local BALL_PUSH_CHECK_INTERVAL = 0.1 local function reg_ball(color) local ball_item_name = "soccer:ball_"..color.."_item" local ball_ent_name = "soccer:ball_"..color.."_entity" minetest.register_entity(ball_ent_name, { physical = true, visual = "mesh", mesh = "soccer_ball.x", hp_max = 1000, groups = { immortal = true }, textures = { "soccer_ball_"..color..".png" }, collisionbox = { -0.2, -0.2, -0.2, 0.2, 0.2, 0.2 }, timer = 0, on_step = function(self, dtime) self.timer = self.timer + dtime if self.timer >= BALL_PUSH_CHECK_INTERVAL then self.object:setacceleration({x=0, y=-10, z=0}) self.timer = 0 local vel = self.object:getvelocity() local p = self.object:getpos(); p.y = p.y - 0.5 if minetest.registered_nodes[minetest.env:get_node(p).name].walkable then vel.x = vel.x * 0.85 if vel.y < 0 then vel.y = vel.y * -0.65 end vel.z = vel.z * 0.90 end if (math.abs(vel.x) < 0.1) and (math.abs(vel.z) < 0.1) then vel.x = 0 vel.z = 0 end self.object:setvelocity(vel) local pos = self.object:getpos() local objs = minetest.env:get_objects_inside_radius(pos, 1) local player_count = 0 local final_dir = { x=0, y=0, z=0 } for _,obj in ipairs(objs) do if obj:is_player() then local objdir = obj:get_look_dir() local mul = 1 if (obj:get_player_control().sneak) then mul = 3 end final_dir.x = final_dir.x + (objdir.x * mul) final_dir.y = final_dir.y + (objdir.y * mul) final_dir.z = final_dir.z + (objdir.z * mul) player_count = player_count + 1 end end if final_dir.x ~= 0 or final_dir.y ~= 0 or final_dir.z ~= 0 then final_dir.x = (final_dir.x * 5) / player_count final_dir.y = (final_dir.y * 5) / player_count final_dir.z = (final_dir.z * 5) / player_count self.object:setvelocity(final_dir) end end end, on_punch = function(self, puncher) if puncher and puncher:is_player() then local inv = puncher:get_inventory() inv:add_item("main", ItemStack(ball_item_name)) self.object:remove() end end, is_moving = function(self) local v = self.object:getvelocity() if (math.abs(v.x) <= 0.1) and (math.abs(v.z) <= 0.1) then v.x = 0 v.z = 0 self.object:setvelocity(v) return false end return true end, }) minetest.register_craftitem(ball_item_name, { description = "Soccer Ball ("..color..")", inventory_image = "soccer_ball_"..color.."_inv.png", on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.above --pos = { x=pos.x+0.5, y=pos.y, z=pos.z+0.5 } local ent = minetest.env:add_entity(pos, ball_ent_name) ent:setvelocity({x=0, y=-15, z=0}) itemstack:take_item() return itemstack end, }) minetest.register_craft({ output = ball_item_name, recipe = { { "", "wool:white", "" }, { "wool:white", "wool:"..color, "wool:white" }, { "", "wool:white", "" }, }, }) end colors = { "black", "red", "green", "blue", "yellow", "purple", } for _,color in ipairs(colors) do reg_ball(color) end minetest.register_node("soccer:goal", { description = "Soccer Goal", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = { "soccer_white.png" }, sunlight_propagates = true, groups = { snappy=1, cracky=1, fleshy=1, oddly_breakable_by_hand=1 }, node_box = { type = "fixed", fixed = { { -2.5, -0.5, -0.1, -2.3, 1.5, 0.1 }, { 2.3, -0.5, -0.1, 2.5, 1.5, 0.1 }, { -2.5, 1.5, -0.1, 2.5, 1.7, 0.1 }, }, }, }) local nb_decal = { type = "fixed", fixed = {{ -0.5, -0.5, -0.5, 0.5, -0.499, 0.5 }}, }, minetest.register_node("soccer:goal_mark", { description = "Soccer Goal Mark", drawtype = "nodebox", paramtype = "light", node_box = nb_decal, walkable = false, inventory_image = "soccer_goal_mark.png", tiles = { "soccer_goal_mark.png" }, sunlight_propagates = true, groups = { snappy=1, cracky=1, fleshy=1, oddly_breakable_by_hand=1 }, }) local function reg_decal(name, desc) texture = "soccer_"..name..".png" minetest.register_node("soccer:"..name, { description = desc, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", node_box = nb_decal, walkable = false, inventory_image = texture, wield_image = texture, tiles = { texture }, sunlight_propagates = true, groups = { snappy=1, cracky=1, fleshy=1, oddly_breakable_by_hand=1 }, }) end reg_decal("line_i", "Straight Line") reg_decal("line_l", "L line") reg_decal("line_t", "T Line") reg_decal("line_p", "+ Line") reg_decal("line_d", "Diagonal Line") reg_decal("line_point", "Point") reg_decal("line_corner", "Corner") minetest.register_alias("ball", "soccer:ball_item_black")