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change drops
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init.lua
2
init.lua
@ -41,7 +41,7 @@ mobs:register_mob("mob_horse:horse", {
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water_damage = 1,
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water_damage = 1,
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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drops = {
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
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{name = "mobs:leather", chance = 1, min = 0, max = 2}
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},
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},
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do_custom = function(self, dtime)
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do_custom = function(self, dtime)
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