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minetest_treasurer/init.lua

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--[==[
Treasurer
- A mod for Minetest
2014-10-04 07:04:18 +02:00
version 0.2.0
]==]
--[=[
TABLE OF CONTENTS
part 1: Initialization
part 2: Treasure API
part 3: Treasure spawning mod handling
part 4: Internal functions
]=]
--[=[
part 1: Initialization
]=]
-- This creates the main table; all functions of this mod are stored in this table
treasurer = {}
-- Table which stores all the treasures
treasurer.treasures = {}
-- This table stores the treasures again, but this time sorted by groups
treasurer.groups = {}
-- Groups defined by the Treasurer API
treasurer.groups.treasurer = {}
treasurer.groups.treasurer.default = {}
-- Groups defined by the Minetest API
treasurer.groups.minetest = {}
--[[
format of treasure table:
treasure = {
name, -- treasure name, e.g. mymod:item
rarity, -- relative rarity on a scale from 0 to 1 (inclusive).
-- a rare treasure must not neccessarily be a precious treasure
count, -- count (see below)
preciousness, -- preciousness or “worth” of the treasure.
-- ranges from 0 (“scorched stuff”) to 10 (“diamond block”)
wear, -- wear (see below)
metadata, -- unused at the moment
}
treasures can be nodes or items
format of count type:
count = number -- its always number times
count = {min, max} -- its pseudorandomly between min and max times, math.random() will be used to chose the value
count = {min, max, prob_func} -- its between min and max times, and the value is given by prob_func (which is not neccessarily random [in the strictly mathematical sense])
format of wear type:
completely analogous to count type
format of prob_func function:
prob_func = function()
--> returns a random or pseudorandom number between 0 (inclusive) and 1 (exclusive)
prob_func is entirely optional, if its not used, treasurer will default to math.random.
You can use prob_func to define your own random function, in case you dont like an even
distribution
format of treasurer_groups:
This is just a table of strings, each string stands for a group name.
]]
--[=[
part 2: Treasurer API
]=]
--[[
treasurer.register_treasure - registers a new treasure
(this means the treasure will be ready to be spawned by treasure spawning mods.
name: name of resulting ItemStack, e.g. mymod:item
rarity: rarity of treasure on a scale from 0 to 1 (inclusive). lower = rarer
preciousness: preciousness of treasure on a scale from 0 (scorched stuff) to 10 (diamond block).
count: optional value which specifies the multiplicity of the item. Default is 1. See count syntax help in this file.
wear: optional value which specifies the wear of the item. Default is 0, which disables the wear. See wear syntax help in this file.
treasurer_groups: (optional) a table of group names to assign this treasure to. If omitted, the treasure is added to the default group.
This function does some basic parameter checking to catch the most obvious mistakes. If invalid parameters have been passed, the input is rejected and the function returns false. However, it does not cover every possible mistake, so some invalid treasures may slip through.
returns: true on success, false on failure
]]
function treasurer.register_treasure(name, rarity, preciousness, count, wear, treasurer_groups )
--[[ We dont trust our input, so we first check if the parameters
have the correct types and refuse to add the treasure if a
parameter is malformed.
What follows is a bunch of parameter checks.
]]
-- check wheather name is a string
if type(name) ~= "string" then
minetest.log("error","[treasure] I rejected a treasure because the name was of type \""..type(name).."\" instead of \"string\".")
return false
end
-- first check if rarity is even a number
if type(rarity) == "number" then
-- then check wheather the rarity lies in the allowed range
if rarity < 0 or rarity > 1 then
minetest.log("error", "[treasurer] I rejected the treasure \""..tostring(name).."\" because its rarity value is out of bounds. (it was "..tostring(rarity)..".)")
return false
end
else
minetest.log("error","[treasurer] I rejected the treasure \""..tostring(name).."\" because it had an illegal type of rarity. Given type was \""..type(rarity).."\".")
return false
end
-- check if preciousness is even a number
if type(preciousness) == "number" then
-- then check wheather the preciousness lies in the allowed range
if preciousness < 0 or preciousness > 10 then
minetest.log("error", "[treasurer] I rejected the treasure \""..tostring(name).."\" because its preciousness value is out of bounds. (it was "..tostring(preciousness)..".)")
