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https://repo.or.cz/minetest_playereffects.git
synced 2025-07-01 07:40:40 +02:00
New effect type: repeating effects
This commit is contained in:
96
init.lua
96
init.lua
@ -71,7 +71,7 @@ function playereffects.next_effect_id()
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end
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--[=[ API functions ]=]
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function playereffects.register_effect_type(effect_type_id, description, icon, groups, apply, cancel, hidden, cancel_on_death)
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function playereffects.register_effect_type(effect_type_id, description, icon, groups, apply, cancel, hidden, cancel_on_death, repeat_interval)
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effect_type = {}
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effect_type.description = description
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effect_type.apply = apply
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@ -92,12 +92,13 @@ function playereffects.register_effect_type(effect_type_id, description, icon, g
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else
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effect_type.cancel_on_death = true
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end
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effect_type.repeat_interval = repeat_interval
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playereffects.effect_types[effect_type_id] = effect_type
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minetest.log("action", "[playereffects] Effect type "..effect_type_id.." registered!")
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end
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function playereffects.apply_effect_type(effect_type_id, duration, player)
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function playereffects.apply_effect_type(effect_type_id, duration, player, repeat_interval_time_left)
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local start_time = os.time()
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local is_player = false
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if(type(player)=="userdata") then
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@ -118,16 +119,18 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
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playereffects.cancel_effect_group(v, playername)
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end
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local status = playereffects.effect_types[effect_type_id].apply(player)
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local metadata
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if(status == false) then
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minetest.log("action", "[playereffects] Attempt to apply effect type "..effect_type_id.." to player "..playername.." failed!")
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return false
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else
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metadata = status
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if(playereffects.effect_types[effect_type_id].repeat_interval == nil) then
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local status = playereffects.effect_types[effect_type_id].apply(player)
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if(status == false) then
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minetest.log("action", "[playereffects] Attempt to apply effect type "..effect_type_id.." to player "..playername.." failed!")
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return false
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else
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metadata = status
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end
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end
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local effect_id = playereffects.next_effect_id()
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local smallest_hudpos
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local biggest_hudpos = -1
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@ -154,10 +157,18 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
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else
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free_hudpos = biggest_hudpos + 1
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end
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local repeat_interval = playereffects.effect_types[effect_type_id].repeat_interval
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if(repeat_interval ~= nil) then
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if(repeat_interval_time_left == nil) then
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repeat_interval_time_left = repeat_interval
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end
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end
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--[[ show no more than 20 effects on the screen, so that hud_update does not need to be called so often ]]
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local text_id, icon_id
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if(free_hudpos <= 20) then
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text_id, icon_id = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration)
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text_id, icon_id = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration, repeat_interval_time_left)
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local hudinfo = {
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text_id = text_id,
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icon_id = icon_id,
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@ -173,18 +184,49 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
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effect_id = effect_id,
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effect_type_id = effect_type_id,
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start_time = start_time,
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repeat_interval_start_time = start_time,
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time_left = duration,
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repeat_interval_time_left = repeat_interval_time_left,
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metadata = metadata,
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}
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playereffects.effects[effect_id] = effect
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-- minetest.log("action", "[playereffects] Effect type "..effect_type_id.." applied to player "..playername.." (effect_id = "..effect_id..").")
