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https://github.com/Splizard/minetest-mod-snow.git
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352 lines
10 KiB
Lua
352 lines
10 KiB
Lua
-- NODES
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-- Pine Needles
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minetest.register_node("snow:needles",{
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description = "Pine Needles",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tiles = {"snow_needles.png"},
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waving = 1,
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paramtype = "light",
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groups = {snappy=3, leafdecay=5},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'snow:sapling_pine'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'snow:needles'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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--[[
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If christmas_content is enabled, then this next part will override the pine needles' drop code
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(in the code section above) and adds Xmas tree saplings to the items that are dropped.
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The Xmas tree needles are registred and defined a farther down in this nodes.lua file.
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~ LazyJ
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--]]
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if snow.christmas_content then
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--Christmas trees
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minetest.override_item("snow:needles", {
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get xmas tree with 1/120 chance
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items = {'snow:xmas_tree'},
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rarity = 120,
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},
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{
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-- player will get sapling with 1/20 chance
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items = {'snow:sapling_pine'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'snow:needles'},
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}
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}
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}
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})
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end
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--Christmas easter egg
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minetest.register_on_mapgen_init( function()
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if rawget(_G, "skins") then
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skins.add("character_snow_man")
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end
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end
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)
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--[[
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Original, static Xmas lights. Keep so people can "turn off" the
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animation if it is too much for them. ~ LazyJ
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--Decorated Pine leaves
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minetest.register_node("snow:needles_decorated", {
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description = "Decorated Pine Needles",
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drawtype = "allfaces_optional",
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tiles = {"snow_needles_decorated.png"},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get xmas tree with 1/20 chance
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items = {'snow:xmas_tree'},
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rarity = 50,
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},
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{
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-- player will get sapling with 1/20 chance
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items = {'snow:sapling_pine'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'snow:needles_decorated'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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--]]
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-- Animated, "blinking lights" version. ~ LazyJ
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-- Decorated Pine Leaves
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minetest.register_node("snow:needles_decorated", {
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description = "Decorated Pine Needles",
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drawtype = "allfaces_optional",
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light_source = 5,
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inventory_image = minetest.inventorycube("snow_needles_decorated.png"),
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--tiles = {"snow_needles_decorated.png"},
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tiles = {
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{name="snow_needles_decorated_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=20.0}}
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},
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paramtype = "light",
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groups = {snappy=3, leafdecay=5},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get xmas tree with 1/120 chance
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items = {'snow:xmas_tree'},
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rarity = 120,
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},
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{
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-- player will get sapling with 1/20 chance
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items = {'snow:sapling_pine'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'snow:needles_decorated'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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-- Xmas Tree Sapling
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minetest.register_node("snow:xmas_tree", {
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description = "Christmas Tree",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"snow_xmas_tree.png"},
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inventory_image = "snow_xmas_tree.png",
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wield_image = "snow_xmas_tree.png",
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paramtype = "light",
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walkable = false,
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groups = {snappy=2,dig_immediate=3},
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sounds = default.node_sound_defaults(),
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})
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-- Pine Sapling
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minetest.register_node("snow:sapling_pine", {
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description = "Pine Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"snow_sapling_pine.png"},
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inventory_image = "snow_sapling_pine.png",
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wield_image = "snow_sapling_pine.png",
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paramtype = "light",
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walkable = false,
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groups = {snappy=2,dig_immediate=3},
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sounds = default.node_sound_defaults(),
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})
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-- Star on Xmas Trees
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minetest.register_node("snow:star", {
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description = "Star",
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--drawtype = "torchlike",
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drawtype = "plantlike", -- Stars disappeared when viewed at the right angle. "Plantlike" solved the visual problem. ~ LazyJ
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tiles = {"snow_star.png"},
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inventory_image = "snow_star.png",
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wield_image = "snow_star.png",
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paramtype = "light",
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walkable = false,
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--groups = {snappy=2,dig_immediate=3},
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groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1}, -- Don't want the ornament breaking too easily because you have to punch it to turn it on and off. ~ LazyJ
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sounds = default.node_sound_glass_defaults({dig = {name="default_glass_footstep", gain=0.2}}), -- Breaking "glass" sound makes it sound like a real, broken, Xmas tree ornament (Sorry, Mom!). ;)- ~ LazyJ
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on_punch = function(pos, node) -- Added a "lit" star that can be punched on or off depending on your preference. ~ LazyJ
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node.name = "snow:star_lit"
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minetest.set_node(pos, node)
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nodeupdate(pos)
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end,
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})
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-- Star (Lit Version) on Xmas Trees
