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1.11.0
...
hud_replac
Author | SHA1 | Date | |
---|---|---|---|
b60e24e11a |
9
API.md
9
API.md
@ -1,5 +1,5 @@
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|||||||
API documentation for the HUD bars mod
|
API documentation for the HUD bars mod 1.6.1
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||||||
======================================
|
============================================
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|
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## Introduction
|
## Introduction
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||||||
This API allows you to add, change, hide and unhide custom HUD bars for this mod.
|
This API allows you to add, change, hide and unhide custom HUD bars for this mod.
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@ -170,7 +170,7 @@ Makes a previously hidden HUD bar visible again to a player.
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|||||||
|
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|
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## Reading HUD bar information
|
## Reading HUD bar information
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It is also possible to read information about existing HUD bars.
|
It is also possible to read information about an active HUD bar.
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|
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### `hb.get_hudbar_state(player, identifier)`
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### `hb.get_hudbar_state(player, identifier)`
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Returns the current state of the active player's HUD bar.
|
Returns the current state of the active player's HUD bar.
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@ -191,6 +191,3 @@ hold by the table is only true for the moment you called this function. The fiel
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* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
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* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
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If the player does not exist, returns `nil` instead.
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If the player does not exist, returns `nil` instead.
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### `hb.get_hudbar_identifiers()`
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Returns a table of all currently registered HUD bar identifiers.
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|
22
README.md
22
README.md
@ -11,7 +11,7 @@ this mod will place them accordingly.
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position should be displayed correctly on every screen size.
|
position should be displayed correctly on every screen size.
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|
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## Current version
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## Current version
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The current version is 1.11.0.
|
The current version is 1.6.1.
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|
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||||||
This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
|
This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
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standard.
|
standard.
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@ -31,29 +31,25 @@ Author: Wuzzy (2015)
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Also: This mod was forked from the “Better HUD” [hud] mod by BlockMen.
|
Also: This mod was forked from the “Better HUD” [hud] mod by BlockMen.
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|
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Translations:
|
Translations:
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|
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* German: Wuzzy
|
* German: Wuzzy
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* Portuguese: BrunoMine
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* Portuguese: BrunoMine
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* Turkish: admicos
|
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* Dutch: kingoscargames
|
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* Italian: Hamlet
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* Malay: muhdnurhidayat
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|
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This program is free software. It comes without any warranty, to
|
This program is free software. It comes without any warranty, to
|
||||||
the extent permitted by applicable law. You can redistribute it
|
the extent permitted by applicable law. You can redistribute it
|
||||||
and/or modify it under the terms of the MIT License.
|
and/or modify it under the terms of the Do What The Fuck You Want
|
||||||
|
To Public License (WTFPL), version 2, as published by Sam Hocevar.
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|
|
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### Licenses of textures
|
### Licenses of textures
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|
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||||||
* `hudbars_icon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
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* `hudbars_icon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
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||||||
* `hudbars_bgicon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
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* `hudbars_bgicon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
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||||||
* `hudbars_icon_breath.png`—kaeza (MIT License), modified by BlockMen, modified again by Wuzzy
|
* `hudbars_icon_breath.png`—kaeza (WTFPL), modified by BlockMen, modified again by Wuzzy
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* `hudbars_bgicon_breath.png`—based on previous image, edited by Wuzzy (MIT License)
|
* `hudbars_bgicon_breath.png`—based on previous image, edited by Wuzzy (WTFPL)
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* `hudbars_bar_health.png`—Wuzzy (MIT License)
|
* `hudbars_bar_health.png`—Wuzzy (WTFPL)
|
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* `hudbars_bar_breath.png`—Wuzzy (MIT License)
|
* `hudbars_bar_breath.png`—Wuzzy (WTFPL)
|
||||||
* `hudbars_bar_background.png`—Wuzzy (MIT License)
|
* `hudbars_bar_background.png`—Wuzzy (WTFPL)
|
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|
|
||||||
### License references
|
### License references
|
||||||
|
|
||||||
* [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
|
* [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
|
||||||
* [MIT License](https://opensource.org/licenses/MIT)
|
* [WTFPL](http://sam.zoy.org/wtfpl/COPYING)
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||||||
|
@ -1,48 +0,0 @@
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-- (Hardcoded) default settings
|
|
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|
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hb.settings.max_bar_length = 160
|
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hb.settings.statbar_length = 20
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-- Statbar positions
|
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hb.settings.pos_left = {}
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hb.settings.pos_right = {}
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hb.settings.start_offset_left = {}
|
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hb.settings.start_offset_right= {}
|
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hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
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hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
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hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
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hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
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hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
|
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if hb.settings.bar_type == "progress_bar" then
|
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hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
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hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
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hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
|
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hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
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else
|
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hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
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hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -90)
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hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
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hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90)
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end
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hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
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hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
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|
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|
|
||||||
-- Experimental setting: Changing this setting is not officially supported, do NOT rely on it!
