hb = {} hb.hudtables = {} -- number of registered HUD bars hb.hudbars_count = 0 hb.settings = {} -- default settings hb.settings.max_bar_length = 160 -- statbar positions hb.settings.pos_left = { x=0.5, y=1 } hb.settings.pos_right= { x = 0.5, y = 1 } hb.settings.start_offset_left = { x = -175, y = -70 } hb.settings.start_offset_right = { x = 15, y = -70 } hb.settings.vmargin = 24 hb.settings.tick = 0.1 -- Table which contains all players with active default HUD bars (only for internal use) hb.players = {} function hb.value_to_barlength(value, max) if max == 0 then return 0 else return math.ceil((value/max) * hb.settings.max_bar_length) end end function hb.get_hudtable(identifier) return hb.hudtables[identifier] end function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string) local hudtable = {} local pos, offset if hb.hudbars_count % 2 == 0 then pos = hb.settings.pos_left offset = { x = hb.settings.start_offset_left.x, y = hb.settings.start_offset_left.y - hb.settings.vmargin * math.floor(hb.hudbars_count/2) } else pos = hb.settings.pos_right offset = { x = hb.settings.start_offset_right.x, y = hb.settings.start_offset_right.y - hb.settings.vmargin * math.floor((hb.hudbars_count-1)/2) } end if format_string == nil then format_string = "%s: %d/%d" end hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden) if start_value == nil then start_value = hudtable.default_start_value end if start_max == nil then start_max = hudtable.default_start_max end if start_hidden == nil then start_hidden = hudtable.default_start_hidden end local ids = {} local state = {} local name = player:get_player_name() local bgscale, iconscale, text, barnumber if start_max == 0 or start_hidden then bgscale = { x=0, y=0 } else bgscale = { x=1, y=1 } end if start_hidden then iconscale = { x=0, y=0 } barnumber = 0 text = "" else iconscale = { x=1, y=1 } barnumber = hb.value_to_barlength(start_value, start_max) text = string.format(format_string, label, start_value, start_max) end ids.bg = player:hud_add({ hud_elem_type = "image", position = pos, scale = bgscale, text = "hudbars_bar_background.png", alignment = {x=1,y=1}, offset = { x = offset.x - 1, y = offset.y - 1 }, }) if textures.icon ~= nil then ids.icon = player:hud_add({ hud_elem_type = "image", position = pos, scale = iconscale, text = textures.icon, alignment = {x=-1,y=1}, offset = { x = offset.x - 3, y = offset.y }, }) end ids.bar = player:hud_add({ hud_elem_type = "statbar", position = pos, text = textures.bar, number = barnumber, alignment = {x=-1,y=-1}, offset = offset, }) ids.text = player:hud_add({ hud_elem_type = "text", position = pos, text = text, alignment = {x=1,y=1}, number = text_color, direction = 0, offset = { x = offset.x + 2, y = offset.y }, }) -- Do not forget to update hb.get_hudbar_state if you add new fields to the state table state.hidden = start_hidden state.value = start_value state.max = start_max state.text = text state.barlength = hb.value_to_barlength(start_value, start_max) local main_error_text = "[hudbars] Bad initial values of HUD bar identifier “"..tostring(identifier).."” for player "..name..". " if start_max < start_value then minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than start_value ("..start_value..")!") end if start_max < 0 then minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than 0!") end if start_value < 0 then minetest.log("error", main_error_text.."start_value ("..start_value..") is smaller than 0!") end hb.hudtables[identifier].hudids[name] = ids hb.hudtables[identifier].hudstate[name] = state end hudtable.identifier = identifier hudtable.format_string = format_string hudtable.label = label hudtable.hudids = {} hudtable.hudstate = {} hudtable.default_start_hidden = default_start_hidden hudtable.default_start_value = default_start_value hudtable.default_start_max = default_start_max hb.hudbars_count= hb.hudbars_count + 1 hb.hudtables[identifier] = hudtable end function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden) local hudtable = hb.get_hudtable(identifier) hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden) end function hb.change_hudbar(player, identifier, new_value, new_max_value) if new_value == nil and new_max_value == nil then return end local name = player:get_player_name() local hudtable = hb.get_hudtable(identifier) local value_changed, max_changed = false, false if new_value ~= nil then if new_value ~= hudtable.hudstate[name].value then hudtable.hudstate[name].value = new_value value_changed = true end else new_value = hudtable.hudstate[name].value end if new_max_value ~= nil then if new_max_value ~= hudtable.hudstate[name].max then hudtable.hudstate[name].max = new_max_value max_changed = true end else new_max_value = hudtable.hudstate[name].max end local main_error_text = "[hudbars] Bad call to hb.change_hudbar, identifier: “"..tostring(identifier).."”, player name: “"..name.."”