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minetest.register_node("snow:star_lit", {
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description = "Star Lighted",
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drawtype = "plantlike",
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light_source = LIGHT_MAX,
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tiles = {"snow_star_lit.png"},
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wield_image = "snow_star.png",
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paramtype = "light",
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walkable = false,
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drop = "snow:star",
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groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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sounds = default.node_sound_glass_defaults({dig = {name="default_glass_footstep", gain=0.2}}),
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on_punch = function(pos, node)
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node.name = "snow:star"
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minetest.set_node(pos, node)
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nodeupdate(pos)
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end,
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})
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-- Moss
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minetest.register_node("snow:moss", {
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description = "Moss",
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inventory_image = "snow_moss.png",
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tiles = {"snow_moss.png"},
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drawtype = "signlike",
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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selection_box = {
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type = "wallmounted",
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},
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is_ground_content = true,
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groups = {crumbly=3, attached_node=1},
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})
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local function snow_onto_dirt(pos)
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pos.y = pos.y - 1
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local node = minetest.get_node(pos)
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if node.name == "default:dirt_with_grass"
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or node.name == "default:dirt" then
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node.name = "default:dirt_with_snow"
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minetest.set_node(pos, node)
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end
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end
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-- Snow Brick
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minetest.register_node("snow:snow_brick", {
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description = "Snow Brick",
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tiles = {"snow_snow_brick.png"},
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is_ground_content = true,
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freezemelt = "default:water_source",
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liquidtype = "none",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir", -- Allow blocks to be rotated with the screwdriver or
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-- by player position. ~ LazyJ
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-- I made this a little harder to dig than snow blocks because
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-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
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groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1},
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--Let's use the new snow sounds instead of the old grass sounds. ~ LazyJ
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_snow_footstep", gain=0.25},
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dig = {name="default_dig_crumbly", gain=0.4},
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dug = {name="default_snow_footstep", gain=0.75},
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place = {name="default_place_node", gain=1.0}
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}),
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-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
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-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
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on_construct = snow_onto_dirt
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})
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-- Snow Cobble ~ LazyJ
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-- Described as Icy Snow
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minetest.register_node("snow:snow_cobble", {
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description = "Icy Snow",
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tiles = {"snow_snow_cobble.png"},
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is_ground_content = true,
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liquidtype = "none",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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-- I made this a little harder to dig than snow blocks because
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-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
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groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_snow_footstep", gain=0.25},
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dig = {name="default_dig_crumbly", gain=0.4},
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dug = {name="default_snow_footstep", gain=0.75},
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place = {name="default_place_node", gain=1.0}
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}),
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-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
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-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
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on_construct = snow_onto_dirt
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})
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-- Override Default Nodes to Add Extra Functions
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-- This adds code to the existing default ice. ~ LazyJ
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minetest.override_item("default:ice", {
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-- The Lines: 1. Alpah to make semi-transparent ice, 2 to work with
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-- the dirt_with_grass/snow/just dirt ABMs. ~ LazyJ, 2014_03_09
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use_texture_alpha = true, -- 1
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param2 = 0,
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--param2 is reserved for how much ice will freezeover.
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sunlight_propagates = true, -- 2
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drawtype = "glasslike",
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inventory_image = minetest.inventorycube("default_ice.png").."^[brighten",
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liquidtype = "none",
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-- I made this a lot harder to dig than snow blocks because ice is much more dense
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-- and solid than fluffy snow. ~ LazyJ
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groups = {cracky=2, crumbly=1, choppy=1, --[[oddly_breakable_by_hand=1,]] melts=1},
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on_construct = snow_onto_dirt,
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liquids_pointable = true,
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--Make ice freeze over when placed by a maximum of 10 blocks.
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after_place_node = function(pos)
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minetest.set_node(pos, {name="default:ice", param2=math.random(0,10)})
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end
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})
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-- This adds code to the existing, default snowblock. ~ LazyJ
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minetest.override_item("default:snowblock", {
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liquidtype = "none", -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
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paramtype = "light", -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
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sunlight_propagates = true, -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
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-- Snow blocks should be easy to dig because they are just fluffy snow. ~ LazyJ
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groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=1, icemaker=1, cooks_into_ice=1, falling_node=1},
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--drop = "snow:snow_cobble",
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on_construct = snow_onto_dirt
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-- Thinking in terms of layers, dirt_with_snow could also double as
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-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
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})
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