|
|
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hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
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-- Misc. settings
|
|
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hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
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hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
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|
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local sorting = minetest.settings:get("hudbars_sorting")
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if sorting ~= nil then
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hb.settings.sorting = {}
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hb.settings.sorting_reverse = {}
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for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
|
|
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hb.settings.sorting[k] = tonumber(v)
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|
||||||
hb.settings.sorting_reverse[tonumber(v)] = k
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|
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end
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else
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hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 }
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|
||||||
hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
|
|
||||||
end
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|
221
init.lua
221
init.lua
@ -1,10 +1,6 @@
|
|||||||
local S
|
local S
|
||||||
if minetest.global_exists("intllib") then
|
if (minetest.get_modpath("intllib")) then
|
||||||
if intllib.make_gettext_pair then
|
|
||||||
S = intllib.make_gettext_pair()
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|
||||||
else
|
|
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S = intllib.Getter()
|
S = intllib.Getter()
|
||||||
end
|
|
||||||
else
|
else
|
||||||
S = function ( s ) return s end
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S = function ( s ) return s end
|
||||||
end
|
end
|
||||||
@ -24,11 +20,11 @@ hb.settings = {}
|
|||||||
function hb.load_setting(sname, stype, defaultval, valid_values)
|
function hb.load_setting(sname, stype, defaultval, valid_values)
|
||||||
local sval
|
local sval
|
||||||
if stype == "string" then
|
if stype == "string" then
|
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sval = minetest.settings:get(sname)
|
sval = minetest.setting_get(sname)
|
||||||
elseif stype == "bool" then
|
elseif stype == "bool" then
|
||||||
sval = minetest.settings:get_bool(sname)
|
sval = minetest.setting_getbool(sname)
|
||||||
elseif stype == "number" then
|
elseif stype == "number" then
|
||||||
sval = tonumber(minetest.settings:get(sname))
|
sval = tonumber(minetest.setting_get(sname))
|
||||||
end
|
end
|
||||||
if sval ~= nil then
|
if sval ~= nil then
|
||||||
if valid_values ~= nil then
|
if valid_values ~= nil then
|
||||||
@ -52,13 +48,90 @@ function hb.load_setting(sname, stype, defaultval, valid_values)
|
|||||||
end
|
end
|
||||||
end
|
end
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||||||
|
|
||||||
-- Load default settings
|
-- (hardcoded) default settings
|
||||||
dofile(minetest.get_modpath("hudbars").."/default_settings.lua")
|
hb.settings.max_bar_length = 160
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||||||
|
hb.settings.statbar_length = 20
|
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|
|
||||||
|
-- statbar positions
|
||||||
|
hb.settings.pos_left = {}
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||||||
|
hb.settings.pos_right = {}
|
||||||
|
hb.settings.start_offset_left = {}
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||||||
|
hb.settings.start_offset_right= {}
|
||||||
|
hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
|
||||||
|
hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
|
||||||
|
hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
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||||||
|
hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
|
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|
hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
|
||||||
|
if hb.settings.bar_type == "progress_bar" then
|
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|
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
|
||||||
|
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
|
||||||
|
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
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|
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
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|
else
|
||||||
|
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
|
||||||
|
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -88)
|
||||||
|
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
|
||||||
|
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -88)
|
||||||
|
end
|
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|
hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
|
||||||
|
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
|
||||||
|
|
||||||
|
-- experimental setting: Changing this setting is not officially supported, do NOT rely on it!
