mirror of
https://github.com/SmallJoker/minetest-u_skinsdb.git
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Some updates
Elminate 2d-skins Skinlist wrap around Save last visited page Cleaner codes -- Full compatible to pthe previous version
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parent
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commit
8d7f11ae67
191
u_skins/init.lua
191
u_skins/init.lua
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@ -3,51 +3,37 @@
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-- Copyright (c) 2012 cornernote, Dean Montgomery
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-- License: GPLv3
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u_skins = {}
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u_skins.type = { SPRITE=0, MODEL=1, ERROR=99 }
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u_skins.modpath = minetest.get_modpath("u_skins")
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u_skins.file = minetest.get_worldpath().."/u_skins.mt"
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u_skins.pages = {}
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u_skins.u_skins = {}
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u_skins.file_save = false
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u_skins.get_type = function(texture)
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if not texture then return u_skins.type.ERROR end
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--u_skins.get_type = function(texture)
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u_skins.is_skin = function(texture)
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if not texture then
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return false
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end
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if not u_skins.meta[texture] then
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return u_skins.type.ERROR
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return false
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end
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if string.sub(texture,0,string.len("character")) == "character" then
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return u_skins.type.MODEL
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end
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if string.sub(texture,0,string.len("player")) == "player" then
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return u_skins.type.SPRITE
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end
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return u_skins.type.ERROR
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return true
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end
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u_skins.modpath = minetest.get_modpath("u_skins")
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dofile(u_skins.modpath.."/skinlist.lua")
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dofile(u_skins.modpath.."/players.lua")
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u_skins.update_player_skin = function(player)
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local name = player:get_player_name()
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local skin_type = u_skins.get_type(u_skins.u_skins[name])
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if skin_type == u_skins.type.ERROR then
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if not u_skins.is_skin(u_skins.u_skins[name]) then
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u_skins.u_skins[name] = "character_1"
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skin_type = u_skins.type.MODEL
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end
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if skin_type == u_skins.type.SPRITE then
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player:set_properties({
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visual = "upright_sprite",
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textures = {u_skins.u_skins[name]..".png",u_skins.u_skins[name].."_back.png"},
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visual_size = {x=1, y=2},
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})
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elseif skin_type == u_skins.type.MODEL then
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player:set_properties({
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visual = "mesh",
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mesh = "character.x",
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textures = {u_skins.u_skins[name]..".png"},
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visual_size = {x=1, y=1},
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})
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end
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player:set_properties({
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visual = "mesh",
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mesh = "character.x",
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textures = {u_skins.u_skins[name]..".png"},
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visual_size = {x=1, y=1},
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})
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u_skins.file_save = true
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end
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@ -55,36 +41,35 @@ end
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unified_inventory.register_page("u_skins", {
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get_formspec = function(player)
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local name = player:get_player_name()
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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if u_skins.get_type(u_skins.u_skins[name]) == u_skins.type.MODEL then
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formspec = formspec
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.. "image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]"
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--.. "image[1,.75;1,2;"..u_skins.u_skins[name].."_preview_back.png]"
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.. "label[6,.5;Raw texture:]"
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.. "image[6,1;2,1;"..u_skins.u_skins[name]..".png]"
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else
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formspec = formspec
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.. "image[0,.75;1,2;"..u_skins.u_skins[name]..".png]"
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.. "image[1,.75;1,2;"..u_skins.u_skins[name].."_back.png]"
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if not u_skins.is_skin(u_skins.u_skins[name]) then
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u_skins.u_skins[name] = "character_1"
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end
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local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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.."image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]"
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.."label[6,.5;Raw texture:]"
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.."image[6,1;2,1;"..u_skins.u_skins[name]..".png]")
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local meta = u_skins.meta[u_skins.u_skins[name]]
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if meta then
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if meta.name ~= "" then
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formspec = formspec .. "label[2,.5;Name: "..minetest.formspec_escape(meta.name).."]"
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formspec = formspec.."label[2,.5;Name: "..minetest.formspec_escape(meta.name).."]"
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end
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if meta.author ~= "" then
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formspec = formspec .. "label[2,1;Author: "..minetest.formspec_escape(meta.author).."]"
