stop animals from drowning in water since they can all swim irl

This commit is contained in:
TenPlus1 2019-02-11 09:10:51 +00:00
förälder 1637379056
incheckning 84cc9c3fa8
8 ändrade filer med 8 tillägg och 8 borttagningar

Visa fil

@ -24,7 +24,7 @@ mobs:register_mob("mobs_animal:bee", {
drops = {
{name = "mobs:honey", chance = 2, min = 1, max = 2},
},
water_damage = 2,
water_damage = 1,
lava_damage = 2,
light_damage = 0,
fall_damage = 0,

Visa fil

@ -33,7 +33,7 @@ stepheight = 0.6,
{name = "mobs:rabbit_raw", chance = 1, min = 1, max = 1},
{name = "mobs:rabbit_hide", chance = 1, min = 0, max = 1},
},
water_damage = 1,
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 2,

Visa fil

@ -37,7 +37,7 @@ stepheight = 0.6,
{name = "mobs:chicken_raw", chance = 1, min = 1, max = 1},
{name = "mobs:chicken_feather", chance = 1, min = 0, max = 2},
},
water_damage = 1,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
fall_damage = 0,

Visa fil

@ -34,7 +34,7 @@ mobs:register_mob("mobs_animal:cow", {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
{name = "mobs:leather", chance = 1, min = 0, max = 2},
},
water_damage = 1,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
animation = {

Visa fil

@ -39,7 +39,7 @@ reach = 1,
drops = {
{name = "farming:string", chance = 1, min = 0, max = 1},
},
water_damage = 1,
water_damage = 0,
lava_damage = 5,
fear_height = 3,
animation = {

Visa fil

@ -38,7 +38,7 @@ stepheight = 0.6,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
},
water_damage = 1,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
fear_height = 6,

Visa fil

@ -54,7 +54,7 @@ for _, col in ipairs(all_colours) do
{name = "mobs:mutton_raw", chance = 1, min = 1, max = 2},
{name = "wool:"..col[1], chance = 1, min = 1, max = 1},
},
water_damage = 1,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
animation = {

Visa fil

@ -38,7 +38,7 @@ mobs:register_mob("mobs_animal:pumba", {
drops = {
{name = "mobs:pork_raw", chance = 1, min = 1, max = 3},
},
water_damage = 1,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
fear_height = 2,