mirror of
https://github.com/Splizard/minetest-mod-snow.git
synced 2024-11-16 06:40:17 +01:00
7780db088d
Don't have much ice? no problem! use more snow.
235 lines
4.3 KiB
Lua
235 lines
4.3 KiB
Lua
--[[
|
|
|
|
Crafting Sections (in order, top to bottom):
|
|
1. Fuel
|
|
2. Cooking
|
|
3. Crafting and Recycling
|
|
|
|
The crafting recipe for the sled is in the sled.lua file.
|
|
|
|
~ LazyJ
|
|
|
|
--]]
|
|
|
|
-- 1. Fuel
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "snow:needles",
|
|
burntime = 1,
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "snow:sapling_pine",
|
|
burntime = 10,
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "snow:needles_decorated",
|
|
burntime = 1,
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "snow:xmas_tree",
|
|
burntime = 10,
|
|
})
|
|
|
|
|
|
|
|
-- 2. Cooking
|
|
|
|
--[[
|
|
"Cooks_into_ice" is a custom group I assigned to full-sized, snow-stuff nodes
|
|
(snow bricks, snow cobble, snow blocks, etc.) so I wouldn't have to write an individual cooking
|
|
recipe for each one.
|
|
|
|
~ LazyJ
|
|
--]]
|
|
|
|
minetest.register_craft({
|
|
type = "cooking",
|
|
cooktime = 12,
|
|
output = "default:ice",
|
|
recipe = "group:cooks_into_ice",
|
|
})
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- 3. Crafting and Recycling
|
|
|
|
-- Let's make moss craftable so players can more easily create mossycobble and
|
|
-- gives another useful purpose to pine needles. ~ LazyJ
|
|
|
|
minetest.register_craft({
|
|
output = 'snow:moss',
|
|
recipe = {
|
|
{'snow:needles', 'snow:needles'},
|
|
{'snow:needles', 'snow:needles'},
|
|
},
|
|
})
|
|
|
|
|
|
--[[
|
|
Most snow biomes are too small to provide enough snow as a building material and
|
|
still have enough landscape snow to create the wintry surroundings of a
|
|
snow village or castle. So I added this snowblock crafting recipe as a way for
|
|
players to increase their snow supply in small increments. I considered making
|
|
the output 9 but that would make it all too quick and easy (especially for griefers) to create lots
|
|
of snowblocks (and then use them to water-grief by melting the snow blocks).
|
|
|
|
~ LazyJ
|
|
|
|
--]]
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = 'default:snowblock 2',
|
|
recipe = {
|
|
'snow:snow_cobble',
|
|
'snow:snow_cobble'
|
|
}
|
|
})
|
|
|
|
|
|
|
|
--[[minetest.register_craft({
|
|
type = "shapeless",
|
|
output = 'default:snowblock 3',
|
|
recipe = {
|
|
'default:snowblock',
|
|
'default:snowblock'
|
|
}
|
|
})]]
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
output = 'snow:snow_brick',
|
|
recipe = {
|
|
{'default:snowblock', 'default:snowblock'},
|
|
{'default:snowblock', 'default:snowblock'}
|
|
}
|
|
})
|
|
|
|
--Craft icy snow.
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = 'snow:snow_cobble 6',
|
|
recipe = {
|
|
'default:snow',
|
|
'default:snow',
|
|
'default:snow',
|
|
'default:snow',
|
|
'default:snow',
|
|
'default:snow',
|
|
'default:ice',
|
|
'default:ice'
|
|
'default:ice'
|
|
}
|
|
})
|
|
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = 'snow:snow_cobble 4',
|
|
recipe = {
|
|
'default:snow',
|
|
'default:snow',
|
|
'default:snow',
|
|
'default:snow',
|
|
'default:ice',
|
|
'default:ice'
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = 'snow:snow_cobble 2',
|
|
recipe = {
|
|
'default:snow',
|
|
'default:snow',
|
|
'default:ice'
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = 'snow:snow_cobble',
|
|
recipe = {
|
|
'default:snow',
|
|
'default:ice'
|
|
}
|
|
})
|
|
|
|
|
|
-- Why not recycle snow_bricks back into snowblocks? ~ LazyJ
|
|
minetest.register_craft({
|
|
output = 'default:snowblock 4',
|
|
recipe = {
|
|
{'snow:snow_brick'}
|
|
}
|
|
})
|
|
|
|
|
|
|
|
-- Recycle basic, half-block, slabs back into full blocks
|
|
|
|
-- A little "list" magic here. Instead of writing four crafts I only have to write two. ~ LazyJ
|
|
local recycle_default_slabs = {
|
|
"ice",
|
|
"snowblock",
|
|
}
|
|
|
|
for _, name in pairs(recycle_default_slabs) do
|
|
local subname_default = name
|
|
|
|
-- This craft is for default snowblocks and default ice.
|
|
-- 1 crafting recipe handles 2, default blocks. ~ LazyJ
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "default:"..subname_default,
|
|
recipe = {
|
|
"snow:slab_"..subname_default,
|
|
"snow:slab_"..subname_default,
|
|
}
|
|
})
|
|
end
|
|
|
|
|
|
|
|
-- Similar list magic here too. I couldn't successfully combine these in the first list
|
|
-- because we are dealing with slabs/blocks from two different mods, the "Snow" mod and
|
|
-- minetest_game's "Default" mod. ~ LazyJ
|
|
|
|
local recycle_snowmod_slabs = {
|
|
"snow_brick",
|
|
"snow_cobble",
|
|
}
|
|
|
|
for _, name in pairs(recycle_snowmod_slabs) do
|
|
local subname_snowmod = name
|
|
|
|
-- This craft is for the Snow mod's full-sized blocks.
|
|
-- 1 crafting recipe handles 2, or more, Snow mod blocks. ~ LazyJ
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "snow:"..subname_snowmod,
|
|
recipe = {
|
|
"snow:slab_"..subname_snowmod,
|
|
"snow:slab_"..subname_snowmod,
|
|
}
|
|
})
|
|
end
|