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mirror of https://repo.or.cz/minetest_hbarmor.git synced 2024-11-14 23:00:20 +01:00
minetest_hbarmor/init.lua
2015-02-24 06:45:16 +01:00

110 lines
2.8 KiB
Lua

hbarmor = {}
-- HUD statbar values
hbarmor.armor = {}
-- Stores if player's HUD bar has been initialized so far.
hbarmor.player_active = {}
-- HUD item ids
local armor_hud = {}
hbarmor.tick = 0.1
-- If true, the armor bar is hidden when the player does not wear any armor
-- FIXME: Currently hiding does not work, so it is turned off by default.
hbarmor.autohide = false
--load custom settings
local set = io.open(minetest.get_modpath("hbarmor").."/hbarmor.conf", "r")
if set then
dofile(minetest.get_modpath("hbarmor").."/hbarmor.conf")
set:close()
end
local must_hide = function(playername, arm)
return ((not armor.def[playername].count or armor.def[playername].count == 0) and arm == 0)
end
local arm_printable = function(arm)
return math.ceil(math.floor(arm+0.5))
end
local function custom_hud(player)
local name = player:get_player_name()
if minetest.setting_getbool("enable_damage") then
local arm = tonumber(hbarmor.armor[name])
if not arm then arm = 0 end
local hide
if hbarmor.autohide then
hide = must_hide(name, arm)
else
hide = false
end
hb.init_hudbar(player, "armor", arm_printable(arm), nil, hide)
end
end
--register and define armor HUD bar
hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, "%s: %d%%")
dofile(minetest.get_modpath("hbarmor").."/armor.lua")
-- update hud elemtens if value has changed
local function update_hud(player)
local name = player:get_player_name()
--armor
local arm = tonumber(hbarmor.armor[name])
if not arm then
arm = 0
hbarmor.armor[name] = 0
end
if hbarmor.autohide then
-- hide armor bar completely when there is none
if must_hide(name, arm) then
hb.hide_hudbar(player, "armor")
else
hb.change_hudbar(player, "armor", arm_printable(arm))
hb.unhide_hudbar(player, "armor")
end
else
hb.change_hudbar(player, "armor", arm_printable(arm))
end
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
hbarmor.armor[name] = 0
custom_hud(player)
hbarmor.player_active[name] = true
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
hbarmor.player_active[name] = false
end)
local main_timer = 0
local timer = 0
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
if main_timer > hbarmor.tick or timer > 4 then
if minetest.setting_getbool("enable_damage") then
if main_timer > hbarmor.tick then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if hbarmor.player_active[name] == true then
hbarmor.get_armor(player)
-- update all hud elements
update_hud(player)
end
end
end
end
if timer > 4 then timer = 0 end
end)