Initial code sizedown for Hunger fork
34
armor.lua
@ -1,34 +0,0 @@
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|||||||
minetest.after(0, function()
|
|
||||||
if not armor.def then
|
|
||||||
minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor")
|
|
||||||
HUD_SHOW_ARMOR = false
|
|
||||||
end
|
|
||||||
end)
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|
||||||
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|
||||||
function hud.get_armor(player)
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||||||
if not player or not armor.def then
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||||||
return
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|
||||||
end
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|
||||||
local name = player:get_player_name()
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||||||
local def = armor.def[name] or nil
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||||||
if def and def.state and def.count then
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||||||
hud.set_armor(name, def.state, def.count)
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||||||
end
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||||||
end
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||||||
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||||||
function hud.set_armor(player_name, ges_state, items)
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||||||
local max_items = 4
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||||||
if items == 5 then
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||||||
max_items = items
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||||||
end
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||||||
local max = max_items * 65535
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||||||
local lvl = max - ges_state
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lvl = lvl/max
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||||||
if ges_state == 0 and items == 0 then
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lvl = 0
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||||||
end
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||||||
hud.armor[player_name] = lvl* (items * (20 / max_items))
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end
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205
init.lua
@ -1,48 +1,11 @@
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hud = {}
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hud = {}
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-- HUD statbar values
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-- HUD statbar values
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hud.health = {}
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hud.hunger = {}
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hud.hunger = {}
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hud.air = {}
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hud.armor = {}
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||||||
hud.hunger_out = {}
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hud.hunger_out = {}
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hud.armor_out = {}
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-- HUD item ids
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-- HUD item ids
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local health_hud = {}
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local hunger_hud = {}
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local hunger_hud = {}
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local air_hud = {}
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local armor_hud = {}
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local armor_hud_bg = {}
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||||||
-- default settings
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||||||
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|
||||||
HUD_SCALEABLE = false
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|
||||||
HUD_SIZE = ""
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||||||
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||||||
-- statbar positions
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||||||
HUD_HEALTH_POS = {x=0.5,y=0.9}
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HUD_HEALTH_OFFSET = {x=-175, y=2}
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||||||
HUD_HUNGER_POS = {x=0.5,y=0.9}
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HUD_HUNGER_OFFSET = {x=15, y=2}
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||||||
HUD_AIR_POS = {x=0.5,y=0.9}
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||||||
HUD_AIR_OFFSET = {x=15,y=-15}
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||||||
HUD_ARMOR_POS = {x=0.5,y=0.9}
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HUD_ARMOR_OFFSET = {x=-175, y=-15}
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||||||
-- dirty way to check for new statbars
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|
||||||
if dump(minetest.hud_replace_builtin) ~= "nil" then
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|
||||||
HUD_SCALEABLE = true
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|
||||||
HUD_SIZE = {x=24, y=24}
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|
||||||
HUD_HEALTH_POS = {x=0.5,y=1}
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|
||||||
HUD_HEALTH_OFFSET = {x=-262, y=-87}
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|
||||||
HUD_HUNGER_POS = {x=0.5,y=1}
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|
||||||
HUD_HUNGER_OFFSET = {x=15, y=-87}
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|
||||||
HUD_AIR_POS = {x=0.5,y=1}
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|
||||||
HUD_AIR_OFFSET = {x=15,y=-110}
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||||||
HUD_ARMOR_POS = {x=0.5,y=1}
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||||||
HUD_ARMOR_OFFSET = {x=-262, y=-110}
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||||||
end
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|
||||||
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||||||
HUD_TICK = 0.1
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HUD_TICK = 0.1
|
||||||
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|
||||||
@ -56,45 +19,18 @@ HUD_HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movem
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|||||||
HUD_HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd
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HUD_HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd
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||||||
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||||||
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|
||||||
HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
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||||||
if HUD_ENABLE_HUNGER == nil then
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HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
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|
||||||
end
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|
||||||
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||||||
HUD_SHOW_ARMOR = false
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||||||
if minetest.get_modpath("3d_armor") ~= nil then
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|
||||||
