From a91e4c79ce2db34f8bfcfd0717b02b54e10b9363 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Mon, 14 Jul 2014 00:43:16 +0200 Subject: [PATCH] Add autosave functionality --- init.lua | 101 +++++++++++++++++++++++++++++++-------------------- settings.lua | 6 +++ 2 files changed, 68 insertions(+), 39 deletions(-) diff --git a/init.lua b/init.lua index 4f113e7..421098b 100644 --- a/init.lua +++ b/init.lua @@ -25,13 +25,12 @@ dofile(minetest.get_modpath("playereffects").."/settings.lua") do local filepath = minetest.get_worldpath().."/playereffects.mt" local file = io.open(filepath, "r") - local string if file then minetest.log("action", "[playereffects] playereffects.mt opened.") local string = file:read() io.close(file) if(string ~= nil) then - savetable = minetest.deserialize(string) + local savetable = minetest.deserialize(string) playereffects.inactive_effects = savetable.inactive_effects minetest.debug("[playereffects] playereffects.mt successfully read.") minetest.debug("[playereffects] inactive_effects = "..dump(playereffects.inactive_effects)) @@ -181,6 +180,51 @@ function playereffects.get_player_effects(playername) end end +--[=[ Saving all data to file ]=] +function playereffects.save_to_file() + local save_time = os.time() + local savetable = {} + local inactive_effects = {} + for id,effecttable in pairs(playereffects.inactive_effects) do + local playername = id + if(inactive_effects[playername] == nil) then + inactive_effects[playername] = {} + end + for i=1,#effecttable do + table.insert(inactive_effects[playername], effecttable[i]) + end + end + for id,effect in pairs(playereffects.effects) do + local new_duration = effect.time_left - os.difftime(save_time, effect.start_time) + local new_effect = { + effect_id = effect.effect_id, + effect_type_id = effect.effect_type_id, + time_left = new_duration, + start_time = effect.start_time, + playername = effect.playername, + } + if(inactive_effects[effect.playername] == nil) then + inactive_effects[effect.playername] = {} + end + table.insert(inactive_effects[effect.playername], new_effect) + end + + savetable.inactive_effects = inactive_effects + savetable.last_effect_id = playereffects.last_effect_id + + local savestring = minetest.serialize(savetable) + + local filepath = minetest.get_worldpath().."/playereffects.mt" + local file = io.open(filepath, "w") + if file then + file:write(savestring) + io.close(file) + minetest.log("action", "[playereffects] Wrote playereffects data into "..filepath..".") + else + minetest.log("error", "[playereffects] Failed to write playereffects data into "..filepath..".") + end +end + --[=[ Callbacks ]=] --[[ Cancel all effects on player death ]] minetest.register_on_dieplayer(function(player) @@ -212,36 +256,7 @@ end) minetest.register_on_shutdown(function() minetest.log("action", "[playereffects] Server shuts down. Rescuing data into playereffects.mt") - local shutdown_time = os.time() - local savetable = {} - local effects = playereffects.effects - local inactive_effects = playereffects.inactive_effects - for id,effect in pairs(effects) do - local new_duration = effect.time_left - os.difftime(shutdown_time, effect.start_time) - local new_effect = effect - new_effect.time_left = new_duration - if(inactive_effects[effect.playername] == nil) then - inactive_effects[effect.playername] = {} - end - table.insert(inactive_effects[effect.playername], new_effect) - playereffects.cancel_effect(effect.effect_id) - end - - savetable.inactive_effects = inactive_effects - savetable.last_effect_id = playereffects.last_effect_id - - savestring = minetest.serialize(savetable) - - local filepath = minetest.get_worldpath().."/playereffects.mt" - local file = io.open(filepath, "w") - if file then - file:write(savestring) - io.close(file) - minetest.log("action", "[playereffects] Wrote playereffects data into "..filepath..".") - else - minetest.log("error", "[playereffects] Failed to write playereffects data into "..filepath..".") - end - + playereffects.save_to_file() end) minetest.register_on_joinplayer(function(player) @@ -258,16 +273,24 @@ minetest.register_on_joinplayer(function(player) end) playereffects.globalstep_timer = 0 +playereffects.autosave_timer = 0 minetest.register_globalstep(function(dtime) playereffects.globalstep_timer = playereffects.globalstep_timer + dtime - if(playereffects.globalstep_timer < 1) then - return + playereffects.autosave_timer = playereffects.autosave_timer + dtime + -- Update HUDs of all players + if(playereffects.globalstep_timer >= 1) then + playereffects.globalstep_timer = 0 + + local players = minetest.get_connected_players() + for p=1,#players do + playereffects.hud_update(players[p]) + end end - playereffects.globalstep_timer = 0 - - local players = minetest.get_connected_players() - for p=1,#players do - playereffects.hud_update(players[p]) + -- Autosave into file + if(playereffects.use_autosave == true and playereffects.autosave_timer >= playereffects.autosave_time) then + playereffects.autosave_timer = 0 + minetest.log("action", "[playereffects] Autosaving mod data to playereffects.mt ...") + playereffects.save_to_file() end end) diff --git a/settings.lua b/settings.lua index dd4a292..8aff182 100644 --- a/settings.lua +++ b/settings.lua @@ -4,3 +4,9 @@ -- Wheather to use the HUD to expose the active effects to players (true or false) playereffects.use_hud = true + +-- Wheather to use autosave (true or false) +playereffects.use_autosave = true + +-- The time interval between autosaves, in seconds (only used when use_autosave is true) +playereffects.autosave_time = 10