return false
end
else
minetest.log("error","[treasurer] I rejected the treasure \""..tostring(name).."\" because it had an illegal type of preciousness. Given type was \""..type(preciousness).."\".")
return false
end
-- first check if count is of a correct type
if type(count) ~= "number" and type(count) ~= "nil" and type(count) ~= "table" then
minetest.log("error", "[treasurer] I rejected the treasure \""..tostring(name).."\" because it had an illegal type of “count”. Given type was \""..type(count).."\".")
return false
end
-- if counts a table, check if its format is correct
if type(count) == "table" then
if(not (type(count[1]) == "number" and type(count[2]) == "number" and (type(count[3]) == "function" or type(count[3]) == "nil"))) then
minetest.log("error","[treasurer] I rejected the treasure \""..tostring(name).."\" because it had a malformed table for the count parameter.")
return false
end
end
-- now do the same for wear:
-- first check if wear is of a correct type
if type(wear) ~= "number" and type(wear) ~= "nil" and type(wear) ~= "table" then
minetest.log("error","[treasurer] I rejected the treasure \""..tostring(name).."\" because it had an illegal type of “wear”. Given type was \""..type(wear).."\".")
return false
end
-- if wears a table, check if its format is correct
if type(wear) == "table" then
if(not (type(wear[1]) == "number" and type(wear[2]) == "number" and (type(wear[3]) == "function" or type(wear[3]) == "nil"))) then
minetest.log("error","[treasurer] I rejected the treasure \""..tostring(name).."\" because it had a malformed table for the wear parameter.")
return false
end
end
-- check type of treasurer_group
if type(treasurer_groups) ~= "table" and type(treasurer_groups) ~= "nil" and type(treasurer_groups) ~= "string" then
minetest.log("error","[treasurer] I rejected the treasure \""..tostring(name).."\" because the treasure_group parameter is of type "..tosting(type(treasurer_groups)).." (expected: nil, string or table).")
return false
end
--[[ End of checks. If we reached this point of the code, all checks have been passed
and we finally register the treasure.]]
-- default count is 1
if count == nil then count = 1 end
-- default wear is 0
if wear == nil then wear = 0 end
local treasure = {
name = name,
rarity = rarity,
count = count,
wear = wear,
preciousness = preciousness,
metadata = "",
}
table.insert(treasurer.treasures, treasure)
--[[ Assign treasure to Treasurer group(s) or default if not provided ]]
-- default Treasurer group is default
if treasurer_groups == nil then treasurer_groups = "default" end
if(type(treasurer_groups) == "string") then
if(treasurer.groups.treasurer[treasurer_groups] == nil) then
treasurer.groups.treasurer[treasurer_groups] = {}
end
table.insert(treasurer.groups.treasurer[treasurer_groups], treasure)
elseif(type(treasurer_groups) == "table") then
for i=1,#treasurer_groups do
-- assign to Treasurer group (create table if it does not exist yet)
if(treasurer.groups.treasurer[treasurer_groups[i]] == nil) then
treasurer.groups.treasurer[treasurer_groups[i]] = {}
end
table.insert(treasurer.groups.treasurer[treasurer_groups[i]], treasure)
end
end
minetest.log("info","[treasurer] Treasure successfully registered: "..name)
return true
end
--[=[
part 3: Treasure spawning mod (TSM) handling
]=]
--[[
treasurer.select_random_treasures - request some treasures from treasurer
parameters:
count: (optional) amount of items in the treasure. If this value is nil, treasurer assumes a default of 1.
min_preciousness: (optional) dont consider treasures with a lower preciousness. nil = no lower limit
max_preciousness: (optional) dont consider treasures with a higher preciousness. nil = no lower limit
treasurer_groups: (optional): Only consider treasures which are members of at least one of the members of the provided Treasurer group table. nil = consider all groups
returns:
a table of ItemStacks (the requested treasures) - may be empty
on error, it returns false
]]
function treasurer.select_random_treasures(count, min_preciousness, max_preciousness, treasurer_groups)
if #treasurer.treasures == 0 and count >= 1 then
minetest.log("info","[treasurer] I was asked to return "..count.." treasure(s) but I cant return any because no treasure was registered to me.")
