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Rewrite the way HUD IDs are handled
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@ -83,8 +83,6 @@ Internally, Player Effects also uses these fields:
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* `start_time`: The operating system time (from `os.time()`) of when the effect has been started.
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* `time_left`: The number of seconds left before the effect runs out. This number is only set when the effect starts or the effect is unfrozen because i.e. a player re-joins. You can’t use this field to blindly get the remaining time of the effect.
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* `hudids`: A table of HUD IDs which belong to this effect. The fields are: `icon_id` for the HUD ID of the icon and `text_id` for the HUD ID of the description text.
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* `hudpos`: The Y offset factor of the effect text and the icon.
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You should normally not need to care about these internally used fields.
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81
init.lua
81
init.lua
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@ -5,6 +5,16 @@ playereffects = {}
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--[[ table containing the groups (experimental) ]]
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playereffects.groups = {}
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--[[ table containing all the HUD info tables, indexed by player names.
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A single HUD info table is formatted like this: { text_id = 1, icon_id=2, pos = 0 }
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Where: text_id: HUD ID of the textual effect description
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icon_id: HUD ID of the effect icon (optional)
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pos: Y offset factor (starts with 0)
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Example of full table:
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{ ["player1"] = {{ text_id = 1, icon_id=4, pos = 0 }}, ["player2] = { { text_id = 5, icon_id=6, pos = 0 }, { text_id = 7, icon_id=8, pos = 1 } } }
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]]
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playereffects.hudinfos = {}
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--[[ table containing all the effect types ]]
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playereffects.effect_types = {}
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@ -109,8 +119,12 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
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local smallest_hudpos
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local biggest_hudpos = -1
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local free_hudpos
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for e=1,#effects do
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local hudpos = effects[e].hudpos
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if(playereffects.hudinfos[playername] == nil) then
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playereffects.hudinfos[playername] = {}
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end
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local hudinfos = playereffects.hudinfos[playername]
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for effect_id, hudinfo in pairs(hudinfos) do
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local hudpos = hudinfo.pos
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if(hudpos > biggest_hudpos) then
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biggest_hudpos = hudpos
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end
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@ -127,12 +141,18 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
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else
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free_hudpos = biggest_hudpos + 1
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end
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local hudids
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--[[ show no more than 20 effects on the screen, so that hud_update does not need to be called so often ]]
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local text_id, icon_id
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if(free_hudpos <= 20) then
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hudids = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration)
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text_id, icon_id = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration)
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local hudinfo = {
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text_id = text_id,
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icon_id = icon_id,
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pos = free_hudpos,
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}
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playereffects.hudinfos[playername][effect_id] = hudinfo
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else
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hudids = {text_id=nil, icon_id=nil}
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text_id, icon_id = nil, nil
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end
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local effect = {
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@ -141,8 +161,6 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
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effect_type_id = effect_type_id,
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start_time = start_time,
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time_left = duration,
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hudids = hudids,
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hudpos = free_hudpos,
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metadata = metadata,
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}
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@ -186,11 +204,15 @@ function playereffects.cancel_effect(effect_id)
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local effect = playereffects.effects[effect_id]
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if(effect ~= nil) then
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local player = minetest.get_player_by_name(effect.playername)
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if(effect.hudids.text_id~=nil) then
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player:hud_remove(effect.hudids.text_id)
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end
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if(effect.hudids.icon_id~=nil) then
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player:hud_remove(effect.hudids.icon_id)
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local hudinfo = playereffects.hudinfos[effect.playername][effect_id]
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if(hudinfo ~= nil) then
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if(hudinfo.text_id~=nil) then
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player:hud_remove(hudinfo.text_id)
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end
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if(hudinfo.icon_id~=nil) then
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player:hud_remove(hudinfo.icon_id)
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end
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playereffects.hudinfos[effect.playername][effect_id] = nil
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end
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playereffects.effect_types[effect.effect_type_id].cancel(effect, player)
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playereffects.effects[effect_id] = nil
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@ -336,13 +358,16 @@ end)
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function playereffects.hud_update(player)
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if(playereffects.use_hud == true) then
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local now = os.time()
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local effects = playereffects.get_player_effects(player:get_player_name())
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for e=1,#effects do
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local effect = effects[e]
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if(effect.hudids.text_id ~= nil) then
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local description = playereffects.effect_types[effect.effect_type_id].description
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local time_left = os.difftime(effect.start_time + effect.time_left, now)
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player:hud_change(effect.hudids.text_id, "text", description .. " ("..tostring(time_left).." s)")
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local playername = player:get_player_name()
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local hudinfos = playereffects.hudinfos[playername]
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if(hudinfos ~= nil) then
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for effect_id, hudinfo in pairs(hudinfos) do
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local effect = playereffects.effects[effect_id]
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if(effect ~= nil and hudinfo.text_id ~= nil) then
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local description = playereffects.effect_types[effect.effect_type_id].description
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local time_left = os.difftime(effect.start_time + effect.time_left, now)
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player:hud_change(hudinfo.text_id, "text", description .. " ("..tostring(time_left).." s)")
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end
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end
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end
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end
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@ -351,15 +376,17 @@ end
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function playereffects.hud_clear(player)
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if(playereffects.use_hud == true) then
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local playername = player:get_player_name()
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local effects = playereffects.get_player_effects(playername)
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if(effects ~= nil) then
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for e=1,#effects do
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if(effects[e].hudids.text_id ~= nil) then
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player:hud_remove(effects[e].hudids.text_id)
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local hudinfos = playereffects.hudinfos[playername]
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if(hudinfos ~= nil) then
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for effect_id, hudinfo in pairs(hudinfos) do
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local effect = playereffects.effects[effect_id]
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if(hudinfo.text_id ~= nil) then
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player:hud_remove(hudinfo.text_id)
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end
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if(effects[e].hudids.icon_id ~= nil) then
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player:hud_remove(effects[e].hudids.icon_id)
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if(hudinfo.icon_id ~= nil) then
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player:hud_remove(hudinfo.icon_id)
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end
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playereffects.hudinfos[playername][effect_id] = nil
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end
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end
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end
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@ -402,7 +429,7 @@ function playereffects.hud_effect(effect_type_id, player, pos, time_left)
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text_id = nil
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icon_id = nil
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end
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return { text_id = text_id, icon_id = icon_id }
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return text_id, icon_id
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end
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