minetest-mod-snow/src/falling_snow.lua

213 lines
5.3 KiB
Lua

-- Parameters
local function snow_fall(pos)
local ground_y = nil
for y=pos.y+10,pos.y+20,1 do
local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name
if n ~= "air" and n ~= "ignore" then
return
end
end
for y=pos.y+9,pos.y-15,-1 do
local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name
if n ~= "air" and n ~= "ignore" then
ground_y = y
break
end
end
if not ground_y then
return
end
pos = {x=pos.x, y=ground_y, z=pos.z}
snow.place(pos, true)
--minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) -- LazyJ
end
local YLIMIT = 1 -- Set to world's water level
-- Particles are timed to disappear at this y
-- Particles do not spawn when player's head is below this y
local PRECSPR = 6 -- Time scale for precipitation variation in minutes
local PRECOFF = -0.4 -- Precipitation offset, higher = rains more often
local GSCYCLE = 0.5 -- Globalstep cycle (seconds)
local FLAKES = 32 -- Snowflakes per cycle
--~ local DROPS = 128 -- Raindrops per cycle
--~ local RAINGAIN = 0.2 -- Rain sound volume
local COLLIDE = false -- Whether particles collide with nodes
local NISVAL = 39 -- Clouds RGB value at night
local DASVAL = 175 -- Clouds RGB value in daytime
local np_prec = {
offset = 0,
scale = 1,
spread = {x = PRECSPR, y = PRECSPR, z = PRECSPR},
seed = 813,
octaves = 1,
persist = 0,
lacunarity = 2.0,
--flags = ""
}
-- These 2 must match biome heat and humidity noise parameters for a world
local np_temp = {
offset = 50,
scale = 50,
spread = {x = 1000, y = 1000, z = 1000},
seed = 5349,
octaves = 3,
persist = 0.5,
lacunarity = 2.0,
--flags = ""
}
local np_humid = {
offset = 50,
scale = 50,
spread = {x = 1000, y = 1000, z = 1000},
seed = 842,
octaves = 3,
persist = 0.5,
lacunarity = 2.0,
--flags = ""
}
-- Stuff
local difsval = DASVAL - NISVAL
local grad = 14 / 95
local yint = 1496 / 95
-- Globalstep function
local timer = 0
if snow.enable_snowfall then
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < GSCYCLE then
return
end
timer = 0
for _, player in ipairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
local pos_player = player:getpos()
local pposy = math.floor(pos_player.y) + 2 -- Precipitation when swimming
if pposy >= YLIMIT - 2 then
local pposx = math.floor(pos_player.x)
local pposz = math.floor(pos_player.z)
local ppos = {x = pposx, y = pposy, z = pposz}
local nobj_temp = minetest.get_perlin(np_temp)
local nobj_humid = minetest.get_perlin(np_humid)
local nobj_prec = minetest.get_perlin(np_prec)
local nval_temp = nobj_temp:get2d({x = pposx, y = pposz})
local nval_humid = nobj_humid:get2d({x = pposx, y = pposz})
local nval_prec = nobj_prec:get2d({x = os.clock() / 60, y = 0})
-- Biome system: Frozen biomes below heat 35,
-- deserts below line 14 * t - 95 * h = -1496
-- h = (14 * t + 1496) / 95
-- h = 14/95 * t + 1496/95
-- where 14/95 is gradient and 1496/95 is y intersection
-- h - 14/95 t = 1496/95 y intersection
-- so area above line is
-- h - 14/95 t > 1496/95
local freeze = nval_temp < 35
local precip = nval_prec < (nval_humid - 50) / 50 + PRECOFF and
nval_humid - grad * nval_temp > yint
if snow.debug then
precip = true
end
-- Check if player is outside
local outside = minetest.get_node_light(ppos, 0.5) == 15
-- Occasionally reset player sky
if math.random() < 0.1 then
if precip then
-- Set overcast sky
local sval
local time = minetest.get_timeofday()
if time >= 0.5 then
time = 1 - time
end
-- Sky brightness transitions:
-- First transition (24000 -) 4500, (1 -) 0.1875
-- Last transition (24000 -) 5750, (1 -) 0.2396
if time <= 0.1875 then
sval = NISVAL
elseif time >= 0.2396 then
sval = DASVAL
else
sval = math.floor(NISVAL +
((time - 0.1875) / 0.0521) * difsval)
end
-- Set sky to overcast bluish-grey
player:set_sky(
{r = sval, g = sval, b = sval + 16, a = 255},
"plain",
{}
)
else
-- Reset sky to normal
player:set_sky({}, "regular", {})
end
end
if precip and outside then
-- Precipitation
if freeze then
-- Snowfall
local extime = math.min((pposy + 12 - YLIMIT) / 2, 9)
local x, y, z = pposx - 24 + math.random(0, 48), pposy + 12, pposz - 24 + math.random(0, 48)
if not snow.lighter_snowfall then
snow_fall({
x = x,
y = y,
z = z
}, true)
end
for _ = 1, FLAKES do
x, y, z = pposx - 24 + math.random(0, 48), pposy + 12, pposz - 24 + math.random(0, 48)
minetest.add_particle({
pos = {
x = x,
y = y,
z = z
},
velocity = {
x = (-20 + math.random(0, 40)) / 100,
y = -2.0,
z = (-20 + math.random(0, 40)) / 100
},
acceleration = {x = 0, y = 0, z = 0},
expirationtime = extime,
size = 2.8,
collisiondetection = COLLIDE,
collision_removal = true,
vertical = false,
texture = "snowdrift_snowflake" ..
math.random(1, 12) .. ".png",
playername = player_name
})
end
end
end
end
end
end)
end