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Add effect metadata
Effect metadata is a means to store additional user-defined data for the effect, which can be reused when the cancel function of the effect is called. This commit also adds a new example (blind) to demonstrate usage of that.
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25
examples.lua
25
examples.lua
@ -1,4 +1,20 @@
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----- EXAMPLE EFFECT TYPES -----
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-- Makes the player screen black for 5 seconds (very experimental!)
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playereffects.register_effect_type("blind", "Blind", nil, {},
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function(player)
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local hudid = player:hud_add({
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hud_elem_type = "image",
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position = { x=0.5, y=0.5 },
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scale = { x=-100, y=-100 },
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text = "playereffects_example_black.png",
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})
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return { hudid = hudid }
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end,
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function(effect)
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local player = minetest.get_player_by_name(effect.playername)
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player:hud_remove(effect.metadata.hudid)
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end
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)
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-- Makes the user faster
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playereffects.register_effect_type("high_speed", "High speed", nil, {"speed"},
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@ -75,7 +91,14 @@ playereffects.register_effect_type("stress", "Stress Test Effect", nil, {},
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------ Chat commands for the example effects ------
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minetest.register_chatcommand("blind", {
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params = "",
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description = "Makes your screen black for a short time.",
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privs = {},
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func = function(name, param)
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playereffects.apply_effect_type("blind", 5, minetest.get_player_by_name(name))
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end,
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})
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minetest.register_chatcommand("fast", {
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params = "",
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description = "Makes you fast for a short time.",
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