. " if new_max_value < new_value then minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than new_value ("..new_value..")!") end if new_max_value < 0 then minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than 0!") end if new_value < 0 then minetest.log("error", main_error_text.."new_value ("..new_value..") is smaller than 0!") end if hudtable.hudstate[name].hidden == false then if max_changed then if hudtable.hudstate[name].max == 0 then player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0}) else player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1}) end end if value_changed or max_changed then local new_barlength = hb.value_to_barlength(new_value, new_max_value) if new_barlength ~= hudtable.hudstate[name].barlength then player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value)) hudtable.hudstate[name].barlength = new_barlength end local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value) if new_text ~= hudtable.hudstate[name].text then player:hud_change(hudtable.hudids[name].text, "text", new_text) hudtable.hudstate[name].text = new_text end end end end function hb.hide_hudbar(player, identifier) local name = player:get_player_name() local hudtable = hb.get_hudtable(identifier) if(hudtable.hudstate[name].hidden == false) then if hudtable.hudids[name].icon ~= nil then player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0}) end player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0}) player:hud_change(hudtable.hudids[name].bar, "number", 0) player:hud_change(hudtable.hudids[name].text, "text", "") hudtable.hudstate[name].hidden = true end end function hb.unhide_hudbar(player, identifier) local name = player:get_player_name() local hudtable = hb.get_hudtable(identifier) if(hudtable.hudstate[name].hidden) then local name = player:get_player_name() local value = hudtable.hudstate[name].value local max = hudtable.hudstate[name].max if hudtable.hudids[name].icon ~= nil then player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1}) end if hudtable.hudstate[name].max ~= 0 then player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1}) end player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max)) player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max))) hudtable.hudstate[name].hidden = false end end function hb.get_hudbar_state(player, identifier) local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()] -- Do not forget to update this chunk of code in case the state changes local copy = { hidden = ref.hidden, value = ref.value, max = ref.max, text = ref.text, barlength = ref.barlength, } return copy end --register built-in HUD bars if minetest.setting_getbool("enable_damage") then hb.register_hudbar("health", 0xFFFFFF, "Health", { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png" }, 20, 20, false) hb.register_hudbar("breath", 0xFFFFFF, "Breath", { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png" }, 10, 10, true) end --load custom settings local set = io.open(minetest.get_modpath("hudbars").."/hudbars.conf", "r") if set then dofile(minetest.get_modpath("hudbars").."/hudbars.conf") set:close() end local function hide_builtin(player) player:hud_set_flags({healthbar = false, breathbar = false}) end local function custom_hud(player) if minetest.setting_getbool("enable_damage") then hb.init_hudbar(player, "health", player:get_hp()) local breath = player:get_breath() local hide_breath if breath == 11 then hide_breath = true else hide_breath = false end hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath) end end -- update built-in HUD bars local function update_hud(player) if minetest.setting_getbool("enable_damage") then --air local breath = player:get_breath() if breath == 11 then hb.hide_hudbar(player, "breath") else hb.unhide_hudbar(player, "breath") hb.change_hudbar(player, "breath", math.min(breath, 10)) end --health hb.change_hudbar(player, "health", player:get_hp()) end end minetest.register_on_joinplayer(function(player) minetest.after(0.5, function() hide_builtin(player) custom_hud(player) hb.players[player:get_player_name()] = player end) end) minetest.register_on_leaveplayer(function(player) hb.players[player:get_player_name()] = nil end) local main_timer = 0 local timer = 0 local timer2 = 0 minetest.after(2.5, function() minetest.register_globalstep(function(dtime) main_timer = main_timer + dtime timer = timer + dtime timer2 = timer2 + dtime if main_timer > hb.settings.tick or timer > 4 then if main_timer > hb.settings.tick then main_timer = 0 end for playername, player in pairs(hb.players) do -- only proceed if damage is enabled if minetest.setting_getbool("enable_damage") then -- update all hud elements update_hud(player) end end end if timer > 4 then timer = 0 end end) end)