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mobs_animal/chicken.lua

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local S = mobs.intllib_animal
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-- Chicken by JK Murray and Sirrobzeroone
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mobs:register_mob("mobs_animal:chicken", {
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stepheight = 0.6,
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type = "animal",
passive = true,
hp_min = 5,
hp_max = 10,
armor = 200,
collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3},
visual = "mesh",
mesh = "mobs_chicken.b3d",
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textures = {
{"mobs_chicken.png"}, -- white
{"mobs_chicken_brown.png"},
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{"mobs_chicken_black.png"}
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},
child_texture = {
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{"mobs_chick.png"}
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},
makes_footstep_sound = true,
sounds = {
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random = "mobs_chicken"
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},
walk_velocity = 1,
run_velocity = 3,
runaway = true,
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runaway_from = {"player", "mobs_animal:pumba"},
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drops = {
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{name = "mobs:chicken_raw", chance = 1, min = 1, max = 1},
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{name = "mobs:chicken_feather", chance = 1, min = 0, max = 2}
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},
water_damage = 1,
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lava_damage = 5,
light_damage = 0,
fall_damage = 0,
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fall_speed = -4,
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fear_height = 5,
animation = {
speed_normal = 15,
stand_start = 1,
stand_end = 30,
stand_speed = 28,
stand1_start = 31,
stand1_end = 70,
stand1_speed = 32,
walk_start = 71,
walk_end = 90,
walk_speed = 24,
run_start = 91,
run_end = 110,
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run_speed = 24
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},
follow = {
"farming:seed_wheat", "farming:seed_cotton", "farming:seed_barley",
"farming:seed_oat", "farming:seed_rye"
},
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view_range = 5,
on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) then return end
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end,
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do_custom = function(self, dtime)
self.egg_timer = (self.egg_timer or 0) + dtime
if self.egg_timer < 10 then
return
end
self.egg_timer = 0
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if self.child
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or math.random(100) > 1 then
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return
end
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local pos = self.object:get_pos() ; if not pos then return end
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minetest.add_item(pos, "mobs:egg")
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minetest.sound_play("default_place_node_hard", {
pos = pos,
gain = 1.0,
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max_hear_distance = 5
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})
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end
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})
local spawn_on = {"default:dirt_with_grass"}
if minetest.get_modpath("ethereal") then
spawn_on = {"ethereal:bamboo_dirt", "ethereal:prairie_dirt"}
end
if not mobs.custom_spawn_animal then
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mobs:spawn({
name = "mobs_animal:chicken",
nodes = spawn_on,
neighbors = {"group:grass"},
min_light = 14,
interval = 60,
chance = 8000,
min_height = 5,
max_height = 200,
day_toggle = true
})
end
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mobs:register_egg("mobs_animal:chicken", S("Chicken"), "mobs_chicken_inv.png", 0)
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mobs:alias_mob("mobs:chicken", "mobs_animal:chicken") -- compatibility
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-- egg entity
mobs:register_arrow("mobs_animal:egg_entity", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"mobs_chicken_egg.png"},
velocity = 6,
hit_player = function(self, player)
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player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 1}
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}, nil)
end,
hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 1}
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}, nil)
end,
hit_node = function(self, pos, node)
if math.random(10) > 1 then
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return
end
pos.y = pos.y + 1
local nod = minetest.get_node_or_nil(pos)
if not nod
or not minetest.registered_nodes[nod.name]
or minetest.registered_nodes[nod.name].walkable == true then
return
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end
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local staticdata = minetest.serialize(
{child = true, tamed = true, owner = self.playername})
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minetest.add_entity(pos, "mobs_animal:chicken", staticdata)
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end
})
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-- egg throwing item
local egg_GRAVITY = 9
local egg_VELOCITY = 19
-- shoot egg
local mobs_shoot_egg = function (item, player, pointed_thing)
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local playerpos = player:get_pos()
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minetest.sound_play("default_place_node_hard", {
pos = playerpos,
gain = 1.0,
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max_hear_distance = 5
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})
local obj = minetest.add_entity({
x = playerpos.x,
y = playerpos.y +1.5,
z = playerpos.z
}, "mobs_animal:egg_entity")
local ent = obj:get_luaentity()
local dir = player:get_look_dir()
ent.velocity = egg_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
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ent._is_arrow = true -- tell advanced mob protection this is an arrow
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obj:set_velocity({
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x = dir.x * egg_VELOCITY,
y = dir.y * egg_VELOCITY,
z = dir.z * egg_VELOCITY
})
obj:set_acceleration({
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x = dir.x * -3,
y = -egg_GRAVITY,
z = dir.z * -3
})
-- pass player name to egg for chick ownership
local ent2 = obj:get_luaentity()
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ent2.playername = player:get_player_name()
item:take_item()
return item
end
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-- egg
minetest.register_node(":mobs:egg", {
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description = S("Chicken Egg"),
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tiles = {"mobs_chicken_egg.png"},
inventory_image = "mobs_chicken_egg.png",
visual_scale = 0.7,
drawtype = "plantlike",
wield_image = "mobs_chicken_egg.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {food_egg = 1, snappy = 2, dig_immediate = 3},
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after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name = "mobs:egg", param2 = 1})
end
end,
on_use = mobs_shoot_egg
})
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-- fried egg
minetest.register_craftitem(":mobs:chicken_egg_fried", {
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description = S("Fried Egg"),
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inventory_image = "mobs_chicken_egg_fried.png",
on_use = minetest.item_eat(2),
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groups = {food_egg_fried = 1, flammable = 2}
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})
minetest.register_craft({
type = "cooking",
recipe = "mobs:egg",
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output = "mobs:chicken_egg_fried"
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})
-- raw chicken
minetest.register_craftitem(":mobs:chicken_raw", {
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description = S("Raw Chicken"),
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inventory_image = "mobs_chicken_raw.png",
on_use = minetest.item_eat(2),
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groups = {food_meat_raw = 1, food_chicken_raw = 1, flammable = 2}
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})
-- cooked chicken
minetest.register_craftitem(":mobs:chicken_cooked", {
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description = S("Cooked Chicken"),
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inventory_image = "mobs_chicken_cooked.png",
on_use = minetest.item_eat(6),
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groups = {food_meat = 1, food_chicken = 1, flammable = 2}
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})
minetest.register_craft({
type = "cooking",
recipe = "mobs:chicken_raw",
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output = "mobs:chicken_cooked"
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})
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-- feather
minetest.register_craftitem(":mobs:chicken_feather", {
description = S("Feather"),
inventory_image = "mobs_chicken_feather.png",
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groups = {flammable = 2, feather = 1}
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})
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minetest.register_craft({
type = "fuel",
recipe = "mobs:chicken_feather",
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burntime = 1
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})