Some updates

Elminate 2d-skins
Skinlist wrap around
Save last visited page
Cleaner codes
-- Full compatible to pthe previous version
This commit is contained in:
SmallJoker 2014-07-23 12:47:12 +02:00
parent f9b3a5f162
commit 8d7f11ae67
3 changed files with 106 additions and 118 deletions

View File

@ -3,51 +3,37 @@
-- Copyright (c) 2012 cornernote, Dean Montgomery
-- License: GPLv3
u_skins = {}
u_skins.type = { SPRITE=0, MODEL=1, ERROR=99 }
u_skins.modpath = minetest.get_modpath("u_skins")
u_skins.file = minetest.get_worldpath().."/u_skins.mt"
u_skins.pages = {}
u_skins.u_skins = {}
u_skins.file_save = false
u_skins.get_type = function(texture)
if not texture then return u_skins.type.ERROR end
--u_skins.get_type = function(texture)
u_skins.is_skin = function(texture)
if not texture then
return false
end
if not u_skins.meta[texture] then
return u_skins.type.ERROR
return false
end
if string.sub(texture,0,string.len("character")) == "character" then
return u_skins.type.MODEL
end
if string.sub(texture,0,string.len("player")) == "player" then
return u_skins.type.SPRITE
end
return u_skins.type.ERROR
return true
end
u_skins.modpath = minetest.get_modpath("u_skins")
dofile(u_skins.modpath.."/skinlist.lua")
dofile(u_skins.modpath.."/players.lua")
u_skins.update_player_skin = function(player)
local name = player:get_player_name()
local skin_type = u_skins.get_type(u_skins.u_skins[name])
if skin_type == u_skins.type.ERROR then
if not u_skins.is_skin(u_skins.u_skins[name]) then
u_skins.u_skins[name] = "character_1"
skin_type = u_skins.type.MODEL
end
if skin_type == u_skins.type.SPRITE then
player:set_properties({
visual = "upright_sprite",
textures = {u_skins.u_skins[name]..".png",u_skins.u_skins[name].."_back.png"},
visual_size = {x=1, y=2},
})
elseif skin_type == u_skins.type.MODEL then
player:set_properties({
visual = "mesh",
mesh = "character.x",
textures = {u_skins.u_skins[name]..".png"},
visual_size = {x=1, y=1},
})
end
player:set_properties({
visual = "mesh",
mesh = "character.x",
textures = {u_skins.u_skins[name]..".png"},
visual_size = {x=1, y=1},
})
u_skins.file_save = true
end
@ -55,36 +41,35 @@ end
unified_inventory.register_page("u_skins", {
get_formspec = function(player)
local name = player:get_player_name()
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
if u_skins.get_type(u_skins.u_skins[name]) == u_skins.type.MODEL then
formspec = formspec
.. "image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]"
--.. "image[1,.75;1,2;"..u_skins.u_skins[name].."_preview_back.png]"
.. "label[6,.5;Raw texture:]"
.. "image[6,1;2,1;"..u_skins.u_skins[name]..".png]"
else
formspec = formspec
.. "image[0,.75;1,2;"..u_skins.u_skins[name]..".png]"
.. "image[1,.75;1,2;"..u_skins.u_skins[name].."_back.png]"
if not u_skins.is_skin(u_skins.u_skins[name]) then
u_skins.u_skins[name] = "character_1"
end
local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
.."image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]"
.."label[6,.5;Raw texture:]"
.."image[6,1;2,1;"..u_skins.u_skins[name]..".png]")
local meta = u_skins.meta[u_skins.u_skins[name]]
if meta then
if meta.name ~= "" then
formspec = formspec .. "label[2,.5;Name: "..minetest.formspec_escape(meta.name).."]"
formspec = formspec.."label[2,.5;Name: "..minetest.formspec_escape(meta.name).."]"
end
if meta.author ~= "" then
formspec = formspec .. "label[2,1;Author: "..minetest.formspec_escape(meta.author).."]"
formspec = formspec.."label[2,1;Author: "..minetest.formspec_escape(meta.author).."]"
end
if meta.description ~= "" then
formspec = formspec .. "label[2,1.5;"..minetest.formspec_escape(meta.description).."]"
if meta.license ~= "" then
formspec = formspec.."label[2,1.5;License: "..minetest.formspec_escape(meta.license).."]"
end
if meta.comment ~= "" then
formspec = formspec .. 'label[2,2;"'..minetest.formspec_escape(meta.comment)..'"]'
if meta.description ~= "" then --what's that??
formspec = formspec.."label[2,2;Description: "..minetest.formspec_escape(meta.description).."]"
end
end
formspec = formspec .. "button[.75,3;6.5,.5;u_skins_page_0;Change]"
local page = 0
if u_skins.pages[name] then
page = u_skins.pages[name]
end
formspec = formspec .. "button[.75,3;6.5,.5;u_skins_page$"..page..";Change]"
return {formspec=formspec}
end,
})
