hud = {} local health_hud = {} hud.hunger = {} local hunger_hud = {} hud.air = {} local air_hud = {} local SAVE_INTERVAL = 0.5*60--currently useless local ENABLE_HUNGER = minetest.setting_getbool("enable_damage") -- set to false if no hunger wanted local NO_HUNGER_TIME = 300 --=5min (so 1h playing == hunger) --minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL) local function hide_builtin(player) player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = false}) end local function costum_hud(player) --crosshair player:hud_add({ hud_elem_type = "image", text = "hud_cross.png", position = {x=0.5, y=0.5}, scale = {x=1, y=1}, }) if minetest.setting_getbool("enable_damage") then --hunger player:hud_add({ hud_elem_type = "statbar", position = {x=0.5,y=1}, scale = {x=1, y=1}, text = "hud_hunger_bg.png", number = 20, alignment = {x=-1,y=-1}, offset = {x=15,y=-60}, }) hunger_hud[player:get_player_name()] = player:hud_add({ hud_elem_type = "statbar", position = {x=0.5,y=1}, scale = {x=1, y=1}, text = "hud_hunger_fg.png", number = 20, alignment = {x=-1,y=-1}, offset = {x=15,y=-60}, }) --health player:hud_add({ hud_elem_type = "statbar", position = {x=0.5,y=1}, scale = {x=1, y=1}, text = "hud_heart_bg.png", number = 20, alignment = {x=-1,y=-1}, offset = {x=-175,y=-60}, }) health_hud[player:get_player_name()] = player:hud_add({ hud_elem_type = "statbar", position = {x=0.5,y=1}, scale = {x=1, y=1}, text = "hud_heart_fg.png", number = player:get_hp(), alignment = {x=-1,y=-1}, offset = {x=-175,y=-60}, }) end end local function update_hud(player) --health player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp()) --hunger player:hud_change(hunger_hud[player:get_player_name()], "number", hud.hunger[player:get_player_name()]) end local function save_hunger(player) local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+") if file then file:write(hud.hunger[player:get_player_name()]) file:close() end end local function timer(interval, player) if interval > 0 then save_hunger(player) minetest.after(interval, timer, interval, player) end end local function load_hunger(player) local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "r") if file then hud.hunger[player:get_player_name()] = file:read("*all") file:close() return hud.hunger[player:get_player_name()] else return end end minetest.register_on_joinplayer(function(player) hud.hunger[player:get_player_name()] = load_hunger(player) if hud.hunger[player:get_player_name()] == nil then hud.hunger[player:get_player_name()] = 20 end minetest.after(0.5, function() save_hunger(player) hide_builtin(player) costum_hud(player) end) end) local timer = 0 local timer2 = 0 minetest.after(2.5, function() if minetest.setting_getbool("enable_damage") then minetest.register_globalstep(function(dtime) timer = timer + dtime timer2 = timer2 + dtime for _,player in ipairs(minetest.get_connected_players()) do local h = tonumber(hud.hunger[player:get_player_name()]) if ENABLE_HUNGER and timer > 4 then if h>=18 then player:set_hp(player:get_hp()+1) elseif h==1 and minetest.setting_getbool("enable_damage") then if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end end end if ENABLE_HUNGER and timer2>NO_HUNGER_TIME then --local h = tonumber(hunger[player:get_player_name()]) if h>1 then h=h-1 hud.hunger[player:get_player_name()]=h save_hunger(player) end end update_hud(player) end if timer>4 then timer=0 end if timer2>NO_HUNGER_TIME then timer2=0 end end) end end) if ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end dofile(minetest.get_modpath("hud").."/no_drowning.lua")