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https://repo.or.cz/minetest_playereffects.git
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Clean up debug and log messages
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parent
85fbd146b1
commit
3f2a23889f
8
init.lua
8
init.lua
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@ -65,7 +65,7 @@ function playereffects.register_effect_type(name, description, icon, groups, app
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effect_type.hidden = false
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effect_type.hidden = false
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end
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end
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playereffects.effect_types[name] = effect_type
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playereffects.effect_types[name] = effect_type
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minetest.log("action", "Effect type "..name.." registered!")
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minetest.log("action", "[playereffects] Effect type "..name.." registered!")
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end
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end
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function playereffects.apply_effect_type(effect_type_id, duration, player)
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function playereffects.apply_effect_type(effect_type_id, duration, player)
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@ -119,7 +119,7 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
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playereffects.effects[effect_id] = effect
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playereffects.effects[effect_id] = effect
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playereffects.effect_types[effect_type_id].apply(player)
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playereffects.effect_types[effect_type_id].apply(player)
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minetest.log("action", "Effect type "..effect_type_id.." applied to player "..playername.."!")
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minetest.log("action", "[playereffects] Effect type "..effect_type_id.." applied to player "..playername.."!")
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minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
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minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
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end
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end
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@ -141,8 +141,6 @@ function playereffects.cancel_effect_group(groupname, playername)
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for e=1,#effects do
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for e=1,#effects do
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local effect = effects[e]
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local effect = effects[e]
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local thesegroups = playereffects.effect_types[effect.effect_type_id].groups
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local thesegroups = playereffects.effect_types[effect.effect_type_id].groups
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minetest.log("action", "thesegroups = "..dump(thesegroups))
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minetest.log("action", "groupname = "..dump(groupname))
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local delete = false
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local delete = false
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for g=1,#thesegroups do
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for g=1,#thesegroups do
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if(thesegroups[g] == groupname) then
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if(thesegroups[g] == groupname) then
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@ -165,7 +163,7 @@ function playereffects.cancel_effect(effect_id)
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end
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end
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playereffects.effect_types[effect.effect_type_id].cancel(effect)
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playereffects.effect_types[effect.effect_type_id].cancel(effect)
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playereffects.effects[effect_id] = nil
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playereffects.effects[effect_id] = nil
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minetest.log("action", "Effect type "..effect.effect_type_id.." cancelled from player "..effect.playername.."!")
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minetest.log("action", "[playereffects] Effect type "..effect.effect_type_id.." cancelled from player "..effect.playername.."!")
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end
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end
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end
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end
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