mirror of
https://github.com/SmallJoker/minetest-u_skinsdb.git
synced 2025-06-30 15:10:43 +02:00
Update
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196
u_skins/init.lua
196
u_skins/init.lua
@ -3,82 +3,72 @@
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-- Copyright (c) 2012 cornernote, Dean Montgomery
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-- License: GPLv3
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u_skins = {}
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u_skins.type = { SPRITE=0, MODEL=1 }
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u_skins.modpath = minetest.get_modpath("u_skins")
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u_skins.file = minetest.get_worldpath().."/u_skins.mt"
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u_skins.pages = {}
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u_skins.u_skins = {}
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u_skins.used_hacky = false -- set to true if used hacky way to update skins
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u_skins.file_save = false
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u_skins.get_type = function(texture)
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if not texture then return end
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if string.sub(texture,0,string.len("character")) == "character" then
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return u_skins.type.MODEL
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u_skins.is_skin = function(texture)
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if not texture then
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return false
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end
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if string.sub(texture,0,string.len("player")) == "player" then
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return u_skins.type.SPRITE
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if not u_skins.meta[texture] then
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return false
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end
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return true
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end
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u_skins.modpath = minetest.get_modpath("u_skins")
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dofile(u_skins.modpath.."/skinlist.lua")
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dofile(u_skins.modpath.."/meta.lua")
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dofile(u_skins.modpath.."/players.lua")
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u_skins.update_player_skin = function(player)
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name = player:get_player_name()
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if u_skins.get_type(u_skins.u_skins[name]) == u_skins.type.SPRITE then
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player:set_properties({
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visual = "upright_sprite",
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textures = {u_skins.u_skins[name]..".png",u_skins.u_skins[name].."_back.png"},
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visual_size = {x=1, y=2},
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})
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elseif u_skins.get_type(u_skins.u_skins[name]) == u_skins.type.MODEL then
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player:set_properties({
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visual = "mesh",
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mesh = "character.x",
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textures = {u_skins.u_skins[name]..".png"},
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visual_size = {x=1, y=1},
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})
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local name = player:get_player_name()
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if not u_skins.is_skin(u_skins.u_skins[name]) then
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u_skins.u_skins[name] = "character_1"
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end
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u_skins.save()
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player:set_properties({
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visual = "mesh",
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mesh = "character.x",
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textures = {u_skins.u_skins[name]..".png"},
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visual_size = {x=1, y=1},
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})
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u_skins.file_save = true
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end
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-- Display Current Skin
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unified_inventory.register_page("u_skins", {
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get_formspec = function(player)
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name = player:get_player_name()
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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if u_skins.get_type(u_skins.u_skins[name]) == u_skins.type.MODEL then
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formspec = formspec.."image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]"
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if not u_skins.used_hacky then
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-- player back view
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formspec = formspec.."image[1,.75;1,2;"..u_skins.u_skins[name].."_preview_back.png]"
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end
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formspec = formspec.."label[6,.5;Raw texture:]"
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.."image[6,1;2,1;"..u_skins.u_skins[name]..".png]"
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else
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formspec = formspec
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.. "image[0,.75;1,2;"..u_skins.u_skins[name]..".png]"
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.. "image[1,.75;1,2;"..u_skins.u_skins[name].."_back.png]"
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local name = player:get_player_name()
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if not u_skins.is_skin(u_skins.u_skins[name]) then
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u_skins.u_skins[name] = "character_1"
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end
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local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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.."image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]"
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.."label[6,.5;Raw texture:]"
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.."image[6,1;2,1;"..u_skins.u_skins[name]..".png]")
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local meta = u_skins.meta[u_skins.u_skins[name]]
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if meta then
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if meta.name then
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formspec = formspec .. "label[2,.5;Name: "..meta.name.."]"
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if meta.name ~= "" then
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formspec = formspec.."label[2,.5;Name: "..minetest.formspec_escape(meta.name).."]"
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end
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if meta.author then
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formspec = formspec .. "label[2,1;Author: "..meta.author.."]"
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if meta.author ~= "" then
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formspec = formspec.."label[2,1;Author: "..minetest.formspec_escape(meta.author).."]"
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end
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if meta.description then
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formspec = formspec .. "label[2,1.5;"..meta.description.."]"
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if meta.license ~= "" then
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formspec = formspec.."label[2,1.5;License: "..minetest.formspec_escape(meta.license).."]"
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end
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if meta.comment then
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formspec = formspec .. 'label[2,2;"'..meta.comment..'"]'
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if meta.description ~= "" then --what's that??
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formspec = formspec.."label[2,2;Description: "..minetest.formspec_escape(meta.description).."]"
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end
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end
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formspec = formspec .. "button[.75,3;6.5,.5;u_skins_page_0;Change]"
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local page = 0
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if u_skins.pages[name] then
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page = u_skins.pages[name]
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end
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formspec = formspec .. "button[.75,3;6.5,.5;u_skins_page$"..page..";Change]"
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return {formspec=formspec}
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end,
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})
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@ -89,67 +79,79 @@ unified_inventory.register_button("u_skins", {
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})
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-- Create all of the skin-picker pages.
