hud = {} -- HUD statbar values hud.armor = {} -- Stores if player's HUD bar has been initialized so far. hud.player_active = {} -- HUD item ids local armor_hud = {} HUD_TICK = 0.1 --load custom settings local set = io.open(minetest.get_modpath("hbarmor").."/hud.conf", "r") if set then dofile(minetest.get_modpath("hbarmor").."/hud.conf") set:close() end local must_hide = function(playername, arm) return ((not armor.def[playername].count or armor.def[playername].count == 0) and arm == 0) end local arm_printable = function(arm) return math.ceil(math.floor(arm+0.5)) end local function custom_hud(player) local name = player:get_player_name() if minetest.setting_getbool("enable_damage") then local arm = tonumber(hud.armor[name]) if not arm then arm = 0 end local hide = must_hide(name, arm) hb.init_hudbar(player, "armor", arm_printable(arm), nil, nil, hide) end end --register and define armor HUD bar hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bar = "hbarmor_bar.png" }, 0, 100, true, "%s: %d%%") --needs to be defined for older version of 3darmor function hud.set_armor() end dofile(minetest.get_modpath("hbarmor").."/armor.lua") -- update hud elemtens if value has changed local function update_hud(player) local name = player:get_player_name() --armor local arm = tonumber(hud.armor[name]) if not arm then arm = 0 hud.armor[name] = 0 end -- hide armor bar completely when there is none if must_hide(name, arm) then hb.hide_hudbar(player, "armor") else hb.change_hudbar(player, "armor", arm_printable(arm)) hb.unhide_hudbar(player, "armor") end end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() hud.armor[name] = 0 custom_hud(player) hud.player_active[name] = true end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() hud.player_active[name] = false end) minetest.register_on_respawnplayer(function(player) end) local main_timer = 0 local timer = 0 minetest.register_globalstep(function(dtime) main_timer = main_timer + dtime timer = timer + dtime if main_timer > HUD_TICK or timer > 4 then if main_timer > HUD_TICK then main_timer = 0 end for _,player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() -- only proceed if damage is enabled if minetest.setting_getbool("enable_damage") then if hud.player_active[name] == true then hud.get_armor(player) -- update all hud elements update_hud(player) end end end end if timer > 4 then timer = 0 end end)