minetest-mod-snow/src/util.lua

56 lines
1.6 KiB
Lua

--Global config and function table.
snow = {
snowball_gravity = tonumber(minetest.settings:get("snow_snowball_gravity")) or 0.91,
snowball_velocity = tonumber(minetest.settings:get("snow_snowball_velocity")) or 19,
sleds = minetest.settings:get_bool("snow_sleds", true),
enable_snowfall = minetest.settings:get_bool("snow_enable_snowfall", true),
lighter_snowfall = minetest.settings:get_bool("snow_lighter_snowfall", false),
debug = minetest.settings:get_bool("snow_debug", false),
smooth_biomes = minetest.settings:get_bool("snow_smooth_biomes", true),
christmas_content = minetest.settings:get_bool("snow_christmas_content", true),
smooth_snow = minetest.settings:get_bool("snow_smooth_snow", true),
min_height = tonumber(minetest.settings:get("snow_min_height")) or 3,
mapgen_rarity = tonumber(minetest.settings:get("snow_mapgen_rarity")) or 18,
mapgen_size = tonumber(minetest.settings:get("snow_mapgen_size")) or 210,
disable_mapgen = minetest.settings:get_bool("snow_disable_mapgen", true),
}
-- functions for dynamically changing settings
snow.register_on_configuring = function() end
--[[
local on_configurings,n = {},1
function snow.register_on_configuring(func)
on_configurings[n] = func
n = n+1
end
local function change_setting(name, value)
if snow[name] == value then
return
end
for i = 1,n-1 do
if on_configurings[i](name, value) == false then
return
end
end
snow[name] = value
end
local function value_from_string(v)
if v == "true" then
v = true
elseif v == "false" then
v = false
else
local a_number = tonumber(v)
if a_number then
v = a_number
end
end
return v
end
--]]