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minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
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if(repeat_interval ~= nil) then
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minetest.after(repeat_interval_time_left, playereffects.repeater, effect_id, duration, player, playereffects.effect_types[effect_type_id].apply)
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else
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minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
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end
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return effect_id
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end
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function playereffects.repeater(effect_id, repetitions, player, apply)
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local effect = playereffects.effects[effect_id]
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if(effect ~= nil) then
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local repetitions = effect.time_left
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apply(player)
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repetitions = repetitions - 1
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effect.time_left = repetitions
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if(repetitions <= 0) then
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playereffects.cancel_effect(effect_id)
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else
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local repeat_interval = playereffects.effect_types[effect.effect_type_id].repeat_interval
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effect.repeat_interval_time_left = repeat_interval
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effect.repeat_interval_start_time = os.time()
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minetest.after(
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repeat_interval,
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playereffects.repeater,
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effect_id,
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repetitions,
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player,
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apply
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)
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end
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end
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end
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function playereffects.cancel_effect_type(effect_type_id, cancel_all, playername)
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local effects = playereffects.get_player_effects(playername)
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if(cancel_all==nil) then all = false end
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@ -272,12 +314,20 @@ function playereffects.save_to_file()
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end
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end
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for id,effect in pairs(playereffects.effects) do
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local new_duration = effect.time_left - os.difftime(save_time, effect.start_time)
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local new_duration, new_repeat_duration
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if(playereffects.effect_types[effect.effect_type_id].repeat_interval ~= nil) then
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new_duration = effect.time_left
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new_repeat_duration = effect.repeat_interval_time_left - os.difftime(save_time, effect.repeat_interval_start_time)
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else
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new_duration = effect.time_left - os.difftime(save_time, effect.start_time)
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end
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local new_effect = {
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effect_id = effect.effect_id,
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effect_type_id = effect.effect_type_id,
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time_left = new_duration,
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repeat_interval_time_left = new_repeat_duration,
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start_time = effect.start_time,
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repeat_interval_start_time = effect.repeat_interval_start_time,
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playername = effect.playername,
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metadata = effect.metadata
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}
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@ -346,7 +396,7 @@ minetest.register_on_joinplayer(function(player)
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if(playereffects.inactive_effects[playername] ~= nil) then
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for i=1,#playereffects.inactive_effects[playername] do
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local effect = playereffects.inactive_effects[playername][i]
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playereffects.apply_effect_type(effect.effect_type_id, effect.time_left, player)
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playereffects.apply_effect_type(effect.effect_type_id, effect.time_left, player, effect.repeat_interval_time_left)
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end
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playereffects.inactive_effects[playername] = nil
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end
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@ -388,8 +438,14 @@ function playereffects.hud_update(player)
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local effect = playereffects.effects[effect_id]
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if(effect ~= nil and hudinfo.text_id ~= nil) then
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local description = playereffects.effect_types[effect.effect_type_id].description
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local time_left = os.difftime(effect.start_time + effect.time_left, now)
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player:hud_change(hudinfo.text_id, "text", description .. " ("..tostring(time_left).." s)")
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local repeat_interval = playereffects.effect_types[effect.effect_type_id].repeat_interval
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if(repeat_interval ~= nil) then
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local repeat_interval_time_left = os.difftime(effect.repeat_interval_start_time + effect.repeat_interval_time_left, now)
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player:hud_change(hudinfo.text_id, "text", description .. " ("..tostring(effect.time_left).."/"..tostring(repeat_interval_time_left) .. "s )")
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else
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local time_left = os.difftime(effect.start_time + effect.time_left, now)
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player:hud_change(hudinfo.text_id, "text", description .. " ("..tostring(time_left).." s)")
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end
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end
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end
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end
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@ -415,7 +471,7 @@ function playereffects.hud_clear(player)
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end
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end
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function playereffects.hud_effect(effect_type_id, player, pos, time_left)
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function playereffects.hud_effect(effect_type_id, player, pos, time_left, repeat_interval_time_left)
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local text_id, icon_id
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local effect_type = playereffects.effect_types[effect_type_id]
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if(playereffects.use_hud == true and effect_type.hidden == false) then
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@ -425,11 +481,17 @@ function playereffects.hud_effect(effect_type_id, player, pos, time_left)
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else
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color = 0xF0BAFF
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end
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local description = playereffects.effect_types[effect_type_id].description
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if(repeat_interval_time_left ~= nil) then
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text = description .. " ("..tostring(time_left).."/"..tostring(repeat_interval_time_left) .. "s )"
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else
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text = description .. " ("..tostring(time_left).." s)"
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end
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text_id = player:hud_add({
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hud_elem_type = "text",
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position = { x = 1, y = 0.3 },
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name = "effect_"..effect_type_id,
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text = playereffects.effect_types[effect_type_id].description .. " ("..tostring(time_left).." s)",
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text = text,
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scale = { x = 170, y = 20},
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alignment = { x = -1, y = 0 },
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direction = 1,
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