HUD_SHOW_ARMOR = true
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|
||||||
end
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|
||||||
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|
||||||
--load custom settings
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--load custom settings
|
||||||
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
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local set = io.open(minetest.get_modpath("hunger").."/hud.conf", "r")
|
||||||
if set then
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if set then
|
||||||
dofile(minetest.get_modpath("hud").."/hud.conf")
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dofile(minetest.get_modpath("hunger").."/hud.conf")
|
||||||
set:close()
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set:close()
|
||||||
else
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|
||||||
if not HUD_ENABLE_HUNGER then
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||||||
HUD_AIR_OFFSET = HUD_HUNGER_OFFSET
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||||||
end
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|
||||||
end
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end
|
||||||
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local function hide_builtin(player)
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||||||
player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
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|
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end
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||||||
local function custom_hud(player)
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local function custom_hud(player)
|
||||||
local name = player:get_player_name()
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local name = player:get_player_name()
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||||||
-- fancy hotbar (only when no crafting mod present)
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if minetest.get_modpath("crafting") == nil then
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||||||
player:hud_set_hotbar_image("hud_hotbar.png")
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player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
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end
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if minetest.setting_getbool("enable_damage") then
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if minetest.setting_getbool("enable_damage") then
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||||||
--hunger
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--hunger
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||||||
if HUD_ENABLE_HUNGER then
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player:hud_add({
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player:hud_add({
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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||||||
position = HUD_HUNGER_POS,
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position = HUD_HUNGER_POS,
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||||||
@ -115,103 +51,14 @@ local function custom_hud(player)
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alignment = {x=-1,y=-1},
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alignment = {x=-1,y=-1},
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||||||
offset = HUD_HUNGER_OFFSET,
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offset = HUD_HUNGER_OFFSET,
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||||||
})
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})
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||||||
end
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--health
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||||||
player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_HEALTH_POS,
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||||||
size = HUD_SIZE,
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||||||
text = "hud_heart_bg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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offset = HUD_HEALTH_OFFSET,
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})
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||||||
health_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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||||||
position = HUD_HEALTH_POS,
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||||||
size = HUD_SIZE,
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||||||
text = "hud_heart_fg.png",
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number = player:get_hp(),
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alignment = {x=-1,y=-1},
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offset = HUD_HEALTH_OFFSET,
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})
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--air
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||||||
air_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_AIR_POS,
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size = HUD_SIZE,
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text = "hud_air_fg.png",
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number = 0,
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alignment = {x=-1,y=-1},
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offset = HUD_AIR_OFFSET,
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})
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--armor
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if HUD_SHOW_ARMOR then
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armor_hud_bg[name] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_ARMOR_POS,
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size = HUD_SIZE,
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text = "hud_armor_bg.png",
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number = 0,
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alignment = {x=-1,y=-1},
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offset = HUD_ARMOR_OFFSET,
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})
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armor_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_ARMOR_POS,
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size = HUD_SIZE,
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text = "hud_armor_fg.png",
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number = 0,
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alignment = {x=-1,y=-1},
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offset = HUD_ARMOR_OFFSET,
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||||||
})
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end
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||||||
end
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end
|
||||||
end
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end
|
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--needs to be defined for older version of 3darmor
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dofile(minetest.get_modpath("hunger").."/hunger.lua")
|
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function hud.set_armor()
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||||||
end
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||||||
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if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
