mirror of
https://github.com/kaeza/minetest-soccer.git
synced 2025-03-27 14:30:24 +01:00
Idea and textures due to user Xiug. Thanks goes to him. Also added contributors to the README.
180 lines
4.7 KiB
Lua
180 lines
4.7 KiB
Lua
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local BALL_PUSH_CHECK_INTERVAL = 0.1
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local function reg_ball(color)
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local ball_item_name = "soccer:ball_"..color.."_item"
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local ball_ent_name = "soccer:ball_"..color.."_entity"
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minetest.register_entity(ball_ent_name, {
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physical = true,
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visual = "mesh",
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mesh = "soccer_ball.x",
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hp_max = 1000,
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groups = { immortal = true },
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textures = { "soccer_ball_"..color..".png" },
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collisionbox = { -0.2, -0.2, -0.2, 0.2, 0.2, 0.2 },
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timer = 0,
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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if self.timer >= BALL_PUSH_CHECK_INTERVAL then
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self.object:setacceleration({x=0, y=-10, z=0})
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self.timer = 0
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local vel = self.object:getvelocity()
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local p = self.object:getpos();
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p.y = p.y - 0.5
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if minetest.registered_nodes[minetest.env:get_node(p).name].walkable then
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vel.x = vel.x * 0.85
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if vel.y < 0 then vel.y = vel.y * -0.65 end
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vel.z = vel.z * 0.90
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end
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if (math.abs(vel.x) < 0.1)
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and (math.abs(vel.z) < 0.1) then
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vel.x = 0
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vel.z = 0
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end
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self.object:setvelocity(vel)
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local pos = self.object:getpos()
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local objs = minetest.env:get_objects_inside_radius(pos, 1)
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local player_count = 0
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local final_dir = { x=0, y=0, z=0 }
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for _,obj in ipairs(objs) do
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if obj:is_player() then
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local objdir = obj:get_look_dir()
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local mul = 1
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if (obj:get_player_control().sneak) then
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mul = 3
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end
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final_dir.x = final_dir.x + (objdir.x * mul)
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final_dir.y = final_dir.y + (objdir.y * mul)
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final_dir.z = final_dir.z + (objdir.z * mul)
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player_count = player_count + 1
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end
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end
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if final_dir.x ~= 0 or final_dir.y ~= 0 or final_dir.z ~= 0 then
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final_dir.x = (final_dir.x * 5) / player_count
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final_dir.y = (final_dir.y * 5) / player_count
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final_dir.z = (final_dir.z * 5) / player_count
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self.object:setvelocity(final_dir)
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end
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end
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end,
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on_punch = function(self, puncher)
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if puncher and puncher:is_player() then
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local inv = puncher:get_inventory()
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inv:add_item("main", ItemStack(ball_item_name))
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self.object:remove()
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end
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end,
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is_moving = function(self)
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local v = self.object:getvelocity()
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if (math.abs(v.x) <= 0.1)
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and (math.abs(v.z) <= 0.1) then
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v.x = 0
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v.z = 0
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self.object:setvelocity(v)
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return false
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end
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return true
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end,
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})
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minetest.register_craftitem(ball_item_name, {
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description = "Soccer Ball ("..color..")",
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inventory_image = "soccer_ball_"..color.."_inv.png",
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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--pos = { x=pos.x+0.5, y=pos.y, z=pos.z+0.5 }
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local ent = minetest.env:add_entity(pos, ball_ent_name)
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ent:setvelocity({x=0, y=-15, z=0})
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itemstack:take_item()
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return itemstack
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end,
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})
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minetest.register_craft({
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output = ball_item_name,
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recipe = {
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{ "", "wool:white", "" },
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{ "wool:white", "wool:"..color, "wool:white" },
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{ "", "wool:white", "" },
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},
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})
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end
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colors = {
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"black", "red", "green", "blue", "yellow", "purple",
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}
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for _,color in ipairs(colors) do
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reg_ball(color)
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end
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minetest.register_node("soccer:goal", {
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description = "Soccer Goal",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = { "soccer_white.png" },
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sunlight_propagates = true,
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groups = { snappy=1, cracky=1, fleshy=1, oddly_breakable_by_hand=1 },
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node_box = {
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type = "fixed",
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fixed = {
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{ -2.5, -0.5, -0.1, -2.3, 1.5, 0.1 },
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{ 2.3, -0.5, -0.1, 2.5, 1.5, 0.1 },
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{ -2.5, 1.5, -0.1, 2.5, 1.7, 0.1 },
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},
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},
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})
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local nb_decal = {
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type = "fixed",
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fixed = {{ -0.5, -0.5, -0.5, 0.5, -0.499, 0.5 }},
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},
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minetest.register_node("soccer:goal_mark", {
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description = "Soccer Goal Mark",
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drawtype = "nodebox",
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paramtype = "light",
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node_box = nb_decal,
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walkable = false,
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inventory_image = "soccer_goal_mark.png",
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tiles = { "soccer_goal_mark.png" },
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sunlight_propagates = true,
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groups = { snappy=1, cracky=1, fleshy=1, oddly_breakable_by_hand=1 },
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})
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local function reg_decal(name, desc)
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texture = "soccer_"..name..".png"
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minetest.register_node("soccer:"..name, {
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description = desc,
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = nb_decal,
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walkable = false,
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inventory_image = texture,
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wield_image = texture,
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tiles = { texture },
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sunlight_propagates = true,
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groups = { snappy=1, cracky=1, fleshy=1, oddly_breakable_by_hand=1 },
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})
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end
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reg_decal("line_i", "Straight Line")
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reg_decal("line_l", "L line")
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reg_decal("line_t", "T Line")
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reg_decal("line_p", "+ Line")
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reg_decal("line_d", "Diagonal Line")
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reg_decal("line_point", "Point")
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reg_decal("line_corner", "Corner")
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minetest.register_alias("ball", "soccer:ball_item_black")
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