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mirror of git://repo.or.cz/minetest_mana.git synced 2025-06-28 21:26:02 +02:00

8 Commits
1.2.0 ... 1.3.1

Author SHA1 Message Date
31250df93e Version 1.3.1 2019-03-22 16:27:42 +01:00
f1e6d37614 Remove word “subgame” 2019-03-22 16:27:25 +01:00
6d36fc9526 Version 1.3.0 2019-03-22 16:23:27 +01:00
d63422eef3 Add screenshot 2019-03-22 12:31:38 +01:00
3e7f533bee Use new 5.0.0 mod.conf file 2019-03-22 12:24:16 +01:00
ba42cf3e38 Change license to MIT 2019-03-22 12:23:10 +01:00
7efd3064bb Use new 5.0.0 translation system 2019-03-22 12:19:57 +01:00
f4a0c31301 Update for 0.4.16 settings syntax 2017-06-20 16:57:11 +02:00
10 changed files with 20 additions and 24 deletions

4
API.md
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@ -1,5 +1,5 @@
API documentation for Mana 1.2.0
================================
API documentation for Mana mod
==============================
## Introduction
The API of the Mana mod allows you to set and receive

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# Mana [mana]
* Version: 1.2.0
* Version: 1.3.1
* Note: This mod uses semantic versioning, as defined by version 2.0.0 of the SemVer standard. See: <http://semver.org/>
## Description
@ -14,7 +14,7 @@ Each player will have an additional attribute: Mana. To be precise:
By default, each player spawns with 0/200 mana, and regenerates 1 mana per fifth of a second. All
these values can be configured with the server settings (`minetest.conf`) and it is highly advised to do
so if you plan to integrate this mod into a subgame.
so if you plan to integrate this mod into a game.
The mana regeneration rate (the “mana tick”) is a global setting and is *not* configured on a
per-player basis.
@ -26,7 +26,6 @@ way. You should install other mods which use the Mana mod as a dependency.
The API documentation is in the file `API.md`.
If the mod “HUD bars” [`hudbars`] is installed, a blue bar will be added to the HUD showing the player's mana reserves.
It currently only works with version 0.3.0 of this mod.
Otherwise, the mana is just shown as text.
@ -44,5 +43,5 @@ License information
===================
* `textures/mana_icon.png`: [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/) by [Buch](http://opengameart.org/users/Buch).
* `textures/mana_bgicon.png`: CC BY 3.0, originally by Buch, modified by Wuzzy.
* `textures/mana_bar.png`: [WTFPL](http://www.wtfpl.net/txt/copying/) by Wuzzy.
* Everything else: WTFPL.
* `textures/mana_bar.png`: [MIT License](https://opensource.org/licenses/MIT) by Wuzzy.
* Everything else: MIT License.

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hudbars?
intllib?

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Adds a mana attribute to players, can be used as energy source for magical items, etc.

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@ -2,19 +2,14 @@
Mana
This mod adds mana to players, a special attribute
License: WTFPL
License: MIT License
]]
--[===[
Initialization
]===]
local S
if (minetest.get_modpath("intllib")) then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
local S = minetest.get_translator("mana")
mana = {}
mana.playerlist = {}
@ -25,17 +20,17 @@ mana.settings.default_regen = 1
mana.settings.regen_timer = 0.2
do
local default_max = tonumber(minetest.setting_get("mana_default_max"))
local default_max = tonumber(minetest.settings:get("mana_default_max"))
if default_max ~= nil then
mana.settings.default_max = default_max
end
local default_regen = tonumber(minetest.setting_get("mana_default_regen"))
local default_regen = tonumber(minetest.settings:get("mana_default_regen"))
if default_regen ~= nil then
mana.settings.default_regen = default_regen
end
local regen_timer = tonumber(minetest.setting_get("mana_regen_timer"))
local regen_timer = tonumber(minetest.settings:get("mana_regen_timer"))
if regen_timer ~= nil then
mana.settings.regen_timer = regen_timer
end

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Mana = Mana
Mana: @1/@2 = Mana: @1/@2

3
locale/mana.de.tr Normal file
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# textdomain:mana
Mana=Mana
Mana: @1/@2=Mana: @1/@2

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Mana =
Mana: @1/@2 =
# textdomain:mana
Mana=
Mana: @1/@2=

3
mod.conf Normal file
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name = mana
description = Adds a mana attribute to players, can be used as energy source for magical items, etc.
optional_depends = hudbars

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