local mod_skylayer = minetest.get_modpath("skylayer") ~= nil local modpath = minetest.get_modpath("moon_phases"); local state = dofile(modpath .. "/datastorage.lua")() local GSCYCLE = 0.5 moon_phases = {} local function get_cycle_config() local DEFAULT_LENGTH = 4 local config = minetest.settings:get("moon_phases_cycle") or DEFAULT_LENGTH config = math.floor(tonumber(config)) if (not config) or config < 0 then minetest.log("warning", "[Moon Phases] Invalid cycle configuration") return DEFAULT_LENGTH end return config end local PHASE_LENGTH = get_cycle_config() if state.day >= PHASE_LENGTH then state.day = 1 end local function set_texture(player, texture) local sl = {} sl.name = "moon_phases:custom" sl.moon_data = { visible = true, texture = texture } if mod_skylayer then skylayer.add_layer(player:get_player_name(), sl) else player:set_moon(sl.moon_data) end end local function update_textures() for _, player in ipairs(minetest.get_connected_players()) do set_texture(player, "moon_" .. state.phase .. ".png") end end local function handle_time_progression() local time = minetest.get_timeofday() if time >= 0.5 and state.change_time then state.day = state.day + 1 if state.day == PHASE_LENGTH then state.day = 1 state.phase = (state.phase % 8) + 1 state.change_time = false update_textures() end elseif time < 0.5 and not state.change_time then state.change_time = true end end function moon_phases.get_phase() return state.phase end function moon_phases.set_phase(phase) phase = math.floor(tonumber(phase)) if (not phase) or phase < 0 or phase > 8 then return false end state.phase = phase update_textures() return true end minetest.register_on_joinplayer(function(player) set_texture(player, "moon_" .. state.phase .. ".png") end) local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime if timer < GSCYCLE then return end handle_time_progression() timer = 0 end) dofile(modpath .. "/commands.lua")