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for x = 0, math.floor(#u_skins.list/16+1) do
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unified_inventory.register_page("u_skins_page_"..x, {
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get_formspec = function(player)
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page = u_skins.pages[player:get_player_name()]
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if page == nil then page = 0 end
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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local index = 0
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local skip = 0 -- Skip u_skins, used for pages
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-- skin thumbnails
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for i, skin in ipairs(u_skins.list) do
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if skip < page*16 then skip = skip + 1 else
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if index < 16 then
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formspec = formspec .. "image_button["..(index%8)..","..((math.floor(index/8))*2)..";1,2;"..skin
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if u_skins.get_type(skin) == u_skins.type.MODEL then
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formspec = formspec .. "_preview"
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end
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formspec = formspec .. ".png;u_skins_set_"..i..";]"
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end
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index = index +1
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end
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u_skins.generate_pages = function(texture)
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local page = 0
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local pages = {}
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for i, skin in ipairs(u_skins.list) do
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local p_index = (i - 1) % 16
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if p_index == 0 then
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page = page + 1
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pages[page] = {}
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end
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pages[page][p_index + 1] = {i, skin}
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end
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local total_pages = page
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page = 1
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for page, arr in ipairs(pages) do
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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local y = -0.1
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for i, skin in ipairs(arr) do
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local x = (i - 1) % 8
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if i > 1 and x == 0 then
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y = 1.8
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end
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-- prev next page buttons
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if page > 0 then
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formspec = formspec .. "button[0,4;1,.5;u_skins_page_"..(page-1)..";<<]"
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else
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formspec = formspec .. "button[0,4;1,.5;u_skins_page_"..page..";<<]"
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formspec = (formspec.."image_button["..x..","..y..";1,2;"
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..skin[2].."_preview.png;u_skins_set$"..skin[1]..";]")
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end
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local page_prev = page - 2
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local page_next = page
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if page_prev < 0 then
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page_prev = total_pages - 1
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end
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if page_next >= total_pages then
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page_next = 0
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end
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formspec = (formspec
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.."button[0,3.8;1,.5;u_skins_page$"..page_prev..";<<]"
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.."button[.75,3.8;6.5,.5;u_skins_null;Page "..page.."/"..total_pages.."]"
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.."button[7,3.8;1,.5;u_skins_page$"..page_next..";>>]")
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unified_inventory.register_page("u_skins_page$"..(page - 1), {
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get_formspec = function(player)
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return {formspec=formspec}
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end
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formspec = formspec .. "button[.75,4;6.5,.5;u_skins_page_"..page..";Page "..(page+1).."/"..math.floor(#u_skins.list/16+1).."]" -- a button is used so text is centered
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if index > 16 then
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formspec = formspec .. "button[7,4;1,.5;u_skins_page_"..(page+1)..";>>]"
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else
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formspec = formspec .. "button[7,4;1,.5;u_skins_page_"..page..";>>]"
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end
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return {formspec=formspec}
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end,
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})
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})
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end
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end
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-- click button handlers
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minetest.register_on_player_receive_fields(function(player,formname,fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.u_skins then
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unified_inventory.set_inventory_formspec(player,"craft")
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unified_inventory.set_inventory_formspec(player, "craft")
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return
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end
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for field, _ in pairs(fields) do
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if string.sub(field,0,string.len("u_skins_set_")) == "u_skins_set_" then
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u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(string.sub(field,string.len("u_skins_set_")+1))]
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local current = string.split(field, "$", 2)
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if current[1] == "u_skins_set" then
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u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(current[2])]
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u_skins.update_player_skin(player)
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unified_inventory.set_inventory_formspec(player,"u_skins")
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end
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if string.sub(field,0,string.len("u_skins_page_")) == "u_skins_page_" then
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u_skins.pages[player:get_player_name()] = tonumber(string.sub(field,string.len("u_skins_page_")+1))
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unified_inventory.set_inventory_formspec(player,"u_skins_page_"..u_skins.pages[player:get_player_name()])
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unified_inventory.set_inventory_formspec(player, "u_skins")
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elseif current[1] == "u_skins_page" then
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u_skins.pages[player:get_player_name()] = current[2]
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unified_inventory.set_inventory_formspec(player, "u_skins_page$"..current[2])
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end
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end
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end)
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-- set defaults
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-- Change skin on join - reset if invalid
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minetest.register_on_joinplayer(function(player)
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if not u_skins.u_skins[player:get_player_name()] then
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u_skins.u_skins[player:get_player_name()] = "character_1"
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local player_name = player:get_player_name()
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if not u_skins.is_skin(u_skins.u_skins[player_name]) then
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u_skins.u_skins[player_name] = "character_1"
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end
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u_skins.update_player_skin(player)
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end)
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u_skins.generate_pages()
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u_skins.load_players()
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