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formspec = formspec.."label[2,1;Author: "..minetest.formspec_escape(meta.author).."]"
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end
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if meta.description ~= "" then
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formspec = formspec .. "label[2,1.5;"..minetest.formspec_escape(meta.description).."]"
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if meta.license ~= "" then
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formspec = formspec.."label[2,1.5;License: "..minetest.formspec_escape(meta.license).."]"
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end
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if meta.comment ~= "" then
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formspec = formspec .. 'label[2,2;"'..minetest.formspec_escape(meta.comment)..'"]'
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if meta.description ~= "" then --what's that??
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formspec = formspec.."label[2,2;Description: "..minetest.formspec_escape(meta.description).."]"
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end
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end
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formspec = formspec .. "button[.75,3;6.5,.5;u_skins_page_0;Change]"
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local page = 0
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if u_skins.pages[name] then
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page = u_skins.pages[name]
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end
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formspec = formspec .. "button[.75,3;6.5,.5;u_skins_page$"..page..";Change]"
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return {formspec=formspec}
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end,
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})
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@ -95,71 +80,79 @@ unified_inventory.register_button("u_skins", {
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})
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-- Create all of the skin-picker pages.
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for x = 0, math.floor(#u_skins.list/16+1) do
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unified_inventory.register_page("u_skins_page_"..x, {
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get_formspec = function(player)
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page = u_skins.pages[player:get_player_name()]
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if page == nil then page = 0 end
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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local index = 0
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local skip = 0 -- Skip u_skins, used for pages
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-- skin thumbnails
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for i, skin in ipairs(u_skins.list) do
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if skip < page*16 then skip = skip + 1 else
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if index < 16 then
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formspec = formspec .. "image_button["..(index%8)..","..((math.floor(index/8))*2-0.2)..";1,2;"..skin
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if u_skins.get_type(skin) == u_skins.type.MODEL then
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formspec = formspec .. "_preview"
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end
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formspec = formspec .. ".png;u_skins_set_"..i..";]"
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end
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index = index +1
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end
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u_skins.generate_pages = function(texture)
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local page = 0
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local pages = {}
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for i, skin in ipairs(u_skins.list) do
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local p_index = (i - 1) % 16
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if p_index == 0 then
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page = page + 1
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pages[page] = {}
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end
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pages[page][p_index + 1] = {i, skin}
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end
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local total_pages = page
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page = 1
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for page, arr in ipairs(pages) do
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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local y = -0.1
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for i, skin in ipairs(arr) do
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local x = (i - 1) % 8
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if i > 1 and x == 0 then
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y = 1.8
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end
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-- prev next page buttons
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if page > 0 then
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formspec = formspec .. "button[0,3.8;1,.5;u_skins_page_"..(page-1)..";<<]"
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else
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formspec = formspec .. "button[0,3.8;1,.5;u_skins_page_"..page..";<<]"
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formspec = (formspec.."image_button["..x..","..y..";1,2;"
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..skin[2].."_preview.png;u_skins_set$"..skin[1]..";]")
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end
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local page_prev = page - 2
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local page_next = page
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if page_prev < 0 then
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page_prev = total_pages - 1
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end
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if page_next >= total_pages then
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page_next = 0
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end
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formspec = (formspec
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.."button[0,3.8;1,.5;u_skins_page$"..page_prev..";<<]"
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.."button[.75,3.8;6.5,.5;u_skins_null;Page "..page.."/"..total_pages.."]"
