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Fix crash when poisoned player leaves server
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@ -50,6 +50,10 @@ end
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-- Poison player
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-- Poison player
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local function poisenp(tick, time, time_left, player)
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local function poisenp(tick, time, time_left, player)
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-- First check if player is still there
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if not player:is_player() then
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return
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end
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time_left = time_left + tick
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time_left = time_left + tick
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if time_left < time then
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if time_left < time then
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minetest.after(tick, poisenp, tick, time, time_left, player)
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minetest.after(tick, poisenp, tick, time, time_left, player)
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