return {}
end
if count == nil then count = 1 end
local sum = 0
local cumulate = {}
local randoms = {}
-- copy treasures into helper table
local p_treasures = {}
if(treasurer_groups == nil) then
-- if the group filter is not used (defaul behaviour), copy all treasures
for i=1,#treasurer.treasures do
table.insert(p_treasures, treasurer.treasures[i])
end
-- if the group filter IS used, copy only the treasures from the said groups
elseif(type(treasurer_groups) == "string") then
if(treasurer.groups.treasurer[treasurer_groups] ~= nil) then
for i=1,#treasurer.groups.treasurer[treasurer_groups] do
table.insert(p_treasures, treasurer.groups.treasurer[treasurer_groups][i])
end
else
minetest.log("info","[treasurer] I was asked to return "..count.." treasure(s) but I cant return any because no treasure which fits to the given Treasurer group “"..treasurer_groups.."”.")
return {}
end
elseif(type(treasurer_groups) == "table") then
for t=1,#treasurer_groups do
if(treasurer.groups.treasurer[treasurer_groups[t]] ~= nil) then
for i=1,#treasurer.groups.treasurer[treasurer_groups[t]] do
table.insert(p_treasures, treasurer.groups.treasurer[treasurer_groups[t]][i])
end
end
end
else
minetest.log("error","[treasurer] treasurer.select_random_treasures was called with a malformed treasurer_groups parameter!")
return false
end
if(min_preciousness ~= nil) then
-- filter out too unprecious treasures
for t=#p_treasures,1,-1 do
if((p_treasures[t].preciousness) < min_preciousness) then
table.remove(p_treasures,t)
end
end
end
if(max_preciousness ~= nil) then
-- filter out too precious treasures
for t=#p_treasures,1,-1 do
if(p_treasures[t].preciousness > max_preciousness) then
table.remove(p_treasures,t)
end
end
end
for t=1,#p_treasures do
sum = sum + p_treasures[t].rarity
cumulate[t] = sum
end
for c=1,count do
randoms[c] = math.random() * sum
end
local treasures = {}
for c=1,count do
for t=1,#p_treasures do
if randoms[c] < cumulate[t] then
table.insert(treasures, p_treasures[t])
break
end
end
end
local itemstacks = {}
for i=1,#treasures do
itemstacks[i] = treasurer.treasure_to_itemstack(treasures[i])
end
if #itemstacks < count then
minetest.log("info","[treasurer] I was asked to return "..count.." treasure(s) but I could only return "..(#itemstacks)..".")
end
return itemstacks
end
--[=[
Part 4: internal functions
]=]
--[[ treasurer.treasure_to_itemstack - converts a treasure table to an
ItemStack
parameter:
treasure: a treasure (see format in the head of this file)
returns:
an ItemStack
]]
function treasurer.treasure_to_itemstack(treasure)
local itemstack = {}
itemstack.name = treasure.name
itemstack.count = treasurer.determine_count(treasure)
itemstack.wear = treasurer.determine_wear(treasure)
itemstack.metadata = treasure.metadata
return ItemStack(itemstack)
end
--[[
This determines the count of a treasure by taking the various different
possible types of the count value into account
This function assumes that the treasure table is valid.
returns: the count
]]
function treasurer.determine_count(treasure)
if(type(treasure.count)=="number") then
return treasure.count
else
local min,max,prob = treasure.count[1], treasure.count[2], treasure.count[3]
if(prob == nil) then
return(math.floor(min + math.random() * (max-min)))
else
return(math.floor(min + prob() * (max-min)))
end
end
end
--[[
This determines the wear of a treasure by taking the various different
possible types of the wear value into account.
This function assumes that the treasure table is valid.
returns: the count
]]
function treasurer.determine_wear(treasure)
if(type(treasure.wear)=="number") then
return treasure.wear
else
local min,max,prob = treasure.wear[1], treasure.wear[2], treasure.wear[3]
if(prob == nil) then
return(math.floor(min + math.random() * (max-min)))
else
return(math.floor(min + prob() * (max-min)))
end
end
end