local mod_climate_api = minetest.get_modpath("climate_api") ~= nil local mod_skylayer = minetest.get_modpath("skylayer") ~= nil local modpath = minetest.get_modpath("moon_phases"); local GSCYCLE = 0.5 -- global step cycle in seconds local DEFAULT_LENGTH = 4 -- default moon cycle length in days local DEFAULT_STYLE = "classic" -- default texture style local PHASE_COUNT = 8 -- number of phases to go through -- retrieve mod configuration local PHASE_LENGTH = tonumber(minetest.settings:get("moon_phases_cycle") or DEFAULT_LENGTH) local TEXTURE_STYLE = minetest.settings:get("moon_phases_style") or DEFAULT_STYLE local sky_color = { "#1d293aff", "#1c4b8dff", nil, "#579dffff", nil, "#1c4b8dff", "#1d293aff", "#000000ff" } local horizon_color = { "#243347ff", "#235fb3ff", nil, "#73aeffff", nil, "#3079dfff", "#173154ff", "#000000ff" } moon_phases = {} local phase = 1 local state = minetest.get_mod_storage() -- calculate current moon phase from date -- and stored date offset local function calculate_phase() local time = minetest.get_timeofday() local day = minetest.get_day_count() + state:get_int("date_offset") if time > 0.5 then day = day + 1 end return ((math.ceil(day / PHASE_LENGTH) - 1) % PHASE_COUNT) + 1 end -- return the current moon phase function moon_phases.get_phase() return phase end -- set the moon texture of a player to the given phase local function set_texture(player, phase) if not player.get_stars then return end -- check for new sky API local meta_data = player:get_meta() local style = meta_data:get_string("moon_phases:texture_style") if style ~= "classic" and style ~= "realistic" then style = TEXTURE_STYLE end local texture = "moon_" .. phase .. "_" .. style .. ".png" local name = "moon_phases:cycle" local sky = {} sky.sky_data = { type = "regular", sky_color = { night_sky = sky_color[phase], night_horizon = horizon_color[phase] } } sky.moon_data = { visible = true, texture = texture, scale = 0.8 } local playername = player:get_player_name() if mod_climate_api then sky.priority = 0 climate_api.skybox.add(playername, name, sky) elseif mod_skylayer then sky.name = name skylayer.add_layer(playername, sky) else player:set_sky(sky.sky_data) player:set_moon(sky.moon_data) end end -- check for day changes local function handle_time_progression() local n_phase = calculate_phase() if n_phase ~= phase then phase = n_phase for _, player in ipairs(minetest.get_connected_players()) do set_texture(player, phase) end end end -- set the current moon phase -- @param phase int Phase between 1 and PHASE_COUNT function moon_phases.set_phase(nphase) nphase = math.floor(tonumber(nphase)) if (not nphase) or nphase < 1 or nphase > PHASE_COUNT then return false end local day = minetest.get_day_count() local date_offset = state:get_int("date_offset") local progress = (day + date_offset) % PHASE_LENGTH local phase_offset = (nphase - phase + PHASE_COUNT) % PHASE_COUNT local add_offset = ((phase_offset * PHASE_LENGTH) + date_offset - progress) state:set_int("date_offset", add_offset) handle_time_progression() return true end -- set the moon's texture style for the given player function moon_phases.set_style(player, style) if style ~= nil and style ~= "classic" and style ~= "realistic" then return false end local meta_data = player:get_meta() meta_data:set_string("moon_phases:texture_style", style) set_texture(player, state:get_int("phase")) return true end -- set the moon texture of newly joined player minetest.register_on_joinplayer(function(player) set_texture(player, phase) end) -- check for day changes and call handlers local timer = math.huge minetest.register_globalstep(function(dtime) timer = timer + dtime if timer < GSCYCLE then return end handle_time_progression() timer = 0 end) -- make moon phase available to weather effects if mod_climate_api then climate_api.register_global_influence("moonphase", moon_phases.get_phase) end -- include API for chat commands dofile(modpath .. "/commands.lua")