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API.md
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API documentation for Mana mod
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==============================
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API documentation for Mana 1.2.0
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================================
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## Introduction
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The API of the Mana mod allows you to set and receive
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# Mana [mana]
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* Version: 1.3.1
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* Version: 1.2.0
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* Note: This mod uses semantic versioning, as defined by version 2.0.0 of the SemVer standard. See: <http://semver.org/>
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## Description
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@ -14,7 +14,7 @@ Each player will have an additional attribute: Mana. To be precise:
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By default, each player spawns with 0/200 mana, and regenerates 1 mana per fifth of a second. All
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these values can be configured with the server settings (`minetest.conf`) and it is highly advised to do
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so if you plan to integrate this mod into a game.
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so if you plan to integrate this mod into a subgame.
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The mana regeneration rate (the “mana tick”) is a global setting and is *not* configured on a
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per-player basis.
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@ -26,6 +26,7 @@ way. You should install other mods which use the Mana mod as a dependency.
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The API documentation is in the file `API.md`.
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If the mod “HUD bars” [`hudbars`] is installed, a blue bar will be added to the HUD showing the player's mana reserves.
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It currently only works with version 0.3.0 of this mod.
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Otherwise, the mana is just shown as text.
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@ -43,5 +44,5 @@ License information
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===================
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* `textures/mana_icon.png`: [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/) by [Buch](http://opengameart.org/users/Buch).
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* `textures/mana_bgicon.png`: CC BY 3.0, originally by Buch, modified by Wuzzy.
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* `textures/mana_bar.png`: [MIT License](https://opensource.org/licenses/MIT) by Wuzzy.
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* Everything else: MIT License.
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* `textures/mana_bar.png`: [WTFPL](http://www.wtfpl.net/txt/copying/) by Wuzzy.
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* Everything else: WTFPL.
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depends.txt
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hudbars?
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intllib?
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description.txt
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Adds a mana attribute to players, can be used as energy source for magical items, etc.
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init.lua
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Mana
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This mod adds mana to players, a special attribute
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License: MIT License
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License: WTFPL
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]]
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--[===[
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Initialization
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]===]
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local S = minetest.get_translator("mana")
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local S
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if (minetest.get_modpath("intllib")) then
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S = intllib.Getter()
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else
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S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
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end
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mana = {}
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mana.playerlist = {}
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@ -271,7 +276,7 @@ end)
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]===]
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if minetest.get_modpath("hudbars") ~= nil then
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hb.register_hudbar("mana", 0xFFFFFF, S("Mana"), { bar = "mana_bar.png", icon = "mana_icon.png", bgicon = "mana_bgicon.png" }, 0, mana.settings.default_max, false)
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hb.register_hudbar("mana", 0xFFFFFF, S("Mana"), { bar = "mana_bar_purple.png", icon = "mana_icon_purple.png", bgicon = "mana_icon_bg_empty.png" }, 0, mana.settings.default_max, false)
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function mana.hud_update(playername)
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local player = minetest.get_player_by_name(playername)
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@ -321,3 +326,5 @@ end
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mana.round = function(x)
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return math.ceil(math.floor(x+0.5))
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end
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minetest.log("action", "[mana] loaded.")
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locale/de.txt
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Mana = Mana
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Mana: @1/@2 = Mana: @1/@2
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# textdomain:mana
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Mana=Mana
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Mana: @1/@2=Mana: @1/@2
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# textdomain:mana
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Mana =
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Mana: @1/@2 =
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mod.conf
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name = mana
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description = Adds a mana attribute to players, can be used as energy source for magical items, etc.
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optional_depends = hudbars
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BIN
screenshot.png
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Before Width: | Height: | Size: 80 B |
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textures/mana_bar_purple.png
Executable file
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Before Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 2.9 KiB |
BIN
textures/mana_icon_bg_empty.png
Executable file
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BIN
textures/mana_icon_purple.png
Executable file
After Width: | Height: | Size: 600 B |