|
||||||
|
hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
|
||||||
|
|
||||||
|
-- Misc. settings
|
||||||
|
hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
|
||||||
|
hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
|
||||||
|
|
||||||
|
local sorting = minetest.setting_get("hudbars_sorting")
|
||||||
|
if sorting ~= nil then
|
||||||
|
hb.settings.sorting = {}
|
||||||
|
hb.settings.sorting_reverse = {}
|
||||||
|
for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
|
||||||
|
hb.settings.sorting[k] = tonumber(v)
|
||||||
|
hb.settings.sorting_reverse[tonumber(v)] = k
|
||||||
|
end
|
||||||
|
else
|
||||||
|
hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 }
|
||||||
|
hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
|
||||||
|
end
|
||||||
|
|
||||||
local function player_exists(player)
|
local function player_exists(player)
|
||||||
return player ~= nil and player:is_player()
|
return player ~= nil and player:is_player()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function barindex_to_pos_and_offset(index)
|
||||||
|
local pos, offset
|
||||||
|
if hb.settings.alignment_pattern == "stack_up" then
|
||||||
|
pos = hb.settings.pos_left
|
||||||
|
offset = {
|
||||||
|
x = hb.settings.start_offset_left.x,
|
||||||
|
y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
|
||||||
|
}
|
||||||
|
elseif hb.settings.alignment_pattern == "stack_down" then
|
||||||
|
pos = hb.settings.pos_left
|
||||||
|
offset = {
|
||||||
|
x = hb.settings.start_offset_left.x,
|
||||||
|
y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
|
||||||
|
}
|
||||||
|
else
|
||||||
|
if index % 2 == 0 then
|
||||||
|
pos = hb.settings.pos_left
|
||||||
|
offset = {
|
||||||
|
x = hb.settings.start_offset_left.x,
|
||||||
|
y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
|
||||||
|
}
|
||||||
|
else
|
||||||
|
pos = hb.settings.pos_right
|
||||||
|
offset = {
|
||||||
|
x = hb.settings.start_offset_right.x,
|
||||||
|
y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return pos, offset
|
||||||
|
end
|
||||||
|
|
||||||
-- Table which contains all players with active default HUD bars (only for internal use)
|
-- Table which contains all players with active default HUD bars (only for internal use)
|
||||||
hb.players = {}
|
hb.players = {}
|
||||||
|
|
||||||
@ -104,33 +177,9 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
|||||||
local pos, offset
|
local pos, offset
|
||||||
local index = math.floor(hb.get_hudbar_position_index(identifier))
|
local index = math.floor(hb.get_hudbar_position_index(identifier))
|
||||||
hb.registered_slots[index] = true
|
hb.registered_slots[index] = true
|
||||||
if hb.settings.alignment_pattern == "stack_up" then
|
|
||||||
pos = hb.settings.pos_left
|
pos, offset = barindex_to_pos_and_offset(index)
|
||||||
offset = {
|
|
||||||
x = hb.settings.start_offset_left.x,
|
|
||||||
y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
|
|
||||||
}
|
|
||||||
elseif hb.settings.alignment_pattern == "stack_down" then
|
|
||||||
pos = hb.settings.pos_left
|
|
||||||
offset = {
|
|
||||||
x = hb.settings.start_offset_left.x,
|
|
||||||
y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
|
|
||||||
}
|
|
||||||
else
|
|
||||||
if index % 2 == 0 then
|
|
||||||
pos = hb.settings.pos_left
|
|
||||||
offset = {
|
|
||||||
x = hb.settings.start_offset_left.x,
|
|
||||||
y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
|
|
||||||
}
|
|
||||||
else
|
|
||||||
pos = hb.settings.pos_right
|
|
||||||
offset = {
|
|
||||||
x = hb.settings.start_offset_right.x,
|
|
||||||
y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if format_string == nil then
|
if format_string == nil then
|
||||||
format_string = S("%s: %d/%d")
|
format_string = S("%s: %d/%d")
|
||||||
end
|
end
|
||||||
@ -200,7 +249,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
