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minetest_inventory_icon/init.lua

153 linhas
4.7 KiB
Lua

local S
if (minetest.get_modpath("intllib")) then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
local inventory_icon = {}
inventory_icon.hudids = {}
inventory_icon.COLORIZE_STRING = "[colorize:#A00000:192"
local mod_ui = minetest.get_modpath("unified_inventory") ~= nil
local mod_bags = minetest.get_modpath("bags") ~= nil
function inventory_icon.get_inventory_state(inv, listname)
local size = inv:get_size(listname)
local occupied = 0
for i=1,size do
local stack = inv:get_stack(listname, i)
if not stack:is_empty() then
occupied = occupied + 1
end
end
return occupied, size
end
function inventory_icon.replace_icon(name)
return name.."^[resize:32x32"
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
inventory_icon.hudids[name] = {}
local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "main")
local icon
if occupied >= size then
icon = "inventory_icon_backpack_full.png"
else
icon = "inventory_icon_backpack_free.png"
end
inventory_icon.hudids[name].main = {}
inventory_icon.hudids[name].main.icon = player:hud_add({
hud_elem_type = "image",
position = {x=1,y=1},
scale = {x=1,y=1},
offset = {x=-32,y=-32},
text = icon,
})
inventory_icon.hudids[name].main.text = player:hud_add({
hud_elem_type = "text",
position = {x=1,y=1},
scale = {x=1,y=1},
offset = {x=-36,y=-20},
alignment = {x=0,y=0},
number = 0xFFFFFF,
text = S("@1/@2", occupied, size)
})
if mod_ui or mod_bags then
inventory_icon.hudids[name].bags = {}
local bags_inv = minetest.get_inventory({type = "detached", name = name.."_bags"})
if bags_inv then
for i=1,4 do
local bag = bags_inv:get_stack("bag"..i, 1)
local scale, text, icon
if bag:is_empty() then
scale = { x = 0, y = 0 }
text = ""
icon = "bags_small.png^[resize:32x32"
else
scale = { x = 1, y = 1 }
local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
text = S("@1/@2", occupied, size)
icon = inventory_icon.replace_icon(minetest.registered_items[bag:get_name()].inventory_image)
if occupied >= size then
icon = icon .. "^" .. inventory_icon.COLORIZE_STRING
end
end
inventory_icon.hudids[name].bags[i] = {}
inventory_icon.hudids[name].bags[i].icon = player:hud_add({
hud_elem_type = "image",
position = {x=1,y=1},
scale = scale,
size = { x=32, y=32 },
offset = {x=-36,y=-32 -40*i},
text = icon,
})
inventory_icon.hudids[name].bags[i].text = player:hud_add({
hud_elem_type = "text",
position = {x=1,y=1},
scale = scale,
offset = {x=-36,y=-20 -40*i},
alignment = {x=0,y=0},
number = 0xFFFFFF,
text = text,
})
end
end
end
end)
minetest.register_on_leaveplayer(function(player)
inventory_icon.hudids[player:get_player_name()] = nil
end)
inventory_icon.timer = 0
minetest.register_globalstep(function(dtime)
inventory_icon.timer = inventory_icon.timer + dtime
if inventory_icon.timer > 1 then
for playername,hudids in pairs(inventory_icon.hudids) do
local player = minetest.get_player_by_name(playername)
local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "main")
local icon, color
if occupied >= size then
icon = "inventory_icon_backpack_full.png"
else
icon = "inventory_icon_backpack_free.png"
end
player:hud_change(hudids.main.icon, "text", icon)
player:hud_change(hudids.main.text, "text", S("@1/@2", occupied, size))
if mod_ui or mod_bags then
local bags_inv = minetest.get_inventory({type = "detached", name = playername.."_bags"})
if bags_inv then
for i=1,4 do
local bag = bags_inv:get_stack("bag"..i, 1)
local scale, text, icon
if bag:is_empty() then
scale = { x = 0, y = 0 }
text = ""
icon = "bags_small.png^[resize:32x32"
else
scale = { x = 1, y = 1 }
local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
text = S("@1/@2", occupied, size)
icon = inventory_icon.replace_icon(minetest.registered_items[bag:get_name()].inventory_image)
if occupied >= size then
icon = icon .. "^" .. inventory_icon.COLORIZE_STRING
end
end
player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "text", icon)
player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "scale", scale)
player:hud_change(inventory_icon.hudids[playername].bags[i].text, "text", text)
player:hud_change(inventory_icon.hudids[playername].bags[i].text, "scale", scale)
end
end
end
end
inventory_icon.timer = 0
end
end)