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1.11.0
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hud_replac
Author | SHA1 | Date | |
---|---|---|---|
b60e24e11a |
9
API.md
9
API.md
@ -1,5 +1,5 @@
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||||
API documentation for the HUD bars mod
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======================================
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API documentation for the HUD bars mod 1.6.1
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============================================
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## Introduction
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This API allows you to add, change, hide and unhide custom HUD bars for this mod.
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@ -170,7 +170,7 @@ Makes a previously hidden HUD bar visible again to a player.
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## Reading HUD bar information
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It is also possible to read information about existing HUD bars.
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It is also possible to read information about an active HUD bar.
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### `hb.get_hudbar_state(player, identifier)`
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Returns the current state of the active player's HUD bar.
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@ -191,6 +191,3 @@ hold by the table is only true for the moment you called this function. The fiel
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* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
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If the player does not exist, returns `nil` instead.
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### `hb.get_hudbar_identifiers()`
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Returns a table of all currently registered HUD bar identifiers.
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|
22
README.md
22
README.md
@ -11,7 +11,7 @@ this mod will place them accordingly.
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position should be displayed correctly on every screen size.
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## Current version
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The current version is 1.11.0.
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The current version is 1.6.1.
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This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
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standard.
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@ -31,29 +31,25 @@ Author: Wuzzy (2015)
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Also: This mod was forked from the “Better HUD” [hud] mod by BlockMen.
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Translations:
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* German: Wuzzy
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* Portuguese: BrunoMine
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* Turkish: admicos
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* Dutch: kingoscargames
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* Italian: Hamlet
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* Malay: muhdnurhidayat
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This program is free software. It comes without any warranty, to
|
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the MIT License.
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License (WTFPL), version 2, as published by Sam Hocevar.
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### Licenses of textures
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* `hudbars_icon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
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* `hudbars_bgicon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
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* `hudbars_icon_breath.png`—kaeza (MIT License), modified by BlockMen, modified again by Wuzzy
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* `hudbars_bgicon_breath.png`—based on previous image, edited by Wuzzy (MIT License)
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* `hudbars_bar_health.png`—Wuzzy (MIT License)
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* `hudbars_bar_breath.png`—Wuzzy (MIT License)
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* `hudbars_bar_background.png`—Wuzzy (MIT License)
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* `hudbars_icon_breath.png`—kaeza (WTFPL), modified by BlockMen, modified again by Wuzzy
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* `hudbars_bgicon_breath.png`—based on previous image, edited by Wuzzy (WTFPL)
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* `hudbars_bar_health.png`—Wuzzy (WTFPL)
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* `hudbars_bar_breath.png`—Wuzzy (WTFPL)
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* `hudbars_bar_background.png`—Wuzzy (WTFPL)
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### License references
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* [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
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* [MIT License](https://opensource.org/licenses/MIT)
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* [WTFPL](http://sam.zoy.org/wtfpl/COPYING)
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|
@ -1,48 +0,0 @@
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-- (Hardcoded) default settings
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hb.settings.max_bar_length = 160
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hb.settings.statbar_length = 20
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-- Statbar positions
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hb.settings.pos_left = {}
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hb.settings.pos_right = {}
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hb.settings.start_offset_left = {}
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hb.settings.start_offset_right= {}
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hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
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hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
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hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
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hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
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hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
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if hb.settings.bar_type == "progress_bar" then
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hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
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hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
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hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
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hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
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else
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hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
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hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -90)
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hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
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hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90)
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end
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hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
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hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
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-- Experimental setting: Changing this setting is not officially supported, do NOT rely on it!
