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edit on_sound example to use new loudness scale

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tenplus1 2024-08-04 08:27:28 +01:00
parent 9f272940f6
commit 12e6d718cb

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@ -225,8 +225,8 @@ mobs:register_mob("mob_horse:horse", {
end, end,
--[[ --[[
on_sound = function(self, def) on_sound = function(self, def)
-- loudness ranges from (0.0 = cannot hear, to 1.0 = next to sound)
if def.loudness > 0.2 then -- if loud enough make horse jump with fright if def.loudness > 0.8 then -- if loud enough startle horse into jumping
self.object:set_velocity({x=0, y=5, z=0}) self.object:set_velocity({x=0, y=5, z=0})
end end
end end