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https://repo.or.cz/minetest_hudbars.git
synced 2025-06-30 15:30:26 +02:00
Add support for 3darmor mod, add poisen food and restructure code
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94
init.lua
94
init.lua
@ -4,12 +4,15 @@ local health_hud = {}
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hud.hunger = {}
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local hunger_hud = {}
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local air_hud = {}
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local inv_hud = {}
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hud.armor = {}
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local armor_hud = {}
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local SAVE_INTERVAL = 0.5*60--currently useless
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--default settings
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HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
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HUD_SHOW_ARMOR = false
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if minetest.get_modpath("3d_armor") ~= nil then HUD_SHOW_ARMOR = true end
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if HUD_ENABLE_HUNGER == nil then HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") end
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HUD_HUNGER_TICK = 300
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HUD_HEALTH_POS = {x=0.5,y=0.9}
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@ -18,6 +21,8 @@ HUD_HUNGER_POS = {x=0.5,y=0.9}
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HUD_HUNGER_OFFSET = {x=15, y=2}
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HUD_AIR_POS = {x=0.5,y=0.9}
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HUD_AIR_OFFSET = {x=15,y=-15}
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HUD_ARMOR_POS = {x=0.5,y=0.9}
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HUD_ARMOR_OFFSET = {x=-175, y=-15}
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--load costum settings
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local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
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@ -93,40 +98,63 @@ local function costum_hud(player)
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position = HUD_AIR_POS,
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scale = {x=1, y=1},
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text = "hud_air_fg.png",
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number = 20,
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number = 0,
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alignment = {x=-1,y=-1},
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offset = HUD_AIR_OFFSET,
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})
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--armor
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if HUD_SHOW_ARMOR then
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player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_ARMOR_POS,
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scale = {x=1, y=1},
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text = "hud_armor_bg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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offset = HUD_ARMOR_OFFSET,
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})
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armor_hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_ARMOR_POS,
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scale = {x=1, y=1},
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text = "hud_armor_fg.png",
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number = 0,
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alignment = {x=-1,y=-1},
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offset = HUD_ARMOR_OFFSET,
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})
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end
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end
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end
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--needs to be set always(for 3darmor)
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function hud.set_armor()
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end
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if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
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if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
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local function update_hud(player)
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--health
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--air
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local air = player:get_breath()*2
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if player:get_breath() > 10 then air = 0 end
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player:hud_change(air_hud[player:get_player_name()], "number", air)
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--health
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player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
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--hunger
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--armor
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local arm = tonumber(hud.armor[player:get_player_name()])
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if not arm then arm = 0 end
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player:hud_change(armor_hud[player:get_player_name()], "number", arm)
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--hunger
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local h = tonumber(hud.hunger[player:get_player_name()])
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if h>20 then h=20 end
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player:hud_change(hunger_hud[player:get_player_name()], "number", h)
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end
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local function update_fast(player)
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--air
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local air = player:get_breath()*2
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if player:get_breath() >= 11 then air = 0 end
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player:hud_change(air_hud[player:get_player_name()], "number", air)
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end
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function hud.save_hunger(player)
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local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
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if file then
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file:write(hud.hunger[player:get_player_name()])
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file:close()
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end
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end
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local function timer(interval, player)
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if interval > 0 then
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hud.save_hunger(player)
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@ -134,35 +162,23 @@ local function timer(interval, player)
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end
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end
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local function load_hunger(player)
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local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "r")
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if file then
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hud.hunger[player:get_player_name()] = file:read("*all")
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file:close()
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return hud.hunger[player:get_player_name()]
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else
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return
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end
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end
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minetest.register_on_joinplayer(function(player)
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hud.hunger[player:get_player_name()] = load_hunger(player)
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if hud.hunger[player:get_player_name()] == nil then
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hud.armor[player:get_player_name()] = 0
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if HUD_ENABLE_HUNGER then hud.hunger[player:get_player_name()] = hud.load_hunger(player) end
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if not hud.hunger[player:get_player_name()] then
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hud.hunger[player:get_player_name()] = 20
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end
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minetest.after(0.5, function()
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hud.save_hunger(player)
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hide_builtin(player)
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costum_hud(player)
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if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
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end)
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end)
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minetest.register_on_respawnplayer(function(player)
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hud.hunger[player:get_player_name()] = 20
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minetest.after(0.5, function()
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hud.save_hunger(player)
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if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
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end)
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end)
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@ -173,7 +189,6 @@ minetest.after(2.5, function()
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timer = timer + dtime
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timer2 = timer2 + dtime
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for _,player in ipairs(minetest.get_connected_players()) do
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update_fast(player)
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if minetest.setting_getbool("enable_damage") then
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local h = tonumber(hud.hunger[player:get_player_name()])
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if HUD_ENABLE_HUNGER and timer > 4 then
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@ -190,6 +205,7 @@ minetest.after(2.5, function()
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hud.save_hunger(player)
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end
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end
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if HUD_SHOW_ARMOR then hud.get_armor(player) end
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update_hud(player)
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end
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end
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@ -197,5 +213,3 @@ minetest.after(2.5, function()
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if timer2>HUD_HUNGER_TICK then timer2=0 end
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end)
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end)
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if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
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