minetest_hbarmor/init.lua

92 lines
2.2 KiB
Lua

hud = {}
-- HUD statbar values
hud.armor = {}
hud.armor_out = {}
-- HUD item ids
local armor_hud = {}
local armor_hud_bg = {}
HUD_TICK = 0.1
--load custom settings
local set = io.open(minetest.get_modpath("hbarmor").."/hud.conf", "r")
if set then
dofile(minetest.get_modpath("hbarmor").."/hud.conf")
set:close()
end
local function custom_hud(player)
local name = player:get_player_name()
if minetest.setting_getbool("enable_damage") then
hb.init_hudbar(player, "armor")
end
end
--register and define armor HUD bar
hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bar = "hbarmor_bar.png" }, 0, 100, true, "%s: %d%%")
--needs to be defined for older version of 3darmor
function hud.set_armor()
end
dofile(minetest.get_modpath("hbarmor").."/armor.lua")
-- update hud elemtens if value has changed
local function update_hud(player)
local name = player:get_player_name()
--armor
local arm_out = tonumber(hud.armor_out[name])
if not arm_out then arm_out = 0 end
local arm = tonumber(hud.armor[name])
if not arm then arm = 0 end
if arm_out ~= arm then
hud.armor_out[name] = arm
local arm_displayed = math.ceil(math.floor(arm+0.5))
hb.change_hudbar(player, "armor", arm_displayed)
-- hide armor bar completely when there is none
if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then
hb.hide_hudbar(player, "armor")
else
hb.unhide_hudbar(player, "armor")
end
end
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
hud.armor[name] = 0
hud.armor_out[name] = 0
custom_hud(player)
end)
minetest.register_on_respawnplayer(function(player)
end)
local main_timer = 0
local timer = 0
minetest.after(2.5, function()
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
if main_timer > HUD_TICK or timer > 4 then
if main_timer > HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
hud.get_armor(player)
-- update all hud elements
update_hud(player)
end
end
end
if timer > 4 then timer = 0 end
end)
end)