-- translation and get mod path local S = minetest.get_translator("mob_horse") local MP = minetest.get_modpath(minetest.get_current_modname()) .. "/" -- horse shoes (speed, jump, brake/reverse speed, overlay texture) local shoes = { ["mobs:horseshoe_steel"] = {7, 4, 2, "mobs_horseshoe_steelo.png"}, ["mobs:horseshoe_bronze"] = {7, 4, 4, "mobs_horseshoe_bronzeo.png"}, ["mobs:horseshoe_mese"] = {9, 5, 8, "mobs_horseshoe_meseo.png"}, ["mobs:horseshoe_diamond"] = {10, 6, 6, "mobs_horseshoe_diamondo.png"}, ["mobs:horseshoe_crystal"] = {11, 6, 9, "mobs_horseshoe_crystalo.png"} } -- rideable horse mobs:register_mob("mob_horse:horse", { type = "animal", visual = "mesh", visual_size = {x = 1.20, y = 1.20}, mesh = "mobs_horse.x", collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4}, animation = { speed_normal = 15, speed_run = 30, stand_start = 25, stand_end = 50, -- 75 stand2_start = 25, stand2_end = 25, stand3_start = 55, stand3_end = 75, stand3_loop = false, walk_start = 75, walk_end = 100, run_start = 75, run_end = 100 }, textures = { {"mobs_horse.png"}, -- textures by Mjollna {"mobs_horsepeg.png"}, {"mobs_horseara.png"} }, fear_height = 3, runaway = true, fly = false, walk_chance = 60, view_range = 5, follow = { "farming:wheat", "default:apple", "farming:oat", "farming:barley", "farming:corn" }, passive = true, hp_min = 12, hp_max = 16, armor = 200, lava_damage = 5, fall_damage = 1, water_damage = 0, makes_footstep_sound = true, drops = { {name = "mobs:leather", chance = 1, min = 0, max = 2} }, do_custom = function(self, dtime) -- set needed values if not already present if not self.v2 then self.v2 = 0 self.max_speed_forward = 6 self.max_speed_reverse = 2 self.accel = 6 self.terrain_type = 3 self.driver_attach_at = {x = 0, y = 10, z = -2} self.driver_eye_offset = {x = 0, y = 10 + 3, z = 0} self.driver_scale = {x = 0.8, y = 0.8} -- shrink driver to fit model end -- if driver present allow control of horse if self.driver then mobs.drive(self, "walk", "stand", false, dtime) return false -- skip rest of mob functions end return true end, on_die = function(self, pos) -- detach player from horse properly if self.driver then mobs.detach(self.driver, {x = 1, y = 0, z = 1}) end -- drop saddle if found if self.saddle then minetest.add_item(pos, "mobs:saddle") end -- drop any horseshoes added if self.shoed then minetest.add_item(pos, self.shoed) end end, do_punch = function(self, hitter) -- don't cut the branch you're... ah, that's not about that if hitter ~= self.driver then return true end end, on_rightclick = function(self, clicker) -- make sure player is clicking if not clicker or not clicker:is_player() then return end -- feed, tame or heal horse if mobs:feed_tame(self, clicker, 10, true, true) then return end -- applying protection rune if mobs:protect(self, clicker) then return end local player_name = clicker:get_player_name() -- make sure tamed horse is being clicked by owner only if self.tamed and self.owner == player_name then local inv = clicker:get_inventory() local tool = clicker:get_wielded_item() local item = tool:get_name() -- detatch player already riding horse if self.driver and clicker == self.driver then mobs.detach(clicker, {x = 1, y = 0, z = 1}) return end -- attach saddle to horse if not self.driver and not self.child and clicker:get_wielded_item():get_name() == "mobs:saddle" and not self.saddle then self.saddle = true self.order = "stand" self.object:set_properties({stepheight = 1.2}) -- take saddle from inventory inv:remove_item("main", "mobs:saddle") self.texture_mods = self.texture_mods .. "^mobs_saddle_overlay.png" self.object:set_texture_mod(self.texture_mods) return end -- apply horseshoes if item:find("mobs:horseshoe") then -- drop any existing shoes if self.shoed then minetest.add_item(self.object:get_pos(), self.shoed) end local speed = shoes[item][1] local jump = shoes[item][2] local reverse = shoes[item][3] local overlay = shoes[item][4] self.max_speed_forward = speed self.jump_height = jump self.max_speed_reverse = reverse self.accel = speed self.shoed = item -- apply horseshoe overlay to current horse texture if overlay then self.texture_mods = "^" .. overlay if self.saddle then self.texture_mods = self.texture_mods .. "^mobs_saddle_overlay.png" end self.object:set_texture_mod(self.texture_mods) end -- show horse speed and jump stats with shoes fitted minetest.chat_send_player(player_name, S("Horse shoes fitted -") .. S(" speed: ") .. speed .. S(" , jump height: ") .. jump .. S(" , stop speed: ") .. reverse) tool:take_item() clicker:set_wielded_item(tool) return end end -- used to capture horse with magic lasso if mobs:capture_mob(self, clicker, nil, nil, 100, false, nil) then return end -- ride horse if saddled if self.saddle and self.owner == player_name then mobs.attach(self, clicker) end end, --[[ on_sound = function(self, def) if def.loudness > 0.8 then -- if loud enough startle horse into jumping self.object:set_velocity({x = 0, y = 5, z = 0}) end end ]] }) -- check for custom spawn.lua local input = io.open(MP .. "spawn.lua", "r") if input then input:close() input = nil dofile(MP .. "spawn.lua") else mobs:spawn({ name = "mob_horse:horse", nodes = {"default:dirt_with_grass", "ethereal:dry_dirt"}, min_light = 14, interval = 60, chance = 16000, min_height = 10, max_height = 31000, day_toggle = true }) end -- spawn egg mobs:register_egg("mob_horse:horse", S("Horse"), "wool_brown.png", 1) -- steel horseshoes minetest.register_craftitem(":mobs:horseshoe_steel", { description = S("Steel HorseShoes (use on horse to apply)"), inventory_image = "mobs_horseshoe_steel.png", }) minetest.register_craft({ output = "mobs:horseshoe_steel", recipe = { {"", "default:steelblock", ""}, {"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", "", "default:steel_ingot"} } }) -- bronze horseshoes minetest.register_craftitem(":mobs:horseshoe_bronze", { description = S("Bronze HorseShoes (use on horse to apply)"), inventory_image = "mobs_horseshoe_bronze.png" }) minetest.register_craft({ output = "mobs:horseshoe_bronze", recipe = { {"", "default:bronzeblock", ""}, {"default:bronze_ingot", "", "default:bronze_ingot"}, {"default:bronze_ingot", "", "default:bronze_ingot"} } }) -- mese horseshoes minetest.register_craftitem(":mobs:horseshoe_mese", { description = S("Mese HorseShoes (use on horse to apply)"), inventory_image = "mobs_horseshoe_mese.png" }) minetest.register_craft({ output = "mobs:horseshoe_mese", recipe = { {"", "default:mese", ""}, {"default:mese_crystal_fragment", "", "default:mese_crystal_fragment"}, {"default:mese_crystal_fragment", "", "default:mese_crystal_fragment"} } }) -- diamond horseshoes minetest.register_craftitem(":mobs:horseshoe_diamond", { description = S("Diamond HorseShoes (use on horse to apply)"), inventory_image = "mobs_horseshoe_diamond.png" }) minetest.register_craft({ output = "mobs:horseshoe_diamond", recipe = { {"", "default:diamondblock", ""}, {"default:diamond", "", "default:diamond"}, {"default:diamond", "", "default:diamond"} } }) -- crystal horseshoes if minetest.get_modpath("ethereal") then minetest.register_craftitem(":mobs:horseshoe_crystal", { description = S("Crystal HorseShoes (use on horse to apply)"), inventory_image = "mobs_horseshoe_crystal.png" }) minetest.register_craft({ output = "mobs:horseshoe_crystal", recipe = { {"", "ethereal:crystal_block", ""}, {"ethereal:crystal_ingot", "", "ethereal:crystal_ingot"}, {"ethereal:crystal_ingot", "", "ethereal:crystal_ingot"} } }) end -- lucky blocks if minetest.get_modpath("lucky_block") then lucky_block:add_blocks({ {"dro", {"mobs:horseshoe_steel"}}, {"dro", {"mobs:horseshoe_bronze"}}, {"dro", {"mobs:horseshoe_mese"}}, {"dro", {"mobs:horseshoe_diamond"}}, {"dro", {"mobs:horseshoe_crystal"}} }) end print("[MOD] Mobs Redo Horse loaded")