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hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
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-- Misc. settings
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hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
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hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
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local sorting = minetest.settings:get("hudbars_sorting")
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if sorting ~= nil then
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hb.settings.sorting = {}
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hb.settings.sorting_reverse = {}
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for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
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hb.settings.sorting[k] = tonumber(v)
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hb.settings.sorting_reverse[tonumber(v)] = k
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end
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else
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hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 }
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hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
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end
|
233
init.lua
233
init.lua
@ -1,10 +1,6 @@
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local S
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if minetest.global_exists("intllib") then
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if intllib.make_gettext_pair then
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S = intllib.make_gettext_pair()
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else
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S = intllib.Getter()
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end
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if (minetest.get_modpath("intllib")) then
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S = intllib.Getter()
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else
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S = function ( s ) return s end
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end
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@ -24,11 +20,11 @@ hb.settings = {}
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function hb.load_setting(sname, stype, defaultval, valid_values)
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local sval
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if stype == "string" then
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sval = minetest.settings:get(sname)
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sval = minetest.setting_get(sname)
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elseif stype == "bool" then
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sval = minetest.settings:get_bool(sname)
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sval = minetest.setting_getbool(sname)
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elseif stype == "number" then
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sval = tonumber(minetest.settings:get(sname))
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sval = tonumber(minetest.setting_get(sname))
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end
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if sval ~= nil then
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if valid_values ~= nil then
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@ -52,13 +48,90 @@ function hb.load_setting(sname, stype, defaultval, valid_values)
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end
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end
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-- Load default settings
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dofile(minetest.get_modpath("hudbars").."/default_settings.lua")
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-- (hardcoded) default settings
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hb.settings.max_bar_length = 160
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hb.settings.statbar_length = 20
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-- statbar positions
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hb.settings.pos_left = {}
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hb.settings.pos_right = {}
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hb.settings.start_offset_left = {}
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hb.settings.start_offset_right= {}
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hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
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hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
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hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
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hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
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hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
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if hb.settings.bar_type == "progress_bar" then
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hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
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hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
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hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
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hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
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else
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hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
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hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -88)
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hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
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hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -88)
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end
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hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
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hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
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|
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-- experimental setting: Changing this setting is not officially supported, do NOT rely on it!
