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https://github.com/Splizard/minetest-mod-snow.git
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add snow shrub
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commit
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@ -92,6 +92,7 @@ local function define_contents()
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ignore = minetest.get_content_id("ignore"),
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ignore = minetest.get_content_id("ignore"),
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stone = minetest.get_content_id("default:stone"),
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stone = minetest.get_content_id("default:stone"),
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dry_shrub = minetest.get_content_id("default:dry_shrub"),
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dry_shrub = minetest.get_content_id("default:dry_shrub"),
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snow_shrub = minetest.get_content_id("snow:shrub"),
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leaves = minetest.get_content_id("default:leaves"),
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leaves = minetest.get_content_id("default:leaves"),
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jungleleaves = minetest.get_content_id("default:jungleleaves"),
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jungleleaves = minetest.get_content_id("default:jungleleaves"),
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junglegrass = minetest.get_content_id("default:junglegrass"),
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junglegrass = minetest.get_content_id("default:junglegrass"),
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@ -227,14 +228,14 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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data[vi] = c.stone
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data[vi] = c.stone
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end
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end
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elseif shrubs
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and pr:next(1,28) == 1 then
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data[node] = c.dirt_with_snow
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data[area:index(x, ground_y+1, z)] = c.dry_shrub
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elseif pines
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elseif pines
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and pr:next(1,36) == 1 then
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and pr:next(1,36) == 1 then
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data[node] = c.dirt_with_snow
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data[node] = c.dirt_with_snow
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spawn_pine({x=x, y=ground_y+1, z=z}, area, data)
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spawn_pine({x=x, y=ground_y+1, z=z}, area, data)
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elseif shrubs
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and pr:next(1,928) == 1 then
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data[node] = c.dirt_with_snow
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data[area:index(x, ground_y+1, z)] = c.dry_shrub
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else
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else
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data[node] = c.dirt_with_snow
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data[node] = c.dirt_with_snow
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snow_tab[num] = {ground_y, z, x, test}
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snow_tab[num] = {ground_y, z, x, test}
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@ -304,8 +305,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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or c_ground == c.jungleleaves
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or c_ground == c.jungleleaves
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or c_ground == c.apple then
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or c_ground == c.apple then
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if alpine then
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if alpine then
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snow_tab[num] = {ground_y, z, x, test}
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num = num+1
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-- make stone pillars out of trees
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-- make stone pillars out of trees
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for y = ground_y, math.max(-6, minp.y-6), -1 do
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for y = ground_y, math.max(-6, minp.y-6), -1 do
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local stone = area:index(x, y, z)
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local stone = area:index(x, y, z)
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@ -314,11 +313,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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data[stone] = c.stone
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data[stone] = c.stone
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end
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end
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else
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-- put snow onto leaves
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snow_tab[num] = {ground_y, z, x, test}
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num = num+1
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end
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end
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-- put snow onto it
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snow_tab[num] = {ground_y, z, x, test}
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num = num+1
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elseif c_ground == c.sand then
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elseif c_ground == c.sand then
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if icy then
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if icy then
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data[node] = c.ice
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data[node] = c.ice
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@ -342,9 +340,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
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elseif is_plantlike(c_ground) then
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elseif is_plantlike(c_ground) then
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local vi = area:index(x, ground_y-1, z)
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local vi = area:index(x, ground_y-1, z)
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if data[vi] == c.dirt_with_grass then
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if data[vi] == c.dirt_with_grass then
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-- replace other plants with dry shrubs
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-- replace other plants with shrubs
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data[vi] = c.dirt_with_snow
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data[vi] = c.dirt_with_snow
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data[node] = known_plants[c_ground] or c.dry_shrub
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data[node] = known_plants[c_ground] or c.snow_shrub
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end
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end
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end
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end
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end
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end
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@ -141,6 +141,8 @@ minetest.register_node("snow:star_lit", nodedef)
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-- Plants
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-- Moss
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-- Moss
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minetest.register_node("snow:moss", {
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minetest.register_node("snow:moss", {
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description = "Moss",
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description = "Moss",
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@ -157,6 +159,28 @@ minetest.register_node("snow:moss", {
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groups = {crumbly=3, attached_node=1},
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groups = {crumbly=3, attached_node=1},
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})
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})
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-- Shrub
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minetest.register_node("snow:shrub", {
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description = "Snow Shrub",
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tiles = {"snow_shrub.png"},
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inventory_image = "snow_shrub.png",
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wield_image = "snow_shrub.png",
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drawtype = "plantlike",
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paramtype = "light",
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waving = 1,
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sunlight_propagates = true,
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walkable = false,
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is_ground_content = true,
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buildable_to = true,
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groups = {snappy=3,flammable=3,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, -5/16, 0.3},
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},
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})
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if rawget(_G, "flowers") then
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if rawget(_G, "flowers") then
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-- broken flowers
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-- broken flowers
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textures/snow_shrub.png
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textures/snow_shrub.png
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