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tidy code
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5
bee.lua
5
bee.lua
@ -1,6 +1,5 @@
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-- Translation support
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local S = mobs.intllib_animal
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local S = minetest.get_translator("mobs_animal")
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-- Bee by KrupnoPavel (.b3d model by sirrobzeroone)
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-- Bee by KrupnoPavel (.b3d model by sirrobzeroone)
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@ -1,6 +1,5 @@
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-- Translation support
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local S = mobs.intllib_animal
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local S = minetest.get_translator("mobs_animal")
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-- Bunny by ExeterDad
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-- Bunny by ExeterDad
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@ -1,6 +1,5 @@
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-- Translation support
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local S = mobs.intllib_animal
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local S = minetest.get_translator("mobs_animal")
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-- Chicken by JK Murray and Sirrobzeroone
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-- Chicken by JK Murray and Sirrobzeroone
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5
cow.lua
5
cow.lua
@ -1,6 +1,5 @@
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-- Translation support
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local S = mobs.intllib_animal
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local S = minetest.get_translator("mobs_animal")
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-- Cow by sirrobzeroone
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-- Cow by sirrobzeroone
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19
init.lua
19
init.lua
@ -1,20 +1,7 @@
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local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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-- Check for translation method
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-- Translation support
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local S
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local S = minetest.get_translator("mobs_animal")
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if minetest.get_translator then
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S = minetest.get_translator("mobs_animal") -- 5.x translation function
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else -- boilerplate function
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S = function(str, ...)
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local args = {...}
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return str:gsub("@%d+", function(match)
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return args[tonumber(match:sub(2))]
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end)
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end
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end
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mobs.intllib_animal = S
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-- Check for custom mob spawn file
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-- Check for custom mob spawn file
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local input = io.open(path .. "spawn.lua", "r")
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local input = io.open(path .. "spawn.lua", "r")
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@ -62,4 +49,4 @@ if minetest.get_modpath("lucky_block") then
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end
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end
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print ("[MOD] Mobs Redo Animals loaded")
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print ("[MOD] Mobs Animal loaded")
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@ -1,5 +1,6 @@
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-- Translation support
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local S = minetest.get_translator("mobs_animal")
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local S = mobs.intllib_animal
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local hairball = minetest.settings:get("mobs_hairball")
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local hairball = minetest.settings:get("mobs_hairball")
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local kitten_types = {
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local kitten_types = {
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3
mod.conf
3
mod.conf
@ -1,4 +1,5 @@
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name = mobs_animal
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name = mobs_animal
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description = Add farm animals and a few extra into your world.
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depends = mobs
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depends = mobs
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optional_depends = default, lucky_block
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optional_depends = default, lucky_block
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description = Adds farm animals.
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min_minetest_version = 5.0
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@ -1,6 +1,5 @@
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-- Translation support
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local S = mobs.intllib_animal
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local S = minetest.get_translator("mobs_animal")
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-- Panda by AspireMint (CC BY-SA 3.0)
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-- Panda by AspireMint (CC BY-SA 3.0)
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@ -1,6 +1,5 @@
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-- Translation support
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local S = mobs.intllib_animal
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local S = minetest.get_translator("mobs_animal")
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-- Penguin by D00Med
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-- Penguin by D00Med
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5
rat.lua
5
rat.lua
@ -1,6 +1,5 @@
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-- Translation support
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local S = mobs.intllib_animal
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local S = minetest.get_translator("mobs_animal")
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-- Rat by KPavel and PilzAdam (B3D model by sirrobzeroone)
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-- Rat by KPavel and PilzAdam (B3D model by sirrobzeroone)
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@ -1,4 +1,6 @@
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local S = mobs.intllib_animal
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-- Translation support
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local S = minetest.get_translator("mobs_animal")
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local random = math.random
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local random = math.random
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local all_colours = {
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local all_colours = {
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{"black", S("Black"), "#212121b0"}, -- referenced down in mobs:spawn
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{"black", S("Black"), "#212121b0"}, -- referenced down in mobs:spawn
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@ -1,6 +1,5 @@
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-- Translation support
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local S = mobs.intllib_animal
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local S = minetest.get_translator("mobs_animal")
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-- Warthog originally by KrupnoPavel, B3D model by sirrobzeroone
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-- Warthog originally by KrupnoPavel, B3D model by sirrobzeroone
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