|
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hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
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-- Misc. settings
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hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
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hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
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local sorting = minetest.setting_get("hudbars_sorting")
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if sorting ~= nil then
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hb.settings.sorting = {}
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hb.settings.sorting_reverse = {}
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for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
|
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hb.settings.sorting[k] = tonumber(v)
|
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hb.settings.sorting_reverse[tonumber(v)] = k
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end
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else
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hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 }
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hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
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end
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local function player_exists(player)
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return player ~= nil and player:is_player()
|
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end
|
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|
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local function barindex_to_pos_and_offset(index)
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local pos, offset
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if hb.settings.alignment_pattern == "stack_up" then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
|
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}
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elseif hb.settings.alignment_pattern == "stack_down" then
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pos = hb.settings.pos_left
|
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offset = {
|
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x = hb.settings.start_offset_left.x,
|
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y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
|
||||
}
|
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else
|
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if index % 2 == 0 then
|
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pos = hb.settings.pos_left
|
||||
offset = {
|
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x = hb.settings.start_offset_left.x,
|
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
|
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}
|
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else
|
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pos = hb.settings.pos_right
|
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offset = {
|
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x = hb.settings.start_offset_right.x,
|
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y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
|
||||
}
|
||||
end
|
||||
end
|
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return pos, offset
|
||||
end
|
||||
|
||||
-- Table which contains all players with active default HUD bars (only for internal use)
|
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hb.players = {}
|
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|
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@ -104,33 +177,9 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
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local pos, offset
|
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local index = math.floor(hb.get_hudbar_position_index(identifier))
|
||||
hb.registered_slots[index] = true
|
||||
if hb.settings.alignment_pattern == "stack_up" then
|
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pos = hb.settings.pos_left
|
||||
offset = {
|
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x = hb.settings.start_offset_left.x,
|
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
|
||||
}
|
||||
elseif hb.settings.alignment_pattern == "stack_down" then
|
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pos = hb.settings.pos_left
|
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offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
|
||||
}
|
||||
else
|
||||
if index % 2 == 0 then
|
||||
pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
|
||||
}
|
||||
else
|
||||
pos = hb.settings.pos_right
|
||||
offset = {
|
||||
x = hb.settings.start_offset_right.x,
|
||||
y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
pos, offset = barindex_to_pos_and_offset(index)
|
||||
|
||||
if format_string == nil then
|
||||
format_string = S("%s: %d/%d")
|
||||
end
|
||||
@ -200,7 +249,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
bar_image = textures.icon
|
||||
bar_size = {x=24, y=24}
|
||||
end
|
||||
ids.bar = player:hud_add({
|
||||
local bardef = {
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = bar_image,
|
||||
@ -209,7 +258,10 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
offset = offset,
|
||||
direction = 0,
|
||||
size = bar_size,
|
||||
})
|
||||
}
|
||||
if hudtable.identifier ~= "health" and hudtable.identifier ~= "breath" then
|
||||
ids.bar = player:hud_add(bardef)
|
||||
end
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
ids.text = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
@ -255,7 +307,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
hudtable.default_start_max = default_start_max
|
||||
|
||||
hb.hudbars_count= hb.hudbars_count + 1
|
||||
|
||||
|
||||
hb.hudtables[identifier] = hudtable
|
||||
end
|
||||
|
||||
@ -302,7 +354,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
|
||||
if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
|
||||
end
|
||||
if new_bar ~= nil then
|
||||
if new_bar ~= nil and hudtable.hudids[name].bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
|
||||
end
|
||||
if new_label ~= nil then
|
||||
@ -345,7 +397,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
|
||||
|
||||
if value_changed or max_changed then
|
||||
local new_barlength = hb.value_to_barlength(new_value, new_max_value)
|
||||
if new_barlength ~= hudtable.hudstate[name].barlength then
|
||||
