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https://codeberg.org/tenplus1/mobs_animal.git
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fix evil bunny
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parent
24ae2e25a2
commit
87a7c09378
48
bunny.lua
48
bunny.lua
@ -5,10 +5,13 @@ local S = mobs.intllib_animal
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-- Bunny by ExeterDad
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mobs:register_mob("mobs_animal:bunny", {
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stepheight = 0.6,
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type = "animal",
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passive = true,
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passive = false,--true,
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attack_type = "dogfight",
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attack_players = true,
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damage = 5,
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reach = 1,
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stepheight = 0.6,
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hp_min = 1,
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hp_max = 4,
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armor = 200,
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@ -61,26 +64,40 @@ stepheight = 0.6,
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-- Monty Python tribute
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local item = clicker:get_wielded_item()
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local player_name = clicker:get_player_name()
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if item:get_name() == "mobs:lava_orb" then
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if self.owner == player_name
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and item:get_name() == "mobs:lava_orb" then
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-- take orb
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if not mobs.is_creative(clicker:get_player_name()) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.base_texture = {"mobs_bunny_evil.png"}
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self.object:set_properties({
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textures = {"mobs_bunny_evil.png"}
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-- set special bunny attributes
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local staticdata = minetest.serialize({
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type = "monster",
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hp_max = 20,
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health = 20,
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damage = 5,
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run_velocity = 3,
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passive = false,
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runaway = false,
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runaway_from = {},
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runaway_timer = 0,
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tamed = false,
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base_texture = {"mobs_bunny_evil.png"}
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})
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self.type = "monster"
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self.health = 20
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self.passive = false
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self.runaway = false
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-- add evil bunny
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local obj = minetest.add_entity(
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self.object:get_pos(), "mobs_animal:bunny", staticdata)
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return
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-- remove old bunny
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if obj:get_luaentity() then
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mobs:remove(self, true)
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end
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end
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end,
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@ -107,11 +124,10 @@ stepheight = 0.6,
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self.object:set_properties({textures = self.base_texture})
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end
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return true -- run only once, false/nil runs every activation
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end,
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self.base_texture = self.texture
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attack_type = "dogfight",
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damage = 5
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return true -- run only once, false/nil runs every activation
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end
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})
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13
sheep.lua
13
sheep.lua
@ -136,19 +136,14 @@ for _, col in ipairs(all_colours) do
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-- simple truth table P1/P2 horns/no_horns
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local breed_out = {
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["P1_N"] = {["P2_N"] = 5 ,["P2_H"] = 50 },
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["P1_H"] = {["P2_N"] = 50,["P2_H"] = 95 }
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["P1_N"] = {["P2_N"] = 5 ,["P2_H"] = 50},
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["P1_H"] = {["P2_N"] = 50,["P2_H"] = 95}
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}
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local p1 = "P1_N" -- no horns
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local p2 = "P2_N" -- no horns
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if parent1.attribute_horns then p1 = "P1_H" end
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if parent2.attribute_horns then p2 = "P2_H" end
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local p1 = parent1.attribute_horns and "P1_H" or "P1_N"
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local p2 = parent2.attribute_horns and "P2_H" or "P2_N"
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local horn_chance = breed_out[p1][p2]
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local horns = random(100) <= horn_chance
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local pos = parent1.object:get_pos()
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-- can't see an easy way to pass horn attribute into
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