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.."button[7,3.8;1,.5;u_skins_page$"..page_next..";>>]")
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unified_inventory.register_page("u_skins_page$"..(page - 1), {
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get_formspec = function(player)
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return {formspec=formspec}
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end
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formspec = formspec .. "button[.75,3.8;6.5,.5;u_skins_page_"..page..";Page "..(page+1).."/"..math.floor(#u_skins.list/16+1).."]" -- a button is used so text is centered
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if index > 16 then
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formspec = formspec .. "button[7,3.8;1,.5;u_skins_page_"..(page+1)..";>>]"
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else
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formspec = formspec .. "button[7,3.8;1,.5;u_skins_page_"..page..";>>]"
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end
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return {formspec=formspec}
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end,
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})
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})
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end
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end
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-- click button handlers
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minetest.register_on_player_receive_fields(function(player,formname,fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.u_skins then
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unified_inventory.set_inventory_formspec(player,"craft")
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unified_inventory.set_inventory_formspec(player, "craft")
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return
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end
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for field, _ in pairs(fields) do
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if string.sub(field,0,string.len("u_skins_set_")) == "u_skins_set_" then
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u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(string.sub(field,string.len("u_skins_set_")+1))]
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local current = string.split(field, "$", 2)
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if current[1] == "u_skins_set" then
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u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(current[2])]
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u_skins.update_player_skin(player)
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unified_inventory.set_inventory_formspec(player,"u_skins")
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end
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if string.sub(field,0,string.len("u_skins_page_")) == "u_skins_page_" then
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u_skins.pages[player:get_player_name()] = tonumber(string.sub(field,string.len("u_skins_page_")+1))
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unified_inventory.set_inventory_formspec(player,"u_skins_page_"..u_skins.pages[player:get_player_name()])
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unified_inventory.set_inventory_formspec(player, "u_skins")
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elseif current[1] == "u_skins_page" then
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u_skins.pages[player:get_player_name()] = current[2]
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unified_inventory.set_inventory_formspec(player, "u_skins_page$"..current[2])
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end
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end
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end)
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-- set defaults
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-- Change skin on join - reset if invalid
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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if not u_skins.u_skins[player_name] then
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if not u_skins.is_skin(u_skins.u_skins[player_name]) then
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u_skins.u_skins[player_name] = "character_1"
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end
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if not u_skins.meta[u_skins.u_skins[player_name]] then
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u_skins.u_skins[player_name] = "character_1"
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minetest.chat_send_player(player_name, "Skin error: Your skin does no longer exist, please switch to an other!")
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end
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u_skins.update_player_skin(player)
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end)
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u_skins.generate_pages()
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u_skins.load_players()
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@ -1,16 +1,14 @@
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u_skins.file = minetest.get_worldpath() .. "/u_skins.mt"
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u_skins.load = function()
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u_skins.load_players = function()
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local file = io.open(u_skins.file, "r")
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if file then
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for line in file:lines() do
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local data = string.split(line, ' ', 2)
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local data = string.split(line, " ", 2)
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u_skins.u_skins[data[1]] = data[2]
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end
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io.close(file)
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end
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end
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u_skins.load()
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u_skins.load_players()
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local ttime = 0
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minetest.register_globalstep(function(t)
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@ -18,25 +16,22 @@ minetest.register_globalstep(function(t)
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if ttime < 360 then --every 6min'
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return
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end
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if(u_skins.file_save) then
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u_skins.file_save = false
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u_skins.save()
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end
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ttime = 0
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u_skins.save()
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end)
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minetest.register_on_shutdown(function()
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if(u_skins.file_save) then
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u_skins.save()
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end
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end)
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minetest.register_on_shutdown(function() u_skins.save() end)
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u_skins.save = function()
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local output = io.open(u_skins.file,'w')
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if not u_skins.file_save then
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return
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end
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u_skins.file_save = false
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local output = io.open(u_skins.file, "w")
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for name, skin in pairs(u_skins.u_skins) do
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if name and skin then
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if skin ~= "character_1" then
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output:write(name .. " " .. skin .. "\n")
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output:write(name.." "..skin.."\n")
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end
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end
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end
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@ -8,15 +8,15 @@ while fetched_skip < 40 do
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local name = "character_"..id
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local file = io.open(u_skins.modpath.."/meta/"..name..".txt", "r")
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if file then
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local data = string.split(file:read('*all'), "\n", 3)
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local data = string.split(file:read("*all"), "\n", 3)
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file:close()
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u_skins.list[internal_id] = name
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u_skins.meta[name] = {}
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u_skins.meta[name].name = data[1]
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u_skins.meta[name].author = data[2]
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u_skins.meta[name].description = "" --not done
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u_skins.meta[name].comment = data[3]
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u_skins.meta[name].license = data[3]
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u_skins.meta[name].description = "" --what's that??
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fetched_skip = 0
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internal_id = internal_id + 1
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