if new_barlength ~= hudtable.hudstate[name].barlength and hudtable.hudids[name].bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value))
|
||||
hudtable.hudstate[name].barlength = new_barlength
|
||||
end
|
||||
@ -377,7 +429,9 @@ function hb.hide_hudbar(player, identifier)
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", 0)
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||
if hudtable.hudids[name].bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||
end
|
||||
hudtable.hudstate[name].hidden = true
|
||||
end
|
||||
return true
|
||||
@ -402,7 +456,9 @@ function hb.unhide_hudbar(player, identifier)
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||
if hudtable.hudids[name].bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||
end
|
||||
hudtable.hudstate[name].hidden = false
|
||||
end
|
||||
return true
|
||||
@ -422,32 +478,66 @@ function hb.get_hudbar_state(player, identifier)
|
||||
return copy
|
||||
end
|
||||
|
||||
function hb.get_hudbar_identifiers()
|
||||
local ids = {}
|
||||
for id, _ in pairs(hb.hudtables) do
|
||||
table.insert(ids, id)
|
||||
end
|
||||
return ids
|
||||
end
|
||||
|
||||
--register built-in HUD bars
|
||||
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
|
||||
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
|
||||
end
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
local healthtextures = { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }
|
||||
local breathtextures = { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }
|
||||
|
||||
local function hide_builtin(player)
|
||||
local flags = player:hud_get_flags()
|
||||
flags.healthbar = false
|
||||
flags.breathbar = false
|
||||
player:hud_set_flags(flags)
|
||||
end
|
||||
hb.register_hudbar("health", 0xFFFFFF, S("Health"), healthtextures, 20, 20, false)
|
||||
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), breathtextures, 10, 10, true)
|
||||
|
||||
-- Overwrite the builtin statbars for the best client prediction
|
||||
|
||||
-- FIXME: Health icons are drawn behind the modern statbar background
|
||||
-- FIXME: Breath bar is drawn above text
|
||||
|
||||
local bar_health, bar_breath, size_health, size_breath
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
bar_health = healthtextures.bar
|
||||
bar_breath = breathtextures.bar
|
||||
size_health = {x=hb.value_to_barlength(1,20)*2, y=16}
|
||||
size_breath = {x=hb.value_to_barlength(1,20)*2, y=16}
|
||||
elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
|
||||
bar_health = healthtextures.icon
|
||||
bar_breath = breathtextures.icon
|
||||
size_health = {x=24, y=24}
|
||||
size_breath = {x=24, y=24}
|
||||
end
|
||||
|
||||
local hudtable = hb.get_hudtable("health")
|
||||
local pos, offset = barindex_to_pos_and_offset(hb.get_hudbar_position_index("health"))
|
||||
local bardef = {
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = bar_health,
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = offset,
|
||||
direction = 0,
|
||||
size = size_health,
|
||||
}
|
||||
minetest.hud_replace_builtin("health", bardef)
|
||||
|
||||
pos, offset = barindex_to_pos_and_offset(hb.get_hudbar_position_index("breath"))
|
||||
hudtable = hb.get_hudtable("breath")
|
||||
bardef = {
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = bar_breath,
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = offset,
|
||||
direction = 0,
|
||||
size = size_breath,
|
||||
}
|
||||
minetest.hud_replace_builtin("breath", bardef)
|
||||
|
||||
end
|
||||
|
||||
local function custom_hud(player)
|
||||
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
local hide
|
||||
if minetest.settings:get_bool("enable_damage") then
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
hide = false
|
||||
else
|
||||
hide = true
|
||||
@ -467,13 +557,13 @@ end
|
||||
-- update built-in HUD bars
|
||||
local function update_hud(player)
|
||||
if not player_exists(player) then return end
|
||||
if minetest.settings:get_bool("enable_damage") then
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
if hb.settings.forceload_default_hudbars then
|
||||
hb.unhide_hudbar(player, "health")
|
||||
end
|
||||
--air
|
||||
local breath = player:get_breath()
|
||||
|
||||
|
||||
if breath == 11 and hb.settings.autohide_breath == true then
|
||||
hb.hide_hudbar(player, "breath")
|
||||
else
|
||||
@ -488,11 +578,7 @@ local function update_hud(player)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_player_hpchange(function(player)
|
||||
if hb.players[player:get_player_name()] ~= nil then
|
||||
update_health(player)
|
||||
end
|
||||
end)
|
||||
minetest.register_on_player_hpchange(update_health)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
update_health(player)
|
||||
@ -500,7 +586,6 @@ minetest.register_on_respawnplayer(function(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
hide_builtin(player)
|
||||
custom_hud(player)
|
||||
hb.players[player:get_player_name()] = player
|
||||
end)
|
||||
@ -517,7 +602,7 @@ minetest.register_globalstep(function(dtime)
|
||||
if main_timer > hb.settings.tick or timer > 4 then
|
||||
if main_timer > hb.settings.tick then main_timer = 0 end
|
||||
-- only proceed if damage is enabled
|
||||
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
for _, player in pairs(hb.players) do
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
|
@ -1,5 +0,0 @@
|
||||
Health = Salute
|
||||
Breath = Ossigeno
|
||||
|
||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||
%s: %d/%d
|
@ -1,3 +0,0 @@
|
||||
Health = Kesihatan
|
||||
Breath = Nafas
|
||||
%s: %d/%d = %s: %d/%d
|
@ -1,5 +0,0 @@
|
||||
Health = Gezondheid
|
||||
Breath = Adem
|
||||
|
||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||
%s: %d/%d
|
@ -1,3 +0,0 @@
|
||||
Health = Can
|
||||
Breath = Nefes
|
||||
%s: %d/%d = %s: %d/%d
|
@ -99,7 +99,7 @@ hudbars_start_statbar_offset_left_x (Left HUD statbar x offset) int -265
|
||||
# Precise y offset in pixels from the basic screen y position of the HUD statbars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD statbars.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -90
|
||||
hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -88
|
||||
# Precise x offset in pixels from the basic screen x position of the right HUD statbars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
@ -107,7 +107,7 @@ hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25
|
||||
# Precise y offset in pixels from the basic screen y position of the right HUD statbars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -90
|
||||
hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -88
|
||||
|
||||
# The vertical distance between two HUD bars, in pixels.
|
||||
hudbars_vmargin (Vertical distance between HUD bars) int 24 0
|
||||
|
Reference in New Issue
Block a user