|||||||
bar_image = textures.icon
|
bar_image = textures.icon
|
||||||
bar_size = {x=24, y=24}
|
bar_size = {x=24, y=24}
|
||||||
end
|
end
|
||||||
ids.bar = player:hud_add({
|
local bardef = {
|
||||||
hud_elem_type = "statbar",
|
hud_elem_type = "statbar",
|
||||||
position = pos,
|
position = pos,
|
||||||
text = bar_image,
|
text = bar_image,
|
||||||
@ -209,7 +258,10 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
|||||||
offset = offset,
|
offset = offset,
|
||||||
direction = 0,
|
direction = 0,
|
||||||
size = bar_size,
|
size = bar_size,
|
||||||
})
|
}
|
||||||
|
if hudtable.identifier ~= "health" and hudtable.identifier ~= "breath" then
|
||||||
|
ids.bar = player:hud_add(bardef)
|
||||||
|
end
|
||||||
if hb.settings.bar_type == "progress_bar" then
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
ids.text = player:hud_add({
|
ids.text = player:hud_add({
|
||||||
hud_elem_type = "text",
|
hud_elem_type = "text",
|
||||||
@ -302,7 +354,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
|
|||||||
if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
|
if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
|
||||||
player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
|
player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
|
||||||
end
|
end
|
||||||
if new_bar ~= nil then
|
if new_bar ~= nil and hudtable.hudids[name].bar ~= nil then
|
||||||
player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
|
player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
|
||||||
end
|
end
|
||||||
if new_label ~= nil then
|
if new_label ~= nil then
|
||||||
@ -345,7 +397,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
|
|||||||
|
|
||||||
if value_changed or max_changed then
|
if value_changed or max_changed then
|
||||||
local new_barlength = hb.value_to_barlength(new_value, new_max_value)
|
local new_barlength = hb.value_to_barlength(new_value, new_max_value)
|
||||||
if new_barlength ~= hudtable.hudstate[name].barlength then
|
if new_barlength ~= hudtable.hudstate[name].barlength and hudtable.hudids[name].bar ~= nil then
|
||||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value))
|
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value))
|
||||||
hudtable.hudstate[name].barlength = new_barlength
|
hudtable.hudstate[name].barlength = new_barlength
|
||||||
end
|
end
|
||||||
@ -377,7 +429,9 @@ function hb.hide_hudbar(player, identifier)
|
|||||||
elseif hb.settings.bar_type == "statbar_modern" then
|
elseif hb.settings.bar_type == "statbar_modern" then
|
||||||
player:hud_change(hudtable.hudids[name].bg, "number", 0)
|
player:hud_change(hudtable.hudids[name].bg, "number", 0)
|
||||||
end
|
end
|
||||||
|
if hudtable.hudids[name].bar ~= nil then
|
||||||
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||||
|
end
|
||||||
hudtable.hudstate[name].hidden = true
|
hudtable.hudstate[name].hidden = true
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
@ -402,7 +456,9 @@ function hb.unhide_hudbar(player, identifier)
|
|||||||
elseif hb.settings.bar_type == "statbar_modern" then
|
elseif hb.settings.bar_type == "statbar_modern" then
|
||||||
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
|
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
|
||||||
end
|
end
|
||||||
|
if hudtable.hudids[name].bar ~= nil then
|
||||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||||
|
end
|
||||||
hudtable.hudstate[name].hidden = false
|
hudtable.hudstate[name].hidden = false
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
@ -422,32 +478,66 @@ function hb.get_hudbar_state(player, identifier)
|
|||||||
return copy
|
return copy
|
||||||
end
|
end
|
||||||
|
|
||||||
function hb.get_hudbar_identifiers()
|
|
||||||
local ids = {}
|
|
||||||
for id, _ in pairs(hb.hudtables) do
|
|
||||||
table.insert(ids, id)
|
|
||||||
end
|
|
||||||
return ids
|
|
||||||
end
|
|
