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Put LazyJ's Readme in a seperate changelog.
163 lines
7.1 KiB
Plaintext
163 lines
7.1 KiB
Plaintext
~ LazyJ, 2014_06_01
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~~~~~~~~~~~~~~~~~~~~
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List of Changes
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~~~~~~~~~~~~~~~~~~~~
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##### MapGen
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I did *not* fix Snow's mapgen issue with "PlantLife" (another great, Minetest
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standard) based mods. Mapgen stuff is far beyond my current skill level.
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What little changes I did make were to switch-out Snow nodes that Minetest
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now has as defaults (dirt_with_snow, snow, ice). My thoughts being that
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texture packs and other mods that may use these nodes as recipe items are more
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likely to support default nodes. I also added a line above and below in the
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"mapgen.lua" file indicating where to put the comment symbols to
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comment-out/disable Snow's mapgen. Mods based on VanessaE's excellent
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"PlantLife" mod will not produce if Snow's mapgen is active.
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*Snow's mapgen is active by default.*
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I did not disable it, merely indicated were the comment symbols are
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to be placed. To compensate for the loss of snow resources when Snow's mapgen
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is disabled, I created crafting recipes that allows players to craft more
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snow, ice, and moss. This not only encourages snow builds, but also allows
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the players to create snow biomes where they want and whatever size they are
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willing to make them.
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##### Fixed
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* Pine saplings are now replaced with tree trunks when the tree grows.
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* Snowballs no longer pass through solid objects. Griefers can no
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longer flood the interiors of builds by throwing snowballs through the
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walls hoping to either leave a snowy mess inside or that a heat source
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would melt the snow and flood the interior.
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* Snowballs no longer destroy nodes when thrown at the sides.
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* Falling snow no longer destroys nodes (same problem snowballs had).
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* Snow bricks now, instead of disappearing like before, melt
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into water sources.
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* Christmas tree saplings once again will drop when pine needles
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are harvested.
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* Dirt_with_snow changes to dirt when a solid, non-light permeating
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(sunlight_propagates) block is set on top of it.
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##### Changed
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* All snow and ice stuff (including the stairs, slabs, panels, and
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microblocks) will freeze dirt and dirt_with_grass into dirt_with_snow.
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* All snow and most ice stuff will freeze water into ice, including
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the stairs, slabs, panels, and microblocks. The exception is the
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full-sized ice blocks will *not* freeze water into ice.
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* Snow brick texture reworked and based off of the default stone brick
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texture (and less purple in the grout).
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* Ice stuff is now semi-transparent.
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* Christmas trees now have blinking lights that give off a
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low level of light.
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* Christmas tree stars now give off a high level of light and the
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light can be punched on or off.
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* Combined default snow and snowballs. Now snow can be
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thrown (left-click) or placed (right-click).
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* Snow stuff now has "snow" sounds instead of "grass" sounds.
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* Melting - Full-sized snow blocks, snow brick, snow cobble, and ice
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will melt into water sources. The down-side is this makes a big,
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permanent mess. The up-side, this is a convenient way to carry water,
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if buckets are disabled on your server, by keeping full-sized snow
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stuff and ice blocks in your inventory to, later, melt where you
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need water.
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* Melting - Partial and small-sized blocks like snow (snowballs),
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basic stairs and slabs for snow stuff and ice, and circular saw-made
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snow stuff and ice things will melt into a water source for 2 seconds,
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then switch from a water source to flowing water, and after a moment
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the flowing water dries-up (small, temporary mess).
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##### Added
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* New block-type: "Snow Cobble". Just like regular cobble from regular
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stone, snow cobble comes from digging snow blocks.
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* All snow and ice blocks can be crafted into basic slabs and stairs.
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The default slabs stack and change back into full-sized blocks
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("More Blocks" slabs won't do this).
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* Soft dependency on a recent release Calinou's MoreBlocks so all
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snow and ice blocks are compatible with the circular saw. If you don't
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have MoreBlocks installed, Snow will ignore the code for those fancy
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blocks and use basic stairs and slabs instead.
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* All snow and ice stuff works with the screwdriver.
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* Crafting, recycling, and cooking recipes for snow blocks,
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ice, and moss.
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* Snow bricks craft-recycle back into 4 snow blocks.
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* 2 snow blocks craft into 3 snow blocks. This is to make up
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for when the mapgen for snow biomes is disabled.
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* 2 snow cobble craft-recycle into 3 snow blocks.
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* 4 pine needles craft into 1 moss
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* Snow blocks, snow cobble, and snow bricks can be cooked in a
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furnace to make ice.
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* Snowballs can be thrown (left-click) to build up layers. After the
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11th layer, the bottom 9 layers change into a snow block. At a very
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close distance, throwing snowballs can be used as a technique to
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build-up gradual slopes. If you have lots and lots of snow balls,
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with rapid-fire throwing, you can, very briefly, "white-out" another
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player's view if your aim is good enough to hit them in the face.
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* Snowballs can be placed (right-click) but will not stack into
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multiple layers. Just one layer only. Placing snow is more reliable
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and accurate than throwing snow from a distance. By placing snow,
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players are able to create their own, personal, snow biomes.
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* Vertical clearance check for tree growth. The nine blocks above the
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spot where the sapling is placed must be free and clear of all
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obstructions or else the sapling will not be allowed to grow.
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Griefers could place the saplings in builds and when the tree grows
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it may not destroy nodes but it fills the available air space leaving
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a mess for the build's owner to clean-up. Now the trees will only grow
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inside if there is 9, free-and-clear spaces from floor to ceiling.
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Because pine trees (and Christmas trees) will grow on any solid surface,
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their saplings are handy to take with you when deep mining. Just before
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you run out of tool wood, dig out a space large enough for a tree to
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grow, plant a pine or Christmas tree sapling then place 2 torches on
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either side, right next to the sapling. After the tree grows harvest
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the trunk for tool wood, the leaves for short-run fuel in the furnace
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and for saplings to renew your tool wood supply again.
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* Aliases to help make WorldEdit and "give" commands easier:
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"default_snow" = "default:snow"
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"snowball" = "default:snow"
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"snowballs" = "default:snow"
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"snow_ball" = "default:snow"
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"ice" = "default:ice"
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"default_ice" = "default:ice"
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"dirtwithsnow" = "default:dirt_with_snow"
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"snowdirt" = "default:dirt_with_snow"
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"snowydirt" = "default:dirt_with_snow"
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"snowblocks" = "default:snowblock"
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"snowbrick" = "snow:snow_brick"
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"bricksnow" = "snow:snow_brick"
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"snowbricks" = "snow:snow_brick"
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"snowybricks" = "snow:snow_brick"
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"snowcobble" = "snow:snow_cobble"
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"snowycobble" = "snow:snow_cobble"
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"cobblesnow" = "snow:snow_cobble"
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~~~~~~
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TODO
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~~~~~~
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Falling Snow:
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* Add code to prevent snowfall from depositing snow on or near torches,
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active furnaces, and lava.
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* Add code to prevent snowfall from depositing snow on
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'walkable = false' defined nodes.
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Sled:
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* Figure out why the player avatars remain in a seated position,
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even after getting off the sled, if they flew while on the sled.
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'default.player_set_animation', where is a better explanation for this and what
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are it's available options?
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