local mod_skylayer = minetest.get_modpath("skylayer") ~= nil local modpath = minetest.get_modpath("moon_phases"); local GSCYCLE = 0.5 -- global step cycle local DEFAULT_LENGTH = 4 -- default cycle length local DEFAULT_STYLE = "classic" -- default texture style moon_phases = {} local state = minetest.get_mod_storage() if not state:contains("day") then state:from_table({ day = 1, phase = 1, change_time = 1 }) end -- retrieve and parse mod configuration local function get_cycle_config() local config = minetest.settings:get("moon_phases_cycle") or DEFAULT_LENGTH config = math.floor(tonumber(config)) if (not config) or config < 0 then minetest.log("warning", "[Moon Phases] Invalid cycle configuration") return DEFAULT_LENGTH end return config end local PHASE_LENGTH = get_cycle_config() -- set the moon texture of a player to the given texture local function set_texture(player, texture) local sl = {} sl.name = "moon_phases:custom" sl.moon_data = { visible = true, texture = texture, scale = 0.8 } if mod_skylayer then skylayer.add_layer(player:get_player_name(), sl) else player:set_moon(sl.moon_data) end end -- update moon textures of all online players local function update_textures() local phase = state:get_int("phase") for _, player in ipairs(minetest.get_connected_players()) do set_texture(player, "moon_" .. phase .. ".png") end end -- check for day changes local function handle_time_progression() local time = minetest.get_timeofday() local day = state:get_int("day") local phase = state:get_int("phase") local change_time = state:get_int("change_time") == 1 if time >= 0.5 and change_time then day = day + 1 state:set_int("day", day) if day % PHASE_LENGTH == 0 then state:set_int("phase", (phase % 8) + 1) state:set_int("change_time", 0) update_textures() end elseif time < 0.5 and not change_time then state:set_int("change_time", 1) end end -- return the current moon phase function moon_phases.get_phase() return state:get_int("phase") end -- set the current moon phase -- @param phase int Phase between 1 and 8 function moon_phases.set_phase(phase) phase = math.floor(tonumber(phase)) if (not phase) or phase < 1 or phase > 8 then return false end state:set_int("phase", phase) update_textures() return true end -- set the moon texture of newly joined player minetest.register_on_joinplayer(function(player) local phase = state:get_int("phase") -- phase might not have been set at server start if phase < 1 then phase = 1 end set_texture(player, "moon_" .. phase .. ".png") end) -- check for day changes and call handlers local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime if timer < GSCYCLE then return end handle_time_progression() timer = 0 end) -- include API for chat commands dofile(modpath .. "/commands.lua")