diff --git a/init.lua b/init.lua index f42347a..359e022 100644 --- a/init.lua +++ b/init.lua @@ -19,6 +19,9 @@ hb.settings.start_offset_right = { x = 15, y = -70 } hb.settings.vmargin = 24 hb.settings.tick = 0.1 +-- Table which contains all players with active default HUD bars (only for internal use) +hb.players = {} + function hb.value_to_barlength(value, max) if max == 0 then return 0 @@ -311,9 +314,14 @@ minetest.register_on_joinplayer(function(player) minetest.after(0.5, function() hide_builtin(player) custom_hud(player) + hb.players[player:get_player_name()] = player end) end) +minetest.register_on_leaveplayer(function(player) + hb.players[player:get_player_name()] = nil +end) + local main_timer = 0 local timer = 0 local timer2 = 0 @@ -324,7 +332,7 @@ minetest.after(2.5, function() timer2 = timer2 + dtime if main_timer > hb.settings.tick or timer > 4 then if main_timer > hb.settings.tick then main_timer = 0 end - for _,player in ipairs(minetest.get_connected_players()) do + for playername, player in pairs(hb.players) do -- only proceed if damage is enabled if minetest.setting_getbool("enable_damage") then -- update all hud elements