mobs_animal/init.lua

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local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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-- Translation support
local S = minetest.get_translator("mobs_animal")
-- Check for custom mob spawn file
local input = io.open(path .. "spawn.lua", "r")
if input then
mobs.custom_spawn_animal = true
input:close()
input = nil
end
-- helper function
local function ddoo(mob)
if minetest.settings:get_bool("mobs_animal." .. mob) == false then
print("[Mobs_Animal] " .. mob .. " disabled!")
return
end
dofile(path .. mob .. ".lua")
end
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-- Animals
ddoo("chicken") -- JKmurray
ddoo("cow") -- KrupnoPavel
ddoo("rat") -- PilzAdam
ddoo("sheep") -- PilzAdam
ddoo("warthog") -- KrupnoPavel
ddoo("bee") -- KrupnoPavel
ddoo("bunny") -- ExeterDad
ddoo("kitten") -- Jordach/BFD
ddoo("penguin") -- D00Med
ddoo("panda") -- AspireMint
-- Load custom spawning
if mobs.custom_spawn_animal then
dofile(path .. "spawn.lua")
end
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-- Lucky Blocks
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if minetest.get_modpath("lucky_block") then
dofile(path .. "lucky_block.lua")
end
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print ("[MOD] Mobs Animal loaded")