-- intllib local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP .. "/intllib.lua") -- rideable horse mobs:register_mob("mob_horse:horse", { type = "animal", visual = "mesh", visual_size = {x = 1.20, y = 1.20}, mesh = "mobs_horse.x", collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4}, animation = { speed_normal = 15, speed_run = 30, stand_start = 25, stand_end = 75, walk_start = 75, walk_end = 100, run_start = 75, run_end = 100, }, textures = { {"mobs_horse.png"}, {"mobs_horsepeg.png"}, {"mobs_horseara.png"} }, fear_height = 3, runaway = true, fly = false, walk_chance = 60, view_range = 5, follow = {"farming:wheat", "default:apple"}, passive = true, hp_min = 12, hp_max = 16, armor = 200, lava_damage = 5, fall_damage = 5, water_damage = 1, makes_footstep_sound = true, drops = { {name = "mobs:meat_raw", chance = 1, min = 2, max = 3} }, do_custom = function(self, dtime) -- set needed values if not already present if not self.v2 then self.v2 = 0 self.max_speed_forward = 6 self.max_speed_reverse = 2 self.accel = 6 self.terrain_type = 3 self.driver_attach_at = {x = 0, y = 20, z = -2} self.driver_eye_offset = {x = 0, y = 3, z = 0} end -- if driver present allow control of horse if self.driver then mobs.drive(self, "walk", "stand", false, dtime) return false -- skip rest of mob functions end return true end, on_die = function(self, pos) -- drop saddle when horse is killed while riding -- also detach from horse properly if self.driver then minetest.add_item(pos, "mobs:saddle") mobs.detach(self.driver, {x = 1, y = 0, z = 1}) end -- drop any horseshoes added if self.shoed then minetest.add_item(pos, self.shoed) end end, on_rightclick = function(self, clicker) -- make sure player is clicking if not clicker or not clicker:is_player() then return end -- feed, tame or heal horse if mobs:feed_tame(self, clicker, 10, true, true) then return end -- applying protection rune if mobs:protect(self, clicker) then return end -- make sure tamed horse is being clicked by owner only if self.tamed and self.owner == clicker:get_player_name() then local inv = clicker:get_inventory() -- detatch player already riding horse if self.driver and clicker == self.driver then mobs.detach(clicker, {x = 1, y = 0, z = 1}) -- add saddle back to inventory if inv:room_for_item("main", "mobs:saddle") then inv:add_item("main", "mobs:saddle") else minetest.add_item(clicker:get_pos(), "mobs:saddle") end -- attach player to horse elseif not self.driver and clicker:get_wielded_item():get_name() == "mobs:saddle" then self.object:set_properties({stepheight = 1.1}) mobs.attach(self, clicker) -- take saddle from inventory inv:remove_item("main", "mobs:saddle") end end -- used to capture horse with magic lasso mobs:capture_mob(self, clicker, 0, 0, 80, false, nil) end }) mobs:spawn({ name = "mob_horse:horse", nodes = {"default:dirt_with_grass", "ethereal:dry_dirt"}, min_light = 10, chance = 15000, min_height = 10, max_height = 31000, day_toggle = true, }) mobs:register_egg("mob_horse:horse", S("Horse"), "wool_brown.png", 1) -- horseshoe helper function local apply_shoes = function(name, itemstack, obj, shoes, speed, jump, reverse) if obj.type ~= "object" then return end local mob = obj.ref local ent = mob:get_luaentity() if ent and ent.name and ent.name == "mob_horse:horse" then if ent.shoed then minetest.add_item(mob:get_pos(), ent.shoed) end ent.max_speed_forward = speed ent.jump_height = jump ent.max_speed_reverse = reverse ent.accel = speed ent.shoed = shoes minetest.chat_send_player(name, S("Horse shoes fitted -") .. S(" speed: ") .. speed .. S(" , jump height: ") .. jump .. S(" , stop speed: ") .. reverse) itemstack:take_item() ; return itemstack else minetest.chat_send_player(name, S("Horse shoes only work on horses!")) end end -- steel horseshoes minetest.register_craftitem(":mobs:horseshoe_steel", { description = S("Steel HorseShoes (use on horse to apply)"), inventory_image = "mobs_horseshoe_steel.png", on_use = function(itemstack, user, pointed_thing) return apply_shoes(user:get_player_name(), itemstack, pointed_thing, "mobs:horseshoe_steel", 7, 4, 2) end, }) minetest.register_craft({ output = "mobs:horseshoe_steel", recipe = { {"", "default:steelblock", ""}, {"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", "", "default:steel_ingot"}, } }) -- bronze horseshoes minetest.register_craftitem(":mobs:horseshoe_bronze", { description = S("Bronze HorseShoes (use on horse to apply)"), inventory_image = "mobs_horseshoe_bronze.png", on_use = function(itemstack, user, pointed_thing) return apply_shoes(user:get_player_name(), itemstack, pointed_thing, "mobs:horseshoe_bronze", 7, 4, 4) end, }) minetest.register_craft({ output = "mobs:horseshoe_bronze", recipe = { {"", "default:bronzeblock", ""}, {"default:bronze_ingot", "", "default:bronze_ingot"}, {"default:bronze_ingot", "", "default:bronze_ingot"}, } }) -- mese horseshoes minetest.register_craftitem(":mobs:horseshoe_mese", { description = S("Mese HorseShoes (use on horse to apply)"), inventory_image = "mobs_horseshoe_mese.png", on_use = function(itemstack, user, pointed_thing) return apply_shoes(user:get_player_name(), itemstack, pointed_thing, "mobs:horseshoe_mese", 9, 5, 8) end, }) minetest.register_craft({ output = "mobs:horseshoe_mese", recipe = { {"", "default:mese", ""}, {"default:mese_crystal_fragment", "", "default:mese_crystal_fragment"}, {"default:mese_crystal_fragment", "", "default:mese_crystal_fragment"}, } }) -- diamond horseshoes minetest.register_craftitem(":mobs:horseshoe_diamond", { description = S("Diamond HorseShoes (use on horse to apply)"), inventory_image = "mobs_horseshoe_diamond.png", on_use = function(itemstack, user, pointed_thing) return apply_shoes(user:get_player_name(), itemstack, pointed_thing, "mobs:horseshoe_diamond", 10, 6, 6) end, }) minetest.register_craft({ output = "mobs:horseshoe_diamond", recipe = { {"", "default:diamondblock", ""}, {"default:diamond", "", "default:diamond"}, {"default:diamond", "", "default:diamond"}, } }) -- lucky blocks if minetest.get_modpath("lucky_block") then lucky_block:add_blocks({ {"dro", {"mobs:horseshoe_steel"}}, {"dro", {"mobs:horseshoe_bronze"}}, {"dro", {"mobs:horseshoe_mese"}}, {"dro", {"mobs:horseshoe_diamond"}}, }) end