||||||
|
|
||||||
--register built-in HUD bars
|
--register built-in HUD bars
|
||||||
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||||
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
|
local healthtextures = { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }
|
||||||
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
|
local breathtextures = { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }
|
||||||
|
|
||||||
|
hb.register_hudbar("health", 0xFFFFFF, S("Health"), healthtextures, 20, 20, false)
|
||||||
|
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), breathtextures, 10, 10, true)
|
||||||
|
|
||||||
|
-- Overwrite the builtin statbars for the best client prediction
|
||||||
|
|
||||||
|
-- FIXME: Health icons are drawn behind the modern statbar background
|
||||||
|
-- FIXME: Breath bar is drawn above text
|
||||||
|
|
||||||
|
local bar_health, bar_breath, size_health, size_breath
|
||||||
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
|
bar_health = healthtextures.bar
|
||||||
|
bar_breath = breathtextures.bar
|
||||||
|
size_health = {x=hb.value_to_barlength(1,20)*2, y=16}
|
||||||
|
size_breath = {x=hb.value_to_barlength(1,20)*2, y=16}
|
||||||
|
elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
|
||||||
|
bar_health = healthtextures.icon
|
||||||
|
bar_breath = breathtextures.icon
|
||||||
|
size_health = {x=24, y=24}
|
||||||
|
size_breath = {x=24, y=24}
|
||||||
end
|
end
|
||||||
|
|
||||||
local function hide_builtin(player)
|
local hudtable = hb.get_hudtable("health")
|
||||||
local flags = player:hud_get_flags()
|
local pos, offset = barindex_to_pos_and_offset(hb.get_hudbar_position_index("health"))
|
||||||
flags.healthbar = false
|
local bardef = {
|
||||||
flags.breathbar = false
|
hud_elem_type = "statbar",
|
||||||
player:hud_set_flags(flags)
|
position = pos,
|
||||||
end
|
text = bar_health,
|
||||||
|
number = 20,
|
||||||
|
alignment = {x=-1,y=-1},
|
||||||
|
offset = offset,
|
||||||
|
direction = 0,
|
||||||
|
size = size_health,
|
||||||
|
}
|
||||||
|
minetest.hud_replace_builtin("health", bardef)
|
||||||
|
|
||||||
|
pos, offset = barindex_to_pos_and_offset(hb.get_hudbar_position_index("breath"))
|
||||||
|
hudtable = hb.get_hudtable("breath")
|
||||||
|
bardef = {
|
||||||
|
hud_elem_type = "statbar",
|
||||||
|
position = pos,
|
||||||
|
text = bar_breath,
|
||||||
|
number = 20,
|
||||||
|
alignment = {x=-1,y=-1},
|
||||||
|
offset = offset,
|
||||||
|
direction = 0,
|
||||||
|
size = size_breath,
|
||||||
|
}
|
||||||
|
minetest.hud_replace_builtin("breath", bardef)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
local function custom_hud(player)
|
local function custom_hud(player)
|
||||||
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||||
local hide
|
local hide
|
||||||
if minetest.settings:get_bool("enable_damage") then
|
if minetest.setting_getbool("enable_damage") then
|
||||||
hide = false
|
hide = false
|
||||||
else
|
else
|
||||||
hide = true
|
hide = true
|
||||||
@ -467,7 +557,7 @@ end
|
|||||||
-- update built-in HUD bars
|
-- update built-in HUD bars
|
||||||
local function update_hud(player)
|
local function update_hud(player)
|
||||||
if not player_exists(player) then return end
|
if not player_exists(player) then return end
|
||||||
if minetest.settings:get_bool("enable_damage") then
|
if minetest.setting_getbool("enable_damage") then
|
||||||
if hb.settings.forceload_default_hudbars then
|
if hb.settings.forceload_default_hudbars then
|
||||||
hb.unhide_hudbar(player, "health")
|
hb.unhide_hudbar(player, "health")
|
||||||
end
|
end
|
||||||
@ -488,11 +578,7 @@ local function update_hud(player)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_on_player_hpchange(function(player)
|
minetest.register_on_player_hpchange(update_health)
|
||||||
if hb.players[player:get_player_name()] ~= nil then
|
|
||||||