@ -95,71 +80,79 @@ unified_inventory.register_button("u_skins", {
})
-- Create all of the skin-picker pages.
for x = 0, math.floor(#u_skins.list/16+1) do
unified_inventory.register_page("u_skins_page_"..x, {
get_formspec = function(player)
page = u_skins.pages[player:get_player_name()]
if page == nil then page = 0 end
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
local index = 0
local skip = 0 -- Skip u_skins, used for pages
-- skin thumbnails
for i, skin in ipairs(u_skins.list) do
if skip < page*16 then skip = skip + 1 else
if index < 16 then
formspec = formspec .. "image_button["..(index%8)..","..((math.floor(index/8))*2-0.2)..";1,2;"..skin
if u_skins.get_type(skin) == u_skins.type.MODEL then
formspec = formspec .. "_preview"
end
formspec = formspec .. ".png;u_skins_set_"..i..";]"
end
index = index +1
end
u_skins.generate_pages = function(texture)
local page = 0
local pages = {}
for i, skin in ipairs(u_skins.list) do
local p_index = (i - 1) % 16
if p_index == 0 then
page = page + 1
pages[page] = {}
end
pages[page][p_index + 1] = {i, skin}
end
local total_pages = page
page = 1
for page, arr in ipairs(pages) do
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
local y = -0.1
for i, skin in ipairs(arr) do
local x = (i - 1) % 8
if i > 1 and x == 0 then
y = 1.8
end
-- prev next page buttons
if page > 0 then
formspec = formspec .. "button[0,3.8;1,.5;u_skins_page_"..(page-1)..";<<]"
else
formspec = formspec .. "button[0,3.8;1,.5;u_skins_page_"..page..";<<]"
formspec = (formspec.."image_button["..x..","..y..";1,2;"
..skin[2].."_preview.png;u_skins_set$"..skin[1]..";]")
end
local page_prev = page - 2
local page_next = page
if page_prev < 0 then
page_prev = total_pages - 1
end
if page_next >= total_pages then
page_next = 0
end
formspec = (formspec
.."button[0,3.8;1,.5;u_skins_page$"..page_prev..";<<]"
.."button[.75,3.8;6.5,.5;u_skins_null;Page "..page.."/"..total_pages.."]"
.."button[7,3.8;1,.5;u_skins_page$"..page_next..";>>]")
unified_inventory.register_page("u_skins_page$"..(page - 1), {
get_formspec = function(player)
return {formspec=formspec}
end
formspec = formspec .. "button[.75,3.8;6.5,.5;u_skins_page_"..page..";Page "..(page+1).."/"..math.floor(#u_skins.list/16+1).."]" -- a button is used so text is centered
if index > 16 then
formspec = formspec .. "button[7,3.8;1,.5;u_skins_page_"..(page+1)..";>>]"
else
formspec = formspec .. "button[7,3.8;1,.5;u_skins_page_"..page..";>>]"
end
return {formspec=formspec}
end,
})
})
end
end
-- click button handlers
minetest.register_on_player_receive_fields(function(player,formname,fields)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.u_skins then
unified_inventory.set_inventory_formspec(player,"craft")
unified_inventory.set_inventory_formspec(player, "craft")
return
end
for field, _ in pairs(fields) do
if string.sub(field,0,string.len("u_skins_set_")) == "u_skins_set_" then
u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(string.sub(field,string.len("u_skins_set_")+1))]
local current = string.split(field, "$", 2)
if current[1] == "u_skins_set" then
u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(current[2])]
u_skins.update_player_skin(player)
unified_inventory.set_inventory_formspec(player,"u_skins")
end
if string.sub(field,0,string.len("u_skins_page_")) == "u_skins_page_" then
u_skins.pages[player:get_player_name()] = tonumber(string.sub(field,string.len("u_skins_page_")+1))
unified_inventory.set_inventory_formspec(player,"u_skins_page_"..u_skins.pages[player:get_player_name()])
unified_inventory.set_inventory_formspec(player, "u_skins")
elseif current[1] == "u_skins_page" then
u_skins.pages[player:get_player_name()] = current[2]
unified_inventory.set_inventory_formspec(player, "u_skins_page$"..current[2])
end
end
end)
-- set defaults
-- Change skin on join - reset if invalid
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
if not u_skins.u_skins[player_name] then
if not u_skins.is_skin(u_skins.u_skins[player_name]) then
u_skins.u_skins[player_name] = "character_1"
end
if not u_skins.meta[u_skins.u_skins[player_name]] then
u_skins.u_skins[player_name] = "character_1"
minetest.chat_send_player(player_name, "Skin error: Your skin does no longer exist, please switch to an other!")
end
u_skins.update_player_skin(player)
end)
u_skins.generate_pages()
u_skins.load_players()

