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mobs_animal/cow.lua

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local S = mobs.intllib
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-- Cow by Krupnovpavel (additional texture by JurajVajda)
mobs:register_mob("mobs_animal:cow", {
type = "animal",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 4,
hp_min = 5,
hp_max = 20,
armor = 200,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.2, 0.4},
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visual = "mesh",
mesh = "mobs_cow.x",
textures = {
{"mobs_cow.png"},
{"mobs_cow2.png"},
},
makes_footstep_sound = true,
sounds = {
random = "mobs_cow",
},
walk_velocity = 1,
run_velocity = 2,
jump = true,
jump_height = 6,
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drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
{name = "mobs:leather", chance = 1, min = 1, max = 2},
},
water_damage = 1,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 30,
walk_start = 35,
walk_end = 65,
run_start = 105,
run_end = 135,
punch_start = 70,
punch_end = 100,
},
follow = "farming:wheat",
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view_range = 8,
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replace_rate = 10,
-- replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_what = {
{"group:grass", "air", 0},
{"default:dirt_with_grass", "default:dirt", -1}
},
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replace_with = "air",
fear_height = 2,
on_rightclick = function(self, clicker)
-- feed or tame
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end
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local tool = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- milk cow with empty bucket
if tool:get_name() == "bucket:bucket_empty" then
--if self.gotten == true
if self.child == true then
return
end
if self.gotten == true then
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minetest.chat_send_player(name,
S("Cow already milked!"))
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return
end
local inv = clicker:get_inventory()
inv:remove_item("main", "bucket:bucket_empty")
if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then
clicker:get_inventory():add_item("main", "mobs:bucket_milk")
else
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.5
minetest.add_item(pos, {name = "mobs:bucket_milk"})
end
self.gotten = true -- milked
return
end
end,
})
mobs:spawn({
name = "mobs_animal:cow",
nodes = {"default:dirt_with_grass", "ethereal:green_dirt"},
neighbors = {"group:grass"},
min_light = 10,
chance = 5000, -- 15000
min_height = 5,
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max_height = 200,
day_toggle = true,
})
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mobs:register_egg("mobs_animal:cow", S("Cow"), "default_grass.png", 1)
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mobs:alias_mob("mobs:cow", "mobs_animal:cow") -- compatibility
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-- bucket of milk
minetest.register_craftitem(":mobs:bucket_milk", {
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description = S("Bucket of Milk"),
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inventory_image = "mobs_bucket_milk.png",
stack_max = 1,
on_use = minetest.item_eat(8, 'bucket:bucket_empty'),
groups = {food_milk = 1, flammable = 3},
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})
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-- butter
minetest.register_craftitem(":mobs:butter", {
description = S("Butter"),
inventory_image = "mobs_butter.png",
on_use = minetest.item_eat(1),
groups = {food_butter = 1, flammable = 2},
})
if minetest.get_modpath("farming") and farming and farming.mod then
minetest.register_craft({
type = "shapeless",
output = "mobs:butter",
recipe = {"mobs:bucket_milk", "farming:salt"},
replacements = {{ "mobs:bucket_milk", "bucket:bucket_empty"}}
})
else -- some saplings are high in sodium so makes a good replacement item
minetest.register_craft({
type = "shapeless",
output = "mobs:butter",
recipe = {"mobs:bucket_milk", "default:sapling"},
replacements = {{ "mobs:bucket_milk", "bucket:bucket_empty"}}
})
end
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-- cheese wedge
minetest.register_craftitem(":mobs:cheese", {
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description = S("Cheese"),
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inventory_image = "mobs_cheese.png",
on_use = minetest.item_eat(4),
groups = {food_cheese = 1, flammable = 2},
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})
minetest.register_craft({
type = "cooking",
output = "mobs:cheese",
recipe = "mobs:bucket_milk",
cooktime = 5,
replacements = {{ "mobs:bucket_milk", "bucket:bucket_empty"}}
})
-- cheese block
minetest.register_node(":mobs:cheeseblock", {
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description = S("Cheese Block"),
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tiles = {"mobs_cheeseblock.png"},
is_ground_content = false,
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults()
})
minetest.register_craft({
output = "mobs:cheeseblock",
recipe = {
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
}
})
minetest.register_craft({
output = "mobs:cheese 9",
recipe = {
{'mobs:cheeseblock'},
}
})