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add death spin to sheep when killed
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@ -64,6 +64,12 @@ for _, col in ipairs(all_colours) do
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stand_end = 80,
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stand_end = 80,
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walk_start = 81,
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walk_start = 81,
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walk_end = 100,
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walk_end = 100,
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die_start = 1, -- we dont have a specific death animation so we will
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die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
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die_speed = 1, -- have mob rotate when dying.
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die_loop = false,
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die_rotate = true,
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},
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},
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follow = {
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follow = {
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"farming:wheat", "default:grass_1", "farming:barley",
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"farming:wheat", "default:grass_1", "farming:barley",
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@ -97,7 +103,7 @@ for _, col in ipairs(all_colours) do
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--are we feeding?
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--are we feeding?
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if mobs:feed_tame(self, clicker, 8, true, true) then
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if mobs:feed_tame(self, clicker, 8, true, true) then
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--if fed 7x grass or wheat then sheep regrows wool
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--if fed 7 times then sheep regrows wool
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if self.food and self.food > 6 then
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if self.food and self.food > 6 then
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self.gotten = false
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self.gotten = false
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