update_health(player)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
minetest.register_on_respawnplayer(function(player)
|
minetest.register_on_respawnplayer(function(player)
|
||||||
update_health(player)
|
update_health(player)
|
||||||
@ -500,7 +586,6 @@ minetest.register_on_respawnplayer(function(player)
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
hide_builtin(player)
|
|
||||||
custom_hud(player)
|
custom_hud(player)
|
||||||
hb.players[player:get_player_name()] = player
|
hb.players[player:get_player_name()] = player
|
||||||
end)
|
end)
|
||||||
@ -517,7 +602,7 @@ minetest.register_globalstep(function(dtime)
|
|||||||
if main_timer > hb.settings.tick or timer > 4 then
|
if main_timer > hb.settings.tick or timer > 4 then
|
||||||
if main_timer > hb.settings.tick then main_timer = 0 end
|
if main_timer > hb.settings.tick then main_timer = 0 end
|
||||||
-- only proceed if damage is enabled
|
-- only proceed if damage is enabled
|
||||||
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||||
for _, player in pairs(hb.players) do
|
for _, player in pairs(hb.players) do
|
||||||
-- update all hud elements
|
-- update all hud elements
|
||||||
update_hud(player)
|
update_hud(player)
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
Health = Salute
|
|
||||||
Breath = Ossigeno
|
|
||||||
|
|
||||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
|
||||||
%s: %d/%d
|
|
@ -1,3 +0,0 @@
|
|||||||
Health = Kesihatan
|
|
||||||
Breath = Nafas
|
|
||||||
%s: %d/%d = %s: %d/%d
|
|
@ -1,5 +0,0 @@
|
|||||||
Health = Gezondheid
|
|
||||||
Breath = Adem
|
|
||||||
|
|
||||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
|
||||||
%s: %d/%d
|
|
@ -1,3 +0,0 @@
|
|||||||
Health = Can
|
|
||||||
Breath = Nefes
|
|
||||||
%s: %d/%d = %s: %d/%d
|
|
@ -99,7 +99,7 @@ hudbars_start_statbar_offset_left_x (Left HUD statbar x offset) int -265
|
|||||||
# Precise y offset in pixels from the basic screen y position of the HUD statbars.
|
# Precise y offset in pixels from the basic screen y position of the HUD statbars.
|
||||||
# For the zig-zag alignment pattern, this is for the left HUD statbars.
|
# For the zig-zag alignment pattern, this is for the left HUD statbars.
|
||||||
# This setting is used for the classic and modern statbar styles.
|
# This setting is used for the classic and modern statbar styles.
|
||||||
hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -90
|
hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -88
|
||||||
# Precise x offset in pixels from the basic screen x position of the right HUD statbars.
|
# Precise x offset in pixels from the basic screen x position of the right HUD statbars.
|
||||||
# Only used for the zig-zag alignment pattern.
|
# Only used for the zig-zag alignment pattern.
|
||||||
# This setting is used for the classic and modern statbar styles.
|
# This setting is used for the classic and modern statbar styles.
|
||||||
@ -107,7 +107,7 @@ hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25
|
|||||||
# Precise y offset in pixels from the basic screen y position of the right HUD statbars.
|
# Precise y offset in pixels from the basic screen y position of the right HUD statbars.
|
||||||
# Only used for the zig-zag alignment pattern.
|
# Only used for the zig-zag alignment pattern.
|
||||||
# This setting is used for the classic and modern statbar styles.
|
# This setting is used for the classic and modern statbar styles.
|
||||||
hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -90
|
hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -88
|
||||||
|
|
||||||
# The vertical distance between two HUD bars, in pixels.
|
# The vertical distance between two HUD bars, in pixels.
|
||||||
hudbars_vmargin (Vertical distance between HUD bars) int 24 0
|
hudbars_vmargin (Vertical distance between HUD bars) int 24 0
|
||||||
|
Reference in New Issue
Block a user