diff --git a/init.lua b/init.lua index 0f3c124..b2be7e9 100644 --- a/init.lua +++ b/init.lua @@ -18,11 +18,11 @@ if set then end local function custom_hud(player) - local name = player:get_player_name() + local name = player:get_player_name() - if minetest.setting_getbool("enable_damage") then - hb.init_hudbar(player, "armor") - end + if minetest.setting_getbool("enable_damage") then + hb.init_hudbar(player, "armor") + end end --register and define armor HUD bar @@ -70,23 +70,21 @@ local main_timer = 0 local timer = 0 minetest.after(2.5, function() minetest.register_globalstep(function(dtime) - main_timer = main_timer + dtime - timer = timer + dtime + main_timer = main_timer + dtime + timer = timer + dtime if main_timer > HUD_TICK or timer > 4 then - if main_timer > HUD_TICK then main_timer = 0 end - for _,player in ipairs(minetest.get_connected_players()) do - local name = player:get_player_name() + if main_timer > HUD_TICK then main_timer = 0 end + for _,player in ipairs(minetest.get_connected_players()) do + local name = player:get_player_name() - -- only proceed if damage is enabled - if minetest.setting_getbool("enable_damage") then - hud.get_armor(player) + -- only proceed if damage is enabled + if minetest.setting_getbool("enable_damage") then + hud.get_armor(player) - -- update all hud elements - update_hud(player) - + -- update all hud elements + update_hud(player) + end end - end - end if timer > 4 then timer = 0 end end)