--[[ Crafting Sections (in order, top to bottom): 1. Cooking 2. Crafting and Recycling The crafting recipe for the sled is in the sled.lua file. ~ LazyJ ]] -- 1. Cooking --[[ "Cooks_into_ice" is a custom group I assigned to full-sized, snow-stuff nodes (snow bricks, snow cobble, snow blocks, etc.) so I wouldn't have to write an individual cooking recipe for each one. ~ LazyJ ]] minetest.register_craft({ type = "cooking", cooktime = 12, output = "default:ice", recipe = "group:cooks_into_ice", }) -- 2. Crafting and Recycling -- Let's make moss craftable so players can more easily create mossycobble and -- gives another useful purpose to pine needles. ~ LazyJ minetest.register_craft({ output = "snow:moss", recipe = { {"snow:needles", "snow:needles"}, {"snow:needles", "snow:needles"}, }, }) --[[ Most snow biomes are too small to provide enough snow as a building material and still have enough landscape snow to create the wintry surroundings of a snow village or castle. So I added this snowblock crafting recipe as a way for players to increase their snow supply in small increments. I considered making the output 9 but that would make it all too quick and easy (especially for griefers) to create lots of snowblocks (and then use them to water-grief by melting the snow blocks). ~ LazyJ --]] minetest.register_craft({ type = "shapeless", output = "default:snowblock 2", recipe = { "snow:snow_cobble", "snow:snow_cobble" } }) --[[minetest.register_craft({ type = "shapeless", output = "default:snowblock 3", recipe = { "default:snowblock", "default:snowblock" } })]] minetest.register_craft({ output = "snow:snow_brick", recipe = { {"default:snowblock", "default:snowblock"}, {"default:snowblock", "default:snowblock"} } }) -- Why not recycle snow_bricks back into snowblocks? ~ LazyJ minetest.register_craft({ output = "default:snowblock 4", recipe = { {"snow:snow_brick"} } }) minetest.register_craft({ output = "snow:ice_brick", recipe = { {"default:ice", "default:ice"}, {"default:ice", "default:ice"} } }) minetest.register_craft({ output = "snow:snow_cobble 6", recipe = { {"snow:ice_brick"} } }) --Craft icy snow. minetest.register_craft({ type = "shapeless", output = "snow:snow_cobble 6", recipe = { "default:snow", "default:snow", "default:snow", "default:snow", "default:snow", "default:snow", "default:ice", "default:ice", "default:ice" } }) minetest.register_craft({ type = "shapeless", output = "snow:snow_cobble 4", recipe = { "default:snow", "default:snow", "default:snow", "default:snow", "default:ice", "default:ice" } }) minetest.register_craft({ type = "shapeless", output = "snow:snow_cobble 2", recipe = { "default:snow", "default:snow", "default:ice" } }) minetest.register_craft({ type = "shapeless", output = "snow:snow_cobble", recipe = { "default:snow", "default:ice" } }) -- Recycle basic, half-block, slabs back into full blocks -- A little "list" magic here. Instead of writing four crafts I only have to write two. ~ LazyJ local recycle_default_slabs = { "ice", "snowblock", } for _, name in pairs(recycle_default_slabs) do local subname_default = name -- This craft is for default snowblocks and default ice. -- 1 crafting recipe handles 2, default blocks. ~ LazyJ minetest.register_craft({ type = "shapeless", output = "default:"..subname_default, recipe = { "snow:slab_"..subname_default, "snow:slab_"..subname_default, } }) end -- Similar list magic here too. I couldn't successfully combine these in the first list -- because we are dealing with slabs/blocks from two different mods, the "Snow" mod and -- minetest_game's "Default" mod. ~ LazyJ local recycle_snowmod_slabs = { "snow_brick", "snow_cobble", } for _, name in pairs(recycle_snowmod_slabs) do local subname_snowmod = name -- This craft is for the Snow mod's full-sized blocks. -- 1 crafting recipe handles 2, or more, Snow mod blocks. ~ LazyJ minetest.register_craft({ type = "shapeless", output = "snow:"..subname_snowmod, recipe = { "snow:slab_"..subname_snowmod, "snow:slab_"..subname_snowmod, } }) end