3 Commits

Author SHA1 Message Date
f9182cae3f Bump version number 2020-05-13 16:07:26 +02:00
3e6abe5e42 Update for Climate API changes 2020-05-13 16:07:00 +02:00
b0aed595e5 Remove legacy code 2020-04-25 15:51:20 +02:00
3 changed files with 12 additions and 117 deletions

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@ -1,106 +0,0 @@
local name = "moon_phases:phase"
local mod_climate_api = minetest.get_modpath("climate_api") ~= nil
local GSCYCLE = 0.5 -- global step cycle
local DEFAULT_LENGTH = 4 -- default cycle length
local DEFAULT_STYLE = "realistic" -- default texture style
local PHASE_COUNT = 8 -- number of phases to go through
-- retrieve mod configuration
local PHASE_LENGTH = minetest.settings:get("moon_phases_cycle") or DEFAULT_LENGTH
local TEXTURE_STYLE = minetest.settings:get("moon_phases_style") or DEFAULT_STYLE
local moon_phases = {}
local state = minetest.get_mod_storage()
local phase = 1
-- return the current moon phase
function moon_phases.get_phase()
return phase
end
-- set the current moon phase
-- @param phase int Phase between 1 and PHASE_COUNT
function moon_phases.set_phase(nphase)
phase = math.floor(tonumber(nphase))
if (not nphase) or nphase < 1 or nphase > PHASE_COUNT then
return false
end
local day = params.day_count
local date_offset = state:get_int("date_offset")
local progress = (day + date_offset - 1) % PHASE_LENGTH + 1
local phase_offset = (nphase - phase + PHASE_COUNT) % PHASE_COUNT
local add_offset = (phase_offset * PHASE_LENGTH) - progress
if add_offset == 0 then add_offset = nil end
phase = nphase
state:set_int("date_offset", add_offset)
end
-- set the moon's texture style for the given player
function moon_phases.set_style(player, style)
if style ~= "classic" and style ~= "realistic" then
return false
end
local meta_data = player:get_meta()
if style == DEFAULT_STYLE then style = nil end
meta_data:set_string("moon_phases:texture_style", style)
return true
end
-- calculate the current sky layout for a given player
local function generate_effects(params)
local override = {}
local time = params.time
local day = params.day_count
local date_offset = state:get_int("date_offset")
day = day + date_offset
if time > 0.5 then
day = day + 1
end
local meta_data = params.player:get_meta()
local style = meta_data:get_string("moon_phases:texture_style")
if style ~= "classic" and style ~= "realistic" then
style = TEXTURE_STYLE
end
phase = ((math.ceil(day / PHASE_LENGTH) - 1) % PHASE_COUNT) + 1
override["climate_api:skybox"] = {
moon_data = {
texture = "moon_" .. phase .. "_" .. style .. ".png",
scale = 0.8
}
}
return override
end
local function update_sky(player)
local params = {}
params.time = minetest.get_timeofday()
params.day_count = minetest.get_day_count()
params.player = player
local sky = generate_effects(params)
player:set_moon(sky.moon_data)
end
local timer = 0
local function handle_time_progression(dtime)
timer = timer + dtime
if timer < GSCYCLE then return end
for _, player in ipairs(minetest.get_connected_players()) do
update_sky(player)
end
timer = 0
end
if mod_climate_api then
-- register moon cycles as weather preset
climate_api.register_weather(name, {}, generate_effects)
else
-- set the moon texture of newly joined player
minetest.register_on_joinplayer(update_sky)
-- check for changes and update player skies
minetest.register_globalstep(handle_time_progression)
end

View File

@ -3,13 +3,13 @@ local mod_skylayer = minetest.get_modpath("skylayer") ~= nil
local modpath = minetest.get_modpath("moon_phases");
local GSCYCLE = 0.5 -- global step cycle
local DEFAULT_LENGTH = 4 -- default cycle length
local GSCYCLE = 0.5 -- global step cycle in seconds
local DEFAULT_LENGTH = 4 -- default moon cycle length in days
local DEFAULT_STYLE = "classic" -- default texture style
local PHASE_COUNT = 8 -- number of phases to go through
-- retrieve mod configuration
local PHASE_LENGTH = 4--minetest.settings:get("moon_phases_cycle") or DEFAULT_LENGTH
local PHASE_LENGTH = tonumber(minetest.settings:get("moon_phases_cycle") or DEFAULT_LENGTH)
local TEXTURE_STYLE = minetest.settings:get("moon_phases_style") or DEFAULT_STYLE
local sky_color = {
@ -35,6 +35,7 @@ local horizon_color = {
}
moon_phases = {}
local phase = 1
local state = minetest.get_mod_storage()
-- calculate current moon phase from date
@ -48,8 +49,6 @@ local function calculate_phase()
return ((math.ceil(day / PHASE_LENGTH) - 1) % PHASE_COUNT) + 1
end
local phase = 1
-- return the current moon phase
function moon_phases.get_phase()
return phase
@ -81,7 +80,7 @@ local function set_texture(player, phase)
local playername = player:get_player_name()
if mod_climate_api then
sky.priority = 0
climate_api.skybox.add_layer(playername, name, sky)
climate_api.skybox.add(playername, name, sky)
elseif mod_skylayer then
sky.name = name
skylayer.add_layer(playername, sky)
@ -96,8 +95,6 @@ local function handle_time_progression()
local n_phase = calculate_phase()
if n_phase ~= phase then
phase = n_phase
minetest.log(dump2(phase, "htp: phase"))
minetest.log(dump2(n_phase, "htp: n_phase"))
for _, player in ipairs(minetest.get_connected_players()) do
set_texture(player, phase)
end
@ -126,7 +123,6 @@ function moon_phases.set_style(player, style)
if style ~= nil and style ~= "classic" and style ~= "realistic" then
return false
end
--if style == DEFAULT_STYLE then style = nil end
local meta_data = player:get_meta()
meta_data:set_string("moon_phases:texture_style", style)
set_texture(player, state:get_int("phase"))
@ -147,5 +143,10 @@ minetest.register_globalstep(function(dtime)
timer = 0
end)
-- make moon phase available to weather effects
if mod_climate_api then
climate_api.register_global_influence("moonphase", moon_phases.get_phase)
end
-- include API for chat commands
dofile(modpath .. "/commands.lua")
dofile(modpath .. "/commands.lua")

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@ -1,7 +1,7 @@
name = moon_phases
title = Moon Phases
author = TestificateMods
release = 20000
release = 20100
description = """
Changes the moon to follow a cycle between eight different phases.
Expect the sky to change every four nights (or configure a custom schedule).