diff --git a/init.lua b/init.lua index c0b70f6..0ba0cd7 100644 --- a/init.lua +++ b/init.lua @@ -51,7 +51,7 @@ local function player_exists(player) return player ~= nil and player:is_player() end -local function make_label(format_string, format_string_config, label, start_value, max_value) +local function make_label(format_string, format_string_config, format_string_textdomain, label, start_value, max_value) local params = {} for c=1, #format_string_config do if format_string_config[c] == "label" then @@ -62,7 +62,13 @@ local function make_label(format_string, format_string_config, label, start_valu table.insert(params, max_value) end end - return S(format_string, unpack(params)) + local ret + if format_string_textdomain then + ret = minetest.translate(format_string_textdomain, format_string, unpack(params)) + else + ret = S(format_string, unpack(params)) + end + return ret end -- Table which contains all players with active default HUD bars (only for internal use) @@ -104,7 +110,7 @@ function hb.get_hudbar_position_index(identifier) end end -function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config) +function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config, format_string_textdomain) minetest.log("action", "hb.register_hudbar: "..tostring(identifier)) local hudtable = {} local pos, offset @@ -166,7 +172,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta iconscale = { x=1, y=1 } barnumber = hb.value_to_barlength(start_value, start_max) bgiconnumber = hb.settings.statbar_length - text = make_label(format_string, format_string_config, label, start_value, start_max) + text = make_label(format_string, format_string_config, format_string_textdomain, label, start_value, start_max) end if hb.settings.bar_type == "progress_bar" then ids.bg = player:hud_add({ @@ -257,6 +263,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta hudtable.identifier = identifier hudtable.format_string = format_string hudtable.format_string_config = format_string_config + hudtable.format_string_textdomain = format_string_textdomain hudtable.label = label hudtable.hudids = {} hudtable.hudstate = {} @@ -317,7 +324,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon end if new_label ~= nil then hudtable.label = new_label - local new_text = make_label(hudtable.format_string, hudtable.format_string_config, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max) + local new_text = make_label(hudtable.format_string, hudtable.format_string_config, hudtable.format_string_textdomain, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max) player:hud_change(hudtable.hudids[name].text, "text", new_text) end if new_text_color ~= nil then @@ -361,7 +368,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon end if hb.settings.bar_type == "progress_bar" then - local new_text = make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, new_value, new_max_value) + local new_text = make_label(hudtable.format_string, hudtable.format_string_config, hudtable.format_string_textdomain, hudtable.label, new_value, new_max_value) if new_text ~= hudtable.hudstate[name].text then player:hud_change(hudtable.hudids[name].text, "text", new_text) hudtable.hudstate[name].text = new_text @@ -408,7 +415,7 @@ function hb.unhide_hudbar(player, identifier) if hudtable.hudstate[name].max ~= 0 then player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1}) end - player:hud_change(hudtable.hudids[name].text, "text", make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, value, max)) + player:hud_change(hudtable.hudids[name].text, "text", make_label(hudtable.format_string, hudtable.format_string_config, hudtable.format_string_textdomain, hudtable.label, value, max)) elseif hb.settings.bar_type == "statbar_modern" then player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length) end