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Use HUD bars mod to show player's saturation level
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@ -1,3 +1,4 @@
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hudbars
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default
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animalmaterials?
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bucket?
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28
init.lua
28
init.lua
@ -27,35 +27,17 @@ if set then
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end
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local function custom_hud(player)
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local name = player:get_player_name()
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if minetest.setting_getbool("enable_damage") then
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--hunger
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player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_HUNGER_POS,
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size = HUD_SIZE,
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text = "hud_hunger_bg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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offset = HUD_HUNGER_OFFSET,
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})
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local h = hunger.hunger[name]
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if h == nil or h > 20 then h = 20 end
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hunger_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_HUNGER_POS,
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size = HUD_SIZE,
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text = "hud_hunger_fg.png",
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number = h,
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alignment = {x=-1,y=-1},
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offset = HUD_HUNGER_OFFSET,
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})
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hb.init_hudbar(player, "saturation")
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end
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end
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dofile(minetest.get_modpath("hunger").."/hunger.lua")
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-- register saturation hudbar
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hb.register_hudbar("saturation", 0xFFFFFF, "Saturation", { icon = "hunger_icon.png", bar = "hunger_bar.png" }, 20, 20, false)
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-- update hud elemtens if value has changed
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local function update_hud(player)
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local name = player:get_player_name()
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@ -66,7 +48,7 @@ local function update_hud(player)
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hunger.hunger_out[name] = h
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-- bar should not have more than 10 icons
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if h>20 then h=20 end
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player:hud_change(hunger_hud[name], "number", h)
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hb.change_hudbar(player, "saturation", h)
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end
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end
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BIN
textures/hunger_bar.png
Normal file
BIN
textures/hunger_bar.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 80 B |
Before Width: | Height: | Size: 522 B After Width: | Height: | Size: 522 B |
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