hb = {} hb.hudtables = {} -- number of registered HUD bars hb.hudbars_count = 0 -- default settings HUD_BARLENGTH = 160 -- statbar positions HUD_START_OFFSET_LEFT = { x = -175, y = -70 } HUD_START_OFFSET_RIGHT = { x = 15, y = -70 } HUD_POS_LEFT = { x=0.5, y=1 } HUD_POS_RIGHT = { x = 0.5, y = 1 } HUD_VMARGIN = 24 HUD_TICK = 0.1 function hb.value_to_barlength(value, max) if max == 0 then return 0 else return math.ceil((value/max) * HUD_BARLENGTH) end end function hb.get_hudtable(identifier) return hb.hudtables[identifier] end function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, start_hidden, format_string) local hudtable = {} local pos, offset if hb.hudbars_count % 2 == 0 then pos = HUD_POS_LEFT offset = { x = HUD_START_OFFSET_LEFT.x, y = HUD_START_OFFSET_LEFT.y - HUD_VMARGIN * math.floor(hb.hudbars_count/2) } else pos = HUD_POS_RIGHT offset = { x = HUD_START_OFFSET_RIGHT.x, y = HUD_START_OFFSET_RIGHT.y - HUD_VMARGIN * math.floor((hb.hudbars_count-1)/2) } end if format_string == nil then format_string = "%s: %d/%d" end hudtable.add_all = function(player, start_value, start_max) if start_value == nil then start_value = default_start_value end if start_max == nil then start_max = default_start_max end local ids = {} local state = {} local name = player:get_player_name() local bgscale, iconscale, text, barnumber if start_max == 0 or start_hidden then bgscale = { x=0, y=0 } else bgscale = { x=1, y=1 } end if start_hidden then iconscale = { x=0, y=0 } barnumber = 0 text = "" else iconscale = { x=1, y=1 } barnumber = hb.value_to_barlength(start_value, start_max) text = string.format(format_string, label, start_value, start_max) end ids.bg = player:hud_add({ hud_elem_type = "image", position = pos, scale = bgscale, text = "hudbars_bar_background.png", alignment = {x=1,y=1}, offset = { x = offset.x - 1, y = offset.y - 1 }, }) if textures.icon ~= nil then ids.icon = player:hud_add({ hud_elem_type = "image", position = pos, scale = iconscale, text = textures.icon, alignment = {x=-1,y=1}, offset = { x = offset.x - 3, y = offset.y }, }) end ids.bar = player:hud_add({ hud_elem_type = "statbar", position = pos, text = textures.bar, number = barnumber, alignment = {x=-1,y=-1}, offset = offset, }) ids.text = player:hud_add({ hud_elem_type = "text", position = pos, text = text, alignment = {x=1,y=1}, number = text_color, direction = 0, offset = { x = offset.x + 2, y = offset.y }, }) state.hidden = start_hidden state.value = start_value state.max = start_max state.text = text state.barlength = hb.value_to_barlength(start_value, start_max) hb.hudtables[identifier].hudids[name] = ids hb.hudtables[identifier].hudstate[name] = state end hudtable.identifier = identifier hudtable.format_string = format_string hudtable.label = label hudtable.hudids = {} hudtable.hudstate = {} hb.hudbars_count= hb.hudbars_count + 1 hb.hudtables[identifier] = hudtable end function hb.init_hudbar(player, identifier, start_value, start_max) hb.hudtables[identifier].add_all(player, start_value, start_max) end function hb.change_hudbar(player, identifier, new_value, new_max_value) if new_value == nil and new_max_value == nil then return end local name = player:get_player_name() local hudtable = hb.get_hudtable(identifier) local value_changed, max_changed = false, false if new_value ~= nil then if new_value ~= hudtable.hudstate[name].value then hudtable.hudstate[name].value = new_value value_changed = true end else new_value = hudtable.hudstate[name].value end if new_max_value ~= nil then if new_max_value ~= hudtable.hudstate[name].max then hudtable.hudstate[name].max = new_max_value max_changed = true end else new_max_value = hudtable.hudstate[name].max end if hudtable.hudstate[name].hidden == false then if max_changed then if hudtable.hudstate[name].max == 0 then player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0}) else player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1}) end end if value_changed or max_changed then local new_barlength = hb.value_to_barlength(new_value, new_max_value) if new_barlength ~= hudtable.hudstate[name].barlength then player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value)) hudtable.hudstate[name].barlength = new_barlength end local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value) if new_text ~= hudtable.hudstate[name].text then player:hud_change(hudtable.hudids[name].text, "text", new_text) hudtable.hudstate[name].text = new_text end end end end function hb.hide_hudbar(player, identifier) local name = player:get_player_name() local hudtable = hb.get_hudtable(identifier) if(hudtable.hudstate[name].hidden == false) then if hudtable.hudids[name].icon ~= nil then player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0}) end player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0}) player:hud_change(hudtable.hudids[name].bar, "number", 0) player:hud_change(hudtable.hudids[name].text, "text", "") hudtable.hudstate[name].hidden = true end end function hb.unhide_hudbar(player, identifier) local name = player:get_player_name() local hudtable = hb.get_hudtable(identifier) if(hudtable.hudstate[name].hidden) then local name = player:get_player_name() local value = hudtable.hudstate[name].value local max = hudtable.hudstate[name].max if hudtable.hudids[name].icon ~= nil then player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1}) end if hudtable.hudstate[name].max ~= 0 then player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1}) end player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max)) player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max))) hudtable.hudstate[name].hidden = false end end --register built-in HUD bars hb.register_hudbar("health", 0xFFFFFF, "Health", { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png" }, 20, 20, false) hb.register_hudbar("breath", 0xFFFFFF, "Breath", { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png" }, 10, 10, true) --load custom settings local set = io.open(minetest.get_modpath("hudbars").."/hudbars.conf", "r") if set then dofile(minetest.get_modpath("hudbars").."/hudbars.conf") set:close() end local function hide_builtin(player) player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false}) end local function custom_hud(player) if minetest.setting_getbool("enable_damage") then hb.init_hudbar(player, "health", player:get_hp()) hb.init_hudbar(player, "breath", player:get_breath()) end end -- update built-in HUD bars local function update_hud(player) --air local air = player:get_breath() if air == 11 then hb.hide_hudbar(player, "breath") else hb.unhide_hudbar(player, "breath") hb.change_hudbar(player, "breath", air) end --health hb.change_hudbar(player, "health", player:get_hp()) end minetest.register_on_joinplayer(function(player) minetest.after(0.5, function() hide_builtin(player) custom_hud(player) end) end) local main_timer = 0 local timer = 0 local timer2 = 0 minetest.after(2.5, function() minetest.register_globalstep(function(dtime) main_timer = main_timer + dtime timer = timer + dtime timer2 = timer2 + dtime if main_timer > HUD_TICK or timer > 4 then if main_timer > HUD_TICK then main_timer = 0 end for _,player in ipairs(minetest.get_connected_players()) do -- only proceed if damage is enabled if minetest.setting_getbool("enable_damage") then -- update all hud elements update_hud(player) end end end if timer > 4 then timer = 0 end end) end)