View File

@ -1,16 +1,14 @@
u_skins.file = minetest.get_worldpath() .. "/u_skins.mt"
u_skins.load = function()
u_skins.load_players = function()
local file = io.open(u_skins.file, "r")
if file then
for line in file:lines() do
local data = string.split(line, ' ', 2)
local data = string.split(line, " ", 2)
u_skins.u_skins[data[1]] = data[2]
end
io.close(file)
end
end
u_skins.load()
u_skins.load_players()
local ttime = 0
minetest.register_globalstep(function(t)
@ -18,25 +16,22 @@ minetest.register_globalstep(function(t)
if ttime < 360 then --every 6min'
return
end
if(u_skins.file_save) then
u_skins.file_save = false
u_skins.save()
end
ttime = 0
u_skins.save()
end)
minetest.register_on_shutdown(function()
if(u_skins.file_save) then
u_skins.save()
end
end)
minetest.register_on_shutdown(function() u_skins.save() end)
u_skins.save = function()
local output = io.open(u_skins.file,'w')
if not u_skins.file_save then
return
end
u_skins.file_save = false
local output = io.open(u_skins.file, "w")
for name, skin in pairs(u_skins.u_skins) do
if name and skin then
if skin ~= "character_1" then
output:write(name .. " " .. skin .. "\n")
output:write(name.." "..skin.."\n")
end
end
end

View File

@ -8,15 +8,15 @@ while fetched_skip < 40 do
local name = "character_"..id
local file = io.open(u_skins.modpath.."/meta/"..name..".txt", "r")
if file then
local data = string.split(file:read('*all'), "\n", 3)
local data = string.split(file:read("*all"), "\n", 3)
file:close()
u_skins.list[internal_id] = name
u_skins.meta[name] = {}
u_skins.meta[name].name = data[1]
u_skins.meta[name].author = data[2]
u_skins.meta[name].description = "" --not done
u_skins.meta[name].comment = data[3]
u_skins.meta[name].license = data[3]
u_skins.meta[name].description = "" --what's that??
fetched_skip = 0
internal_id = internal_id + 1