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if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
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||||||
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||||||
-- update hud elemtens if value has changed
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-- update hud elemtens if value has changed
|
||||||
local function update_hud(player)
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local function update_hud(player)
|
||||||
local name = player:get_player_name()
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local name = player:get_player_name()
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||||||
--air
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|
||||||
local air = tonumber(hud.air[name])
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|
||||||
if player:get_breath() ~= air then
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|
||||||
air = player:get_breath()
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|
||||||
hud.air[name] = air
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|
||||||
if air > 10 then air = 0 end
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|
||||||
player:hud_change(air_hud[name], "number", air*2)
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|
||||||
end
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|
||||||
--health
|
|
||||||
local hp = tonumber(hud.health[name])
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|
||||||
if player:get_hp() ~= hp then
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|
||||||
hp = player:get_hp()
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|
||||||
hud.health[name] = hp
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|
||||||
player:hud_change(health_hud[name], "number", hp)
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|
||||||
end
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|
||||||
--armor
|
|
||||||
local arm_out = tonumber(hud.armor_out[name])
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|
||||||
if not arm_out then arm_out = 0 end
|
|
||||||
local arm = tonumber(hud.armor[name])
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|
||||||
if not arm then arm = 0 end
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|
||||||
if arm_out ~= arm then
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|
||||||
hud.armor_out[name] = arm
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|
||||||
player:hud_change(armor_hud[name], "number", arm)
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|
||||||
-- hide armor bar completely when there is none
|
|
||||||
if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then
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|
||||||
player:hud_change(armor_hud_bg[name], "number", 0)
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|
||||||
else
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|
||||||
player:hud_change(armor_hud_bg[name], "number", 20)
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|
||||||
end
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|
||||||
end
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|
||||||
--hunger
|
--hunger
|
||||||
local h_out = tonumber(hud.hunger_out[name])
|
local h_out = tonumber(hud.hunger_out[name])
|
||||||
local h = tonumber(hud.hunger[name])
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local h = tonumber(hud.hunger[name])
|
||||||
@ -253,33 +100,19 @@ minetest.register_on_joinplayer(function(player)
|
|||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local inv = player:get_inventory()
|
local inv = player:get_inventory()
|
||||||
inv:set_size("hunger",1)
|
inv:set_size("hunger",1)
|
||||||
hud.health[name] = player:get_hp()
|
hud.hunger[name] = hud.get_hunger(player)
|
||||||
if HUD_ENABLE_HUNGER then
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hud.hunger_out[name] = hud.hunger[name]
|
||||||
hud.hunger[name] = hud.get_hunger(player)
|
hud.exhaustion[name] = 0
|
||||||
hud.hunger_out[name] = hud.hunger[name]
|
custom_hud(player)
|
||||||
hud.exhaustion[name] = 0
|
hud.set_hunger(player)
|
||||||
end
|
|
||||||
hud.armor[name] = 0
|
|
||||||
hud.armor_out[name] = 0
|
|
||||||
local air = player:get_breath()
|
|
||||||
hud.air[name] = air
|
|
||||||
minetest.after(0.5, function()
|
|
||||||
hide_builtin(player)
|
|
||||||
custom_hud(player)
|
|
||||||
if HUD_ENABLE_HUNGER then hud.set_hunger(player) end
|
|
||||||
end)
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_on_respawnplayer(function(player)
|
minetest.register_on_respawnplayer(function(player)
|
||||||
-- reset player breath since the engine doesnt
|
|
||||||
player:set_breath(11)
|
|
||||||
-- reset hunger (and save)
|
-- reset hunger (and save)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
hud.hunger[name] = 20
|
hud.hunger[name] = 20
|
||||||
if HUD_ENABLE_HUNGER then
|
hud.set_hunger(player)
|
||||||
minetest.after(0.5, hud.set_hunger, player)
|
hud.exhaustion[name] = 0
|
||||||
hud.exhaustion[name] = 0
|
|
||||||
end
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
local main_timer = 0
|
local main_timer = 0
|
||||||
@ -301,7 +134,7 @@ minetest.after(2.5, function()
|
|||||||
local hp = player:get_hp()
|
local hp = player:get_hp()
|
||||||
if HUD_ENABLE_HUNGER and timer > 4 then
|
if HUD_ENABLE_HUNGER and timer > 4 then
|
||||||
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
|
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
|
||||||
if h > 15 and hp > 0 and hud.air[name] > 0 then
|
if h > 15 and hp > 0 and player:get_breath() > 0 then
|
||||||
player:set_hp(hp+1)
|
player:set_hp(hp+1)
|
||||||
-- or damage player by 1 hp if saturation is < 2 (of 30)
|
-- or damage player by 1 hp if saturation is < 2 (of 30)
|
||||||
elseif h <= 1 and minetest.setting_getbool("enable_damage") then
|
elseif h <= 1 and minetest.setting_getbool("enable_damage") then
|
||||||
@ -309,26 +142,22 @@ minetest.after(2.5, function()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- lower saturation by 1 point after xx seconds
|
-- lower saturation by 1 point after xx seconds
|
||||||
if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
|
if timer2 > HUD_HUNGER_TICK then
|
||||||
if h > 0 then
|
if h > 0 then
|
||||||
h = h-1
|
h = h-1
|
||||||
hud.hunger[name] = h
|
hud.hunger[name] = h
|
||||||
hud.set_hunger(player)
|
hud.set_hunger(player)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- update current armor level
|
|
||||||
if HUD_SHOW_ARMOR then hud.get_armor(player) end
|
|
||||||
|
|
||||||
-- update all hud elements
|
-- update all hud elements
|
||||||
update_hud(player)
|
update_hud(player)
|
||||||
|
|
||||||
if HUD_ENABLE_HUNGER then
|
local controls = player:get_player_control()
|
||||||
local controls = player:get_player_control()
|
-- Determine if the player is walking
|
||||||
-- Determine if the player is walking
|
if controls.up or controls.down or controls.left or controls.right then
|
||||||
if controls.up or controls.down or controls.left or controls.right then
|
hud.handle_node_actions(nil, nil, player)
|
||||||
hud.handle_node_actions(nil, nil, player)
|
end
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
Before Width: | Height: | Size: 216 B |
Before Width: | Height: | Size: 579 B |
Before Width: | Height: | Size: 424 B |
Before Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 302 B |
Before Width: | Height: | Size: 369 B |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 8.8 KiB |
Before Width: | Height: | Size: 417 B |